The more I see the Tomb Raider remasters and their pricing the more FUCK KONAMI
Shocker.Epic Games laid off 800 employees in September in what CEO Tim Sweeney called a “survival move” that would allow the company to continue to pursue its metaverse initiatives. Speaking to IGN, multiple former employees suggested the financial situation Epic found itself in stemmed from a pattern of irresponsible spending on initiatives that didn’t seem to have a clear strategy behind them, from a rash of acquisitions to Sweeney’s ongoing metaverse dreams. Then, when it came time to account for that spending to investors, the company seemed confused as to how it had gotten there in the first place and started encouraging individual employees to find ways to cut costs.
“A lot of that turned into people eliminating waste, especially things like servers and storage that didn’t need to be running, or at least could be scaled down,” said one current employee who was there in 2023. “I don’t know how much money was ultimately saved but it wasn’t uncommon for people to be finding millions of dollars of waste - pretty reasonable IMO when you’ve got a game as big as Fortnite, this stuff can easily be overlooked and it’s not like it’s really killing the company."
At the time, they said, Sweeney told employees Epic was taking actions specifically to avoid layoffs, including cutting everyone’s quarterly bonuses in half. They also recalled being told the company had billions in the bank, and could weather the storm. Then in the summer, raises and promotions were delayed after performance reviews. And shortly after, the layoffs happened. No amount of waste removal had managed to save 800 Epic employees from Sweeney’s self-described “unrealistic” belief that Epic could spend more than it made in order to build a metaverse. Nor has the loss of 800 employees appeared to have changed Sweeney’s unrealistic belief. Just days ago, Disney purchased a $1.5 billion stake in Epic Games to fund a “persistent, open and interoperable ecosystem” that incorporates the two brands. It’s an extraordinary amount of money…five months too late to help the people who needed it.
I'd suggest reading the whole article as it covers mismanagement across the entire industry. Just as an example: Immortals of Aveum had a $125 million budget ($85 million for dev costs and $40 million for marketing).
I've tried this late last year on Atelier Ayesha, seems to work well, and (probably) a better alternative to Lily's Atelier Graphics Tweak.PCGamingWiki has this version listed for the older Atelier games:
All you need to do is finish the Dondoko Island minigame (that you will want to do anyway, because its sooooo addictive. Harvest Goon, baby!). Its in... Chapter 5 i think?The first time I actually qualify for some in person user research for Sega and Blizzard is the weekend my wife is getting dental surgery and I can't fuck off and go play videogames for several hours. Sadness. Oh well, they would not have liked my feedback on D4 probably lol. Idk what Sega wanted tho.
Infinite Wealth is still really fun, but uh... I need some non spoiler answers for when you get whatever mingame it is that gets you a shitload of money cause there's so much I want but it's sooooo expensive. Anyone got deets on how far I need to get to unlock whichever game breaks the economy?
There's a chance there may be another solution for HDR in the future for NVidia RTX cards users, a recent driver included a yet not released HDR feature, and users made a mod to be able to use that feature, seems to work better than Windows auto HDR:Sadly, none of these two solutions seems to work with SpecialK, so no HDR injection for Atelier games for the immediate future, I'm afraid.
Didn't Left 4 Dead have similar restrictions in Germany? The matchmaking restrictions are weird, but I assume it's a technical restriction.
(Dead Island 2)
Lol TIL Dead Island 2 actually came out last year. EGS still working its marketing magic, I see.
Yeah and the funny thing is that everybody expected it to be horrible and it wasn't half bad (allegedly)Lol TIL Dead Island 2 actually came out last year. EGS still working its marketing magic, I see.
I'm very excited the TR remasters, TR2 and TR3 were games that I played a lot back in the day.In case you want to see more of the TR remasters, this video's got you covered. They actually added lip syncing to the in-game cutscenes. You can also see the upscaled FMVs and how modern controls work
It's beautiful
It is very good indeed.Yeah and the funny thing is that everybody expected it to be horrible and it wasn't half bad (allegedly)
yeah, me too! I played TR1 and TR3 a lot. Never really played TR2 so Im looking forward to playing all of them with modern controls; and the graphic updates they did are really nice, tooI'm very excited the TR remasters, TR2 and TR3 were games that I played a lot back in the day.
Was also my experience, except I played the fan translations from Geofront. Having played the previous games just adds another level to these games and it's great that at this point any fan can play the entirety of the Trails series in release order.I'm so glad I waited with Cold Steel 3 until the Crossbell games were officially out. Knowing these characters really adds a lot to my enjoyment, even though that knowledge isn't "necessary" to follow the story.
Hell, I even recognize NPCs from way back from Sky, lol (Orvid from the mushroom sidequest in Sky was just casually around at one point - completely inconsequental, but it made me happy).
Nintendo is not going to like this.
I had a dream last week where I owned a Steam Deck. Maybe it’s time.
Probably because no one that runs the Steam infrastructure wants to be up once a week in the middle of the night so they do it during their normal hours when they're in the office and since Valve isn't run like a normal business there's no one to tell that team no.Ever since Street Fighter 6 came out, I've been getting real sick of tuesday night maintenance. Ever week like clockwork I'll forget it's tuesday, hop on immediately after work and get booted out of the game about an hour later. Why can't they do this shit in the middle of the night on the week-end like normal people?!
What gets me is that they do it near the end of the day (around 3PM Seattle time). Normally any maintenance would be done outside of business hours but in Steam's case, it actually makes more sense to do it while people are at work and are less likely to be gaming.Probably because no one that runs the Steam infrastructure wants to be up once a week in the middle of the night so they do it during their normal hours when they're in the office and since Valve isn't run like a normal business there's no one to tell that team no.
The update should just delete the game and reinstall then lmao
From the Nexusmods page:There's a chance there may be another solution for HDR in the future for NVidia RTX cards users, a recent driver included a yet not released HDR feature, and users made a mod to be able to use that feature, seems to work better than Windows auto HDR:
Not really keen on upgrading to Win11. I guess it's going to be years before I can have a go at it.Driver 531.18+ & WDDM 3.1 (Win11+) are required. (the optional tweaks ASI has only been tested with 551.23)
It's time to pump out those PC ports Sony!!!"Regarding first-party software, we aim to continue to focus on producing high-quality works and developing live service game. But while major projects are currently under development, we do not plan to release any new major existing franchise titles next fiscal year (ends March 31, 2025) like God of War Ragnarok and Marvel's Spider-Man 2. Although the burden of acquisition related costs will ease next fiscal year, we expect profit from first-party software to decrease slightly from this fiscal year due to the impact of the decrease in sales. Due to this, operating income for the next fiscal year is currently expected to increase slightly from this fiscal year. However, while this our baseline, we are reviewing measures for further improvement in profitability in advance of the annual forecast results announcement this May."
Pretty much, alongside smaller releases like remasters, director's cut, etc...It's time to pump out those PC ports Sony!!!
Can’t argue there. For their market to be sustainable they need to scale back budgets or expand audience.I don't know if I said it here before but Sony will hit same roadblock that MS did. Issue with MS wasn't amount of consoles sold, they would need to make same decision if there are 100M Xbox consoles there. They are simply selling game to same limited market since PS2 era and gamendev costs went significantly up. That is unsustainable, and that is what Sony is now facing. Developing 1st party AAA game costs at minimum $500M. To break even you need to sell 8-9M copies at 70$ without sharing cut. To make $500M investment make sense you need roughly $700-800M in return and that is 13-14M sold copies. How many games sell that amount of copies at full price?