as you should haveAnd still, in both cases, I ended refunding them anyway.
as you should haveAnd still, in both cases, I ended refunding them anyway.
They're probably covered by the "we will deliver it, just later" bitThere has to be consumer laws against those kinds of things right? Promising one thing and then delivering another?
They did specifically call out "unit sales" which may have been mentioned to remove any ambiguity over the moneyhat being included.So, without even considering whether or not Epic's moneyhat is included in the revenue amount, since we know it's in the form of guaranteed minimum sales and it very well could be,
No really, if you don't cancel your preorder Tim himself is going to come to your house and fellate whatever genital you happen to possess. Or you get to fellate him, if you so please.This is hilarious.
As you may have heard, Human Head decided to go for EGS exclusivity, and announced it by releasing a video and promoting things on social media, while not even bothering to send an email to those who pre-ordered the game months ago (in my case, it was last August) until many hours later, when people started complaining.
Not only they didn't make the link for refunds very clear on previous communications (there wasn't one that I could find on their email; I had to follow a link on youtube!), but now they are emailing their customers, trying to dissuade them from asking for a refund.
Here's the email I just received.
Greetings Warriors!
We understand that pre-order supporters were promised a Steam key for their pre-order purchase. To that end, we are offering every person that has pre-ordered RUNE II before 05/22/19 an additional Steam key containing all pre-order incentives, to be delivered when we launch on Steam in Summer 2020.
In summary, all RUNE II pre-order purchasers will receive:
As Chris Rhinehart said in our Q&A video, we still firmly believe that Epic Games is the correct partner for us to align with. That said, we want to do right for the community that has supported Human Head Studios in the past 20 years. If you would still like a refund, you can submit that request up until 6/5/19 at: RUNE II Refund Form
- An Epic Games store key (1) with all of their pre-order incentives. (Summer 2019)
- BONUS! An Epic Games store key (1) with the standard edition of RUNE II (Summer 2019)
- NEW BONUS! A Steam key (1) with all of pre-order incentives (Estimated: Summer 2020)
Through your comments, tweets, Discord messages, and more, we’ve heard you loud and clear. We will constantly strive to improve the way that we communicate about these types of matters in the future.
Thank You,
The RUNE II Development Team
Clearly, the reaction to the news was overwhelmingly positive indeed.
Needless to say, I have asked for a refund, and I'm not changing my mind.
Yeah, I still think I'll pass, and keep my refund request.No really, if you don't cancel your preorder Tim himself is going to come to your house and fellate whatever genital you happen to possess. Or you get to fellate him, if you so please.
Nah, capitalism is broken like that.There has to be consumer laws against those kinds of things right? Promising one thing and then delivering another?
Funnily enough (at least for me) if you try to look up the error code you get the Steam forums for Metro Exodus...from people on the Epic Games launcher having the same problem.Of course Heavy Rain uses Denuvo..
Too bad there is no forums so that I can check if others have the same problem!
I mean, we do have laws against false advertisement that are decently enforced in some industries. The gaming industry just happens to be pretty much the worst one I've ever dealt with when it comes to changing products before release, amendment of offered items and refund availability.Nah, capitalism is broken like that.
You know the saying that goes "People become more right wing as they age?" Well, for me it's actually going the other way
Haha, woow. Too bad Quantic Dream didn't get to set up the community hub on Steam before they went exclusive.Funnily enough (at least for me) if you try to look up the error code you get the Steam forums for Metro Exodus...from people on the Epic Games launcher having the same problem.
it's almost like having built-in forums for every single game on your platform helps people find solution to common problems easier ... or somethingFunnily enough (at least for me) if you try to look up the error code you get the Steam forums for Metro Exodus...from people on the Epic Games launcher having the same problem.
Cant Launch the game Status: 88500000 :: Metro Exodus General Discussions
Nooooo.... I-i-it only helps to spread hate!it's almost like having built-in forums for every single game on your platform helps people find solution to common problems easier ... or something
no lies detectedEverybody knows forums are rubbish.
shut up you n00b! we dont take kindly to your game playin type 'roundNooooo.... I-i-it only helps to spread hate!
I look at it like this; free games doesn't earn them enough good will or respect from me to counteract the shitty aspects of what they're doing with their consumer antagonistic storefront/app and exclusivity bullshit. The window for them to turn this around is smaller every time Epic fails forward and gives PC gamers a figurative shit eating grin about it.I see Steam forums as a positive feature since i usually find my self browsing them when i search something about a game and i often find a solution. That goes for GOG forums too.
I really want the Epic Store (and the windows store to a lesser extent) to be consumer friendly and find success through this and not through limiting the consumer's options or forcefully inviting them to game on an environment that lacks character and features.
No matter how many free games Epic will offer, if they continue imprisoning games and act like a-holes as they do now, will always not only scare away people like me but make feel that the proper way of dealing with them is not to give them my money ever.
If the want the content of my wallet they have to be nicer and mean it.
Yeah. Unless they change their fundamentals of their approach, some token gestures aren't going to change my mind about them. But they done so much damage to the whole platform that I don't even know what they would have to do for "redemption" in my eyes. But hey, I'm actually liking what Microsoft is doing these days so anything is possibleI look at it like this; free games doesn't earn them enough good will or respect from me to counteract the shitty aspects of what they're doing with their consumer antagonistic storefront/app and exclusivity bullshit. The window for them to turn this around is smaller every time Epic fails forward and gives PC gamers a figurative shit eating grin about it.
