Valkyria Chronicles 4 - Complete Edition is 80% discounted on Steam
I mean "beating the shit out of the console version" is immensely subjective. I'd argue the game stuttering all over the place is more of a dealbreaker than 1620p was on the ps5 version. 120fps doesn't mean much to me if it's hitching every 10 steps and actively getting in the way of enjoying the game. It's good that some of this was patched (I disagree with using mods or unofficial patches as being an acceptable fix, even DF thinks it's unacceptable to expect the consumer to do all that to simply play a game at decent settings) but the fact people had to wait over 2 years to play the game and then got a port like that...at nearly full price too...was ridiculous.and yet, in a side-by-side comparison the PC version will beat the shit out of console, and play at double the frames. It'll get mods. It will still be in my library 10 years from now and work without having to worry if the next lockbox is BC. PC version has access to the command/dev console. Can hook ReShade, can disable the super shit TAA, the Vignette, etc...
And yes, FF7R was patched on PC by both Square and Nvidia. As of driver 511.65, it handles VRAM swap better alleviating data stream stutters. Frame pacing issues are nearly eliminated wholesale by using VRR or G-sync. (Per PCGamingWiki.)
Sounds like a fair trade to me.
Bestest blue bomber ever. Too bad I already have all the games
On a technical level? No. It's objective.I mean "beating the shit out of the console version" is immensely subjective.
It doesn't though, at least when I was playing it.I'd argue the game stuttering all over the place
True, that's on S-E. None of that makes it not objectively superior though.the fact people had to wait over 2 years to play the game and then got a port like that...at nearly full price too...was ridiculous
First of all it was 60 on ps5, which is what the PC port was based off of (almost identically as it has next to no graphical options). Second, yeah I'll take a slightly blurrier image for a very stable framerate with no hitches, of which the console version was nearly flawless at. There was no reviewer going around saying it was the worst port they had seen in years for that version.You know, you do you Derrick.
(I especially like that you can't even make out the Kanji on the signboard for Console Version lol.)
Some people like Vaseline in their eyes just like some people convince themselves that 30FPS is ok, or that paying for the privilege of online play and cloud saves is somehow acceptable.
Calling a version that plays worse definitive is the issue in question though, but I get into these arguments with PC gamers too often. Just today on discord I had to explain that no, the PC version of suicide squad (the pic I posted with the insane frametime graph) is not superior. That level of stuttering renders a game nearly unplayable and no amount of 4k/8k or RT features changes that.When the PC versions still manage to be the definitive ones, is it really a "dicey decision" though?? Literally the only downside is waiting. Which I'd just point to my first post, the benefits outweigh the penalty of waiting.
I mean, the EGS launch doesn't really count, it's like unofficial early access.I'm not sure if they patched the game but this is what it was like at launch. The DF vid was done by Oliver but even in his vid you can see a ton of stuttering at random points.
As an aside I'm kinda chuckling how many times I've seen Alex say that about a game in the last few years.
It might be an experiment for them. If it does well on both PC and PS they will start thinking about reducing the release gap or even doing day and date for some games.Helldivers 2 is doing great on the global sales ranking. Wonder if it will fire up Sonys asses regarding the PC strategy.
I get into arguments because PC people tend to get insanely defensive when a port is criticized. The argument I mentioned today was literally because someone saw that SS pic and said "console just as bad", and when I provided proof that it doesn't have anywhere near the same level of stutter (I mean all you have to do is watch the video it even has freakin timestamps to help zero in on this stuff) they just ignore reality and keep saying that. It happened with jedi survivor last year too even though you literally had DF saying the console version was better. It's just really weird behavior that's extremely similar to the things console warriors do and when I see that I'm going to call it out every time.You are downplaying the blurriness ("slightly" lol). Overplaying the stuttering. And ignore everyone who in this very thread said their PC playthroughs of FF7R were great on PC.
Of course you get into arguments. I could show you a triangle and you'd tell me it's a Square as long as it fit your narrative.
Don't you know a triangle is the most efficient Square?You are downplaying the blurriness ("slightly" lol). Overplaying the stuttering. And ignore everyone who in this very thread said their PC playthroughs of FF7R were great on PC.
Of course you get into arguments. I could show you a triangle and you'd tell me it's a Square as long as it fit your narrative.
I mean, Sony also invested in Epic, and they still put stuff on SteamAbout that Kingdom Hearts on Steam...
I don't know, I played FF7Remake as soon as it came out on Steam and it played like a dream, 1440p and 60fps locked on my old GTX 1080, I think the only disappointing thing about the PC release was the lack of graphics options, but the game ran super easy relatively speaking.You are downplaying the blurriness ("slightly" lol). Overplaying the stuttering. And ignore everyone who in this very thread said their PC playthroughs of FF7R were great on PC.
Of course you get into arguments. I could show you a triangle and you'd tell me it's a Square as long as it fit your narrative.
It's been almost 3 years since they came out on Epic, they're weren't going to come out on Steam regardless lmao.About that Kingdom Hearts on Steam...
Used less and less... in favour of what?Is it true that displayport is becoming obsolete?
I heard something about how it's being used less and less and stuff.
yes, "do more gaas"Helldivers 2 is the third global bestseller right now, below only PUBG and CS2. Customers are sending Sony a pretty clear message.
I don't think every game with a multiplayer mode is necessarily a GaaS. As far as I can tell Helldivers 2 is launching feature complete, it isn't meant as an ongoing game.yes, "do more gaas"
Aren't they going to add more stuff post-launch? Legit question, I don't know.I don't think every game with a multiplayer mode is necessarily a GaaS. As far as I can tell Helldivers 2 is launching feature complete, it isn't meant as an ongoing game.
