Freebies helped them juice the numbers to persuade sony, lego and disney to waste vast amounts of cash on their roblox wannabe
Speaking of their Roblox wannabeFreebies helped them juice the numbers to persuade sony, lego and disney to waste vast amounts of cash on their roblox wannabe
Wukong is currently 19th on the EGS charts. My guess is maybe ~100k sold on EGS which is decent, but obviously pales in comparison to Steam (and probably WeGame). I was really expecting it to be at least top 5 ala Hogwarts Legacy
40k-ish.
The problem is that it's a big amount of extra effort to also update the game on EGS constantly, as well as adding integration for the EGS SDK to support things like achievements, workshop etc.
Maybe after 1.0![]()
I've read more than a handful of posts from indie devs complaining about Epic's backend. I think the shapez is a solo dev project so it makes sense to focus on the biggest platform first then expand later.A user of /r/EpicGamesPC posted a thread about Shapez 2 being on EGS and the developer replied to a person saying that it's sad that the first one is on EGS but not the second:
There will still be people claiming that it's easy though.
They've had workshop support since 2020 but only two games use it: Troy Total War and Mechwarrior 5. FWIW Steam Workshop isn't used a ton nowadays and most games are on Nexus or mod.io.Epic has workshop support?![]()
I find it interesting that both licensed games did "bad" for ubisoft. And knowing disney terms numbers that could be considered okay might leave a lot to be desired. But it's hard to say much without hard numbersStar Wars Outlaws is currently 98th on the EGS most played charts. I get the feeling the analysts were right about it underperforming.
AC is one of those series that always does well The tourism simulator nature of the series certainly helps a lot.Still expecting AC Shadows to do big numbers.
I find it interesting that both licensed games did "bad" for ubisoft. And knowing disney terms numbers that could be considered okay might leave a lot to be desired. But it's hard to say much without hard numbers
Avatar had 1.9 million players in ~2 months which is respectable but the if the Disney licensing fee is anything like Insomniac's for Spider-Man it probably isn't that great in the grand scheme of things.I find it interesting that both licensed games did "bad" for ubisoft. And knowing disney terms numbers that could be considered okay might leave a lot to be desired. But it's hard to say much without hard numbers
AC is one of those series that always does well The tourism simulator nature of the series certainly helps a lot.
That is super low number for that game's budget and pretty much certainly means that it financially bombed.Avatar had 1.9 million players in ~2 months which is respectable but the if the Disney licensing fee is anything like Insomniac's for Spider-Man it probably isn't that great in the grand scheme of things.
That is super low number for that game's budget and pretty much certainly means that it financially bombed.
Outlaws is probably gonna bomb too, not on steam and available for 20 bucks for rent, why would anyone buy it full price? On PC at least.
For what it's worth, I am playing it and enjoying it - for me it is lot better than Division 1, 2 or Avatar, so it is best Massive game since World in Conflict.
From now on, Epic's First Run program will be 100% shovelware...
About 7 months after that post EA came back to steam.
One of the rare people actually using EGS as their platform of choice is doing an AMA on Reddit
One of the rare people actually using EGS as their platform of choice is doing an AMA on Reddit
Doing an AMA for shopping somewhere? What a weirdo.
Well he's the only customerDoing an AMA for shopping somewhere? What a weirdo.
![]()
Epic is suing Google — again — and now Samsung, too
The Auto Blocker conspiracy theory.www.theverge.com
In a roundtable interview with journalists, though, Sweeney admits he doesn’t yet have proof that Google and Samsung colluded — he’s hoping that comes out in the legal discovery process, like so very many embarrassing things did in Epic v. Google. He also admits he didn’t actually ask Samsung if the company would freely make the Epic Games Store an “authorized source.”
Like with Sweeney’s previous lawsuits, he claims that’s because he’s fighting on behalf of all app developers, not just Epic.
“If we’d fought Epic v. Apple and Epic v. Google solely on the basis of Epic getting special privileges, perhaps settlement discussions with Apple and Google might have been fruitful,” says Sweeney. “But if we did that, we’d be selling out all developers.”
He says the Epic Games Store has now reached 10 million mobile installs, against a “totally achievable” 100 million target by the end of the year. He characterizes that as “traction but not an enormous amount.”
That's ~6 weeks since its launch. 100 million by EoY probably isn't happening.
Epic is offering better terms for developers who build games with Unreal Engine and list them on the Epic Games Store.
As part of the new “Launch Everywhere with Epic” program, Epic is reducing the royalty rate for games built with Unreal Engine from 5 percent to 3.5 percent — however, those games will have to be available on the Epic Games Store on launch day. The program kicks in on January 1st, 2025 for eligible games published on the Epic Games Store beginning that year.
With this move, Epic seems to be trying yet another way to encourage developers to list games on its store, including its newly launched stores on Android and iOS. Epic says that the royalty reduction will be in place for every platform and store where a developer lists their games — that means consoles, too. So, if a developer has a big multiplatform hit that’s made with Unreal Engine, they could pocket a lot of additional money by not having to pay as much in Unreal Engine royalties.
Now on Epic underwhelmed too, and that program is supposed to stop at the end of the year.woof, that is a desperate plea and an admission that the Epic first run failed.
![]()
IGN has no chill.![]()