Silent Hill 2 will be fairly short. The original was around 8 hours. Even if the new game doubles the runtime, that's still just 16.My spare time seeing Silent Hill 2 and Metaphor scoring as well as they do:
And Dragon Ball Sparking Zero will still be the sales highlight for the monthSilent Hill 2 and Metaphor scoring as well as they do
who could have predicted that we would ever live in a world where there is a Pathologic trilogy
the best timelinewho could have predicted that we would ever live in a world where there is a Pathologic trilogy
We are so back.
On the poll they had on Era I voted for a score between 90-94. Had no doubt after playing the demo.Atlus cooked up a GOTY.
Honestly it isn't surprising at all. The first time they showed off this game you just knew it was going to be special.
Holy shit, they might actually be trying. They must be desperate lol.
Ubisoft pressing that emergency Steam button so hard.
Sounds great. I agree on the comment about AAA games, but there is plenty in the indie space that can channel old PS2/PS1 era horror quite effectively.Finished Silent Hill 2 before the standard edition peasants even got a chance to download it.
Your poverty makes me sick,
Anyways,
Already wrote down my thoughts earlier, and nothing really changed much about them.
Only the last boss was fairly janky overall if you tried to melee it (which i had to eventually as i ran out of ammunition).
A really, really amazing remake all around.
I did like how they expanded a few segments a little, like turning fairly benign bossfights into a bit more of a setpiece.
One thing that will always be a bit weak about it, is that Playstation 2 Horror Games had a very, very particular eerie atmosphere to them that modern games just can't replicate. Something that strongly comes to mind due to there being a direct comparison to one in this case.
The mix of fixed camera angles, low bitrate sounds, graphics just good enough to still leave a lot to imagination, the slightly exaggerated animations etc.
I feel AAA horror games of today will never reach this ne sais quoi.
The cutscene direction really is incredible tho, some shots really got me thinking what Kojima would have done with this series.
Also, the new Yamaoka OST got me WHEEZING when those scenes happened
16 hours on Hard, savegame says 12 hours (it excludes your deaths i imagine)Sounds great. I agree on the comment about AAA games, but there is plenty in the indie space that can channel old PS2/PS1 era horror quite effectively.
How long did it take you to finish the remake?
Don't skip the GOAT....Metaphor getting good reviews is nice to see. There are so many good JRPGs this year but being a patient gamer I still haven't gotten any of the big hitters. All of them can wait.
HmmmHumble Games is partnering with the newly formed Good Games Group, a new indie game publishing company headed by former Humble Games Leaders Alan Patmore and Mark Nash, to further support previously released titles. This partnership aims to work with developers to continue reaching and delighting gamers worldwide.
So they let go of their indie publishing branch only to partner with an indie publishing branch? Did they just want to be less financial responsible or something? Was it just costing them too much money and this will somehow end up letting them do something similar but with less of a financial loss?"Humble Games Signals Future Plans For New Games in the Pipeline and Previously Released Games " - Games Press
Press releases and assets from across the games industry - screenshots, videos, logos, packshots, artwork, PR contacts, release dateswww.gamespress.com
Hmmm
Looks like its the same people even.So they let go of their indie publishing branch only to partner with an indie publishing branch? Did they just want to be less financial responsible or something? Was it just costing them too much money and this will somehow end up letting them do something similar but with less of a financial loss?
Did you befriend the wolf? ?Having a lot of fun with Until Dawn. Hit Chapter 8 today, and nearing the finale. Some nice reveals in this one, took my by surprise a few times.
Bingo. This guy gets it.One thing that will always be a bit weak about it, is that Playstation 2 Horror Games had a very, very particular eerie atmosphere to them that modern games just can't replicate. Something that strongly comes to mind due to there being a direct comparison to one in this case.
The mix of fixed camera angles, low bitrate sounds, graphics just good enough to still leave a lot to imagination, the slightly exaggerated animations etc.
I feel AAA horror games of today will never reach this ne sais quoi.