I don't think they are, at least for now. Just about every medium to large scale game that releases makes the top of the revenue chart on steam since the bulk of the launch buyers are all getting it at once. How long it stays there and how high the CCU goes will give a better picture of things. I mean 100k people all buying your game within the span of a week would probably be enough to put you near the top of the charts on a quiet week, but it doesn't necessarily make your game a success.Helldivers 2 is the third global bestseller right now, below only PUBG and CS2. Customers are sending Sony a pretty clear message.
You will hear soon how these sales don't count/matter because Square will sell 10 million copies ofSega really did it with both Persona and LoD. Impressive growth
While Square will be Square
It's just really weird behavior that's extremely similar to the things console warriors do and when I see that I'm going to call it out every time.
"Day one PS + PC releases are still a horrible idea!", I scream, as Helldivers 2 literally outsells every other product on the storeI don't think they are, at least for now. Just about every medium to large scale game that releases makes the top of the revenue chart on steam since the bulk of the launch buyers are all getting it at once. How long it stays there and how high the CCU goes will give a better picture of things. I mean 100k people all buying your game within the span of a week would probably be enough to put you near the top of the charts on a quiet week, but it doesn't necessarily make your game a success.
I didn't say it was a bad idea though? I'm just saying declaring it a success because it reached the top of the revenue chart doesn't tell us anything because nearly every new release does this. I mean people were saying the same thing about suicide squad a week ago and look how that went lol. It's just how revenue charts work: Because most day 1 buyers buy around the release of the game it's going to make them surge up the ranks."Day one PS + PC releases are still a horrible idea!", I scream, as Helldivers 2 literally outsells every other product on the store
I appreciate my PS5 and all, but come on now
Yes, and that's fine. Not every game that surges up the charts is a bona fide long term smash. But it's clearly doing quite well for Sony regardless, as not every new prestige game hits no. 1 in the US and no. 4 WW either - Uncharted didn't exactly do gangbusters, yes?I didn't say it was a bad idea though? I'm just saying declaring it a success because it reached the top of the revenue chart doesn't tell us anything because nearly every new release does this. I mean people were saying the same thing about suicide squad a week ago and look how that went lol. It's just how revenue charts work: Because most day 1 buyers buy around the release of the game it's going to make them surge up the ranks.
I've been trying to teach people this for like a decade now but people keep doing it with nearly every new game lol.
LFGGGGGGG
I know they are out there, but i've yet to play a game where i would prefer the console version over a bad port on a high end pc. But who the fuck is defending bad ports? Having to tinker around and using mods/hacks and tools like Special K to get there is way too common.I get into arguments because PC people tend to get insanely defensive when a port is criticized. The argument I mentioned today was literally because someone saw that SS pic and said "console just as bad", and when I provided proof that it doesn't have anywhere near the same level of stutter (I mean all you have to do is watch the video it even has freakin timestamps to help zero in on this stuff) they just ignore reality and keep saying that. It happened with jedi survivor last year too even though you literally had DF saying the console version was better. It's just really weird behavior that's extremely similar to the things console warriors do and when I see that I'm going to call it out every time.
I'm not sure that's what you are referring to, but if it comes to screen-space effects that's literally true.Don't you know a triangle is the most efficient Square?
That, plus the fact that it doesn't work at >4k resolutions without modding. Also had a very decent experience regarding performance though.I don't know, I played FF7Remake as soon as it came out on Steam and it played like a dream, 1440p and 60fps locked on my old GTX 1080, I think the only disappointing thing about the PC release was the lack of graphics options, but the game ran super easy relatively speaking.
Yeah, there's a difference between "defending bad ports" and e.g. relaying the experience that no, FF7R didn't have any notable stuttering issue when I played it.I know they are out there, but i've yet to play a game where i would prefer the console version over a bad port on a high end pc. But who the fuck is defending bad ports? Having to tinker around and using mods/hacks and tools like Special K to get there is way too common.
I just can't stand when a game port that makes 7 or 8 figures profit can't be bothered to do things that can be easily done on a 5 figures budget.I prefer to say “barebones port”, because a “bad port” to me is a port that is worse than the version it comes from, whereas a barebones port is at a minimum on par with the version it was ported from without any tangible PC benefits or considerations (even if that’s unsatisfactory).
I’ll use MGS2 as an example.
The PC version of MGS2: Substance that released 20-odd years ago is a bad port. It barely worked when it released, plays horribly and is plagued by a whole bunch of compatibility issues. It is worse than the Xbox version it was ported from.
MGS2 Master Collection Edition is a barebones port. It doesn’t really have any PC specific features or considerations, but it works. If you compare it to the version it was ported from, the Xbox 360 version of MGS2 HD, it’s pretty much the same game but with some bug fixes.
Is that good? No, not really. But the game is playable and if you wanted to play MGS2 there isn’t a better version available on previous generation hardware.
Going back to FFVII Remake, I’d loathe to call it a bad port by any definition. The game works, there’s no stutter, it scales well up to 4K without mods and down to Steam Deck, the graphics are improved versus the PS5 version and if I was asked to pick a version it’s a no-brainer that the PC version is the way forward here.
At the very least it’s a barebones port, but even that seems wrong to me given it’s an improvement on PS5.
Maybe it’s just adequate and could be better?
Yeah, it definitely shows a deep cynicism on behalf of the developer or publisher.I just can't stand when a game port that makes 7 or 8 figures profit can't be bothered to do things that can be easily done on a 5 figures budget.
Oh man you don't even want to know how common this issue is. I've had people straight up tell me tlou part 1 is better on PC, at launch mind you not like right now after it's been largely fixed up.I know they are out there, but i've yet to play a game where i would prefer the console version over a bad port on a high end pc. But who the fuck is defending bad ports? Having to tinker around and using mods/hacks and tools like Special K to get there is way too common.