I'm sorry to interject but I have to point out the usual fallacy in saying Epic's "competition" will push Steam to improve on any kind of issue. It won't, not with moneyhats. The only reaction moneyhats invite and the only way they can be countered is by offering larger, more impactful moneyhats of your own.The thing is, the biggest problems with Steam are on the devs side. Things like curation, visibility, what's allowed on the platform (there were a lot of issues last year with games being removed and put back with no clear reason) and others. Devs have been complaining for a long time and Valve does nothing or just things worse. And devs can't just say "I won't put my game on Steam", because if your game isn't on Steam, it pretty much doesn't exist.
That's what devs want from competition, that EGS forces Steam to look into their complaints.
And of course, money is a big incentive to them, why not? They need to survive! Have you seem the amount of mass layoffs the industry had in the last year alone? The level of uncertainty in this industry is absurd! If I owned a studio and Epic offered me a deal that would guarantee my studio to survive and make the next game, I would jump in instantly.
Alright, my bad. Pretty much all of them are also on Steam though. Because like I said before, not being on Steam is not a viable option. And that's the main issue here.
Epic's tactics do not lead to any dev or customer-facing improvements.
The talk about Steam being a monopoly has been debunked by Sampson, if you are interested I invite you to read it.
Finally, Epic has not been moneyhatting indie games that were in dire need of exposure and funding. They were almost all proven quantities and already successful. Epic is buying games that are hyped up in order to build their userbase and most of the deals are actually with publishers, not studios.It's not a monopoly, and anyone claiming it is should basically be ignored out of hand at this point.
At worst, Steam has a monopolistic position that they're not actually acting upon. Which makes sense, because Steam has basically acquired their (theoretically) monopolistic position basically by simply offering a quality product that consumers like, so the consumers flocked there and stayed there. Not by engaging in actually verified anti-competitive behavior like say, Microsoft in the mid-90s.
If Steam was actually acting like a monopoly, stores like GOG wouldn't exist anymore, and a store like the EGS would have been eliminated before it could have even drawn breath. But that didn't happen, because the store that supposedly has the monopolistic position (Steam) isn't actually doing what monopolies do: using their power to exclude competitors from the marketplace.
They're pretty simply offering a service that has acquired a critical mass of users through fairly natural popularity. Hell, they're not even doing the thing that a classic monopoly does, which is use their power to raise and manipulate pricing.
All this handwringing over Steam's monopoly comes across as highly dubious since most people complaining about it probably use (and benefit from) at least three services that are monopolistic in a given day (e.g., a certain search engine, video streaming platform and system OS).
... Add it to the pile of issues with EGS then. I still can't believe that they screwed up this badly.It's not, a community manager replied to it.
Check the profile of the person commenting "arctyczyn," he's flaired as a community manager in his comments on other subs.