It's also the fact its just a compilation movie of the tv series so yeah theres not much reason to watch it unless you are a big fan of the seriesPS bachi the rock was also being shown at the same time and I think they actually cancelled that showing since no one was buying tickets for it .... I guess that shows wasn't that good after all.
Did you befriend the wolf? ?
About the shader compilation stutters, seems like it's possible to use these settings in the following file:there's shader compilation stutter (It's using Unreal Engine 5.1.1 and nothing recent enough that fixes it)
I haven't tried it myself yet though, I can only check it out tonight after work.C:\Users\[Name]\AppData\Local\SparkingZERO\Saved\Config\Windows\engine.ini
[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True
[SystemSettings]
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
I have been stuck in the last chapter of Yakuza 0 for three years. Very intrigued by Y7 and Y8. However, on one hand, skipping games of a franchise (with continuous storyline) makes me feel uncomfortable. On the other hand, I don't really like the combat and random encounters of traditional Yakuza games, so I have difficulty continued playing. One day, one day...Don't skip the GOAT....
I've been stuck at Yakuza 0 for 5.5 years.I have been stuck in the last chapter of Yakuza 0 for three years
Got my hands on Dragon Ball: Sparking Zero on PC, and honestly, they need to patch this game. The 60FPS lock that they have physically slows down the game when you can't reach that target (they're using Unreal Engine's FixedFramerate option which nobody really uses outside fighting games, not even DBZ Kakarot used it), the HDR support is busted (it's extremely washed out), there's shader compilation stutter (It's using Unreal Engine 5.1.1 and nothing recent enough that fixes it), and this is before getting to the lack of ultrawide support. Lowering the graphics options does next to nothing for performance for me.
Can't refund it because I bought it from GMG. If I can't play it on my Steam Deck, then I'm gonna be very upset.
A $100 game should not have any of these issues.
EDIT: Just got the game installed on my Steam Deck. Strangely enough the game doesn't have black bars with anything narrower than 16:9. I noticed this when I saw that there was a strange issue with Master Roshi's ultimate kamehameha and how the top and bottom were expanded.
But from my time playing on the Steam Deck, no, it's not a stable 60FPS, and the game's speed does slow down using default settings.
If the game didn't have the slowdown issue, you probably could cap it at 40 or 50 and have it stable.
YESSSSSSSS. This will give me the incentive to return to my playthrough after getting distracted with other games for most of the year.
Users are reporting in the community hub that this line results in crashes:About the shader compilation stutters, seems like it's possible to use these settings in the following file:
I haven't tried it myself yet though, I can only check it out tonight after work.C:\Users\[Name]\AppData\Local\SparkingZERO\Saved\Config\Windows\engine.ini
[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True
[SystemSettings]
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
As ist deserved.I see that Until Dawn Remake bombed.
I know there's an INI edit fix for the slowdown tied to 60fps, but it is surprising that they pulled this in 2024. I'll probably wait on continuing until this is addressed.Got my hands on Dragon Ball: Sparking Zero on PC, and honestly, they need to patch this game. The 60FPS lock that they have physically slows down the game when you can't reach that target (they're using Unreal Engine's FixedFramerate option which nobody really uses outside fighting games, not even DBZ Kakarot used it), the HDR support is busted (it's extremely washed out), there's shader compilation stutter (It's using Unreal Engine 5.1.1 and nothing recent enough that fixes it), and this is before getting to the lack of ultrawide support. Lowering the graphics options does next to nothing for performance for me.
Can't refund it because I bought it from GMG. If I can't play it on my Steam Deck, then I'm gonna be very upset.
A $100 game should not have any of these issues.
EDIT: Just got the game installed on my Steam Deck. Strangely enough the game doesn't have black bars with anything narrower than 16:9. I noticed this when I saw that there was a strange issue with Master Roshi's ultimate kamehameha and how the top and bottom were expanded.
But from my time playing on the Steam Deck, no, it's not a stable 60FPS, and the game's speed does slow down using default settings.
If the game didn't have the slowdown issue, you probably could cap it at 40 or 50 and have it stable.