Forums would be nice, but are like 12th on a list of things theyd to change. Nice to have, but not the root of the problem
You are not obligated to help developers, you owe them nothing, so don't feel bad about the somewhat selfish outlook. We act like devs wouldn't also try to get pay pennies for games too, when we al know they would to benefit themselves. You dont sign a contract stating you have to be selfless when you start gaming.12% upsets me because I can see that long term it will result in me paying much more for games than I do now, if it catches on at least. I admit this is selfish but I also don't see anything wrong with that when it comes to my money. Everyone on earth is out there to get the best deal for themselves and spend as little as possible. If these billion dollar corporations can screw people over just to get a handout from Epic and people will defend their right to do that then I should be able to spend as little as possible and do everything I legally can to spend as little as I can.
Yeah I don't feel bad personally but sometimes after browsing certain areas they can leave the impression that you're supposed to be friends with devs or feel obligated to support them. I wish more people would realize that it's a business relationship and nothing more*, they're putting out a product and if we think it's interesting we buy it.You are not obligated to help developers, you owe them nothing, so don't feel bad about the somewhat selfish outlook. We act like devs wouldn't also try to get pay pennies for games too, when we al know they would to benefit themselves. You dont sign a contract stating you have to be selfless when you start gaming.
Yeah, being friends with devs is different. I'll shill for friends to help get the word out on their work, and I see how there is some cognitive dissonance on my part there, but I don't feel those two things need be mutually exclusive. I can help friends and still try to get the best deal for myself. Capitalism is built on such notionsYeah I don't feel bad personally but sometimes after browsing certain areas they can leave the impression that you're supposed to be friends with devs or feel obligated to support them. I wish more people would realize that it's a business relationship and nothing more*, they're putting out a product and if we think it's interesting we buy it.
*Obviously I'm talking about most people's situations. I understand some actually know devs and are friends with them, that's not what I meant.
People forget that devs are companies and games are products.People have bought into this "struggling devs" narrative so hard that they're starting to equate buying a videogame to donating to a Patreon.
This ain't a charity my dudes. I'll "help" when I can and if I feel like it by buying a game on release at full price, every copy I buy is still support. If you need more than that you might want to start looking at other careers.
The other issue of course, as has been stated ad nauseam, is that the "struggling devs" that we're supposed to care about on EGS aren't actually the struggling devs.People have bought into this "struggling devs" narrative so hard it's like they're starting to equate buying a videogame to donating to a Patreon.
This ain't a charity my dudes. I'll "help" when I can and if I feel like it by buying a game on release at full price, every copy I buy is still support. If you need more than that you might want to start looking at other careers.
Bu-bu-but Reggie is such a great guy, all those E3 keynotes, we really connected and we're friends! He's creating the games I want! How can I not give the former president of the north american division of a multinational corporation a donation for a chair he could easily afford? Have you no heart!? /sPeople forget that devs are companies and games are products.
I'd go farther and say indie games in general. Anything that isn't splashed all over <game publication/website> or Steam/gog top banner probably doesn't interest the people crying out to support Struggling Devs™The other issue of course, as has been stated ad nauseam, is that the "struggling devs" that we're supposed to care about on EGS aren't actually the struggling devs.
Maybe Supergiant is struggling to followup the hit success of Bastion, sure. But you already had your breakout success selling 3 million copies of a game. What you do or don't do with turning that success into sustained success and momentum is your own fault, not mine. No one told you to make some weirdo visual novel crossed with NBA Jam.
I have no way to prove it, but I would guess that a significant portion of the people whining about the "struggling devs" probably do very little to delve into the world of indie games to find special gems that need attention.
Ironically yeah. All the deals for "struggling devs" like Supergiant are being made on the corpses of burned out Epic workers pumping man-hours into the Fortnite cash cow.Devs (people) are struggling, but they're struggling because they're abused by companies like Epic (referring to crunch).
I wonder how it must feel to be on the Fortnite team when you work yourself to death for a (presumably) normal salary while you see Papa Tim throwing around millions at other devs.Ironically yeah. All the deals for "struggling devs" like Supergiant are being made on the corpses of burned out Epic workers pumping man-hours into the Fortnite cash cow.
"we really care about developers ... unless you work for us, then fuck you and your well being"Ironically yeah. All the deals for "struggling devs" like Supergiant are being made on the corpses of burned out Epic workers pumping man-hours into the Fortnite cash cow.
oh, i'm sure they're positively ecstatic ... NOTI wonder how it must feel to be on the Fortnite team when you work yourself to death for a (presumably) normal salary while you see Papa Tim throwing around millions at other devs.
A significant portion of the Fortnite team is supposedly easily replaceable contract workers, so they don’t even have the comfort and rights of an actual traditional salaried position.I wonder how it must feel to be on the Fortnite team when you work yourself to death for a (presumably) normal salary while you see Papa Tim throwing around millions at other devs.
The roadmap was never anything but a smokescreen to show journalists how they're "totally working to address the lack of features quickly". It was never a actual representation of when they actually plan to do the thing. They don't give a shit about actually making those features. They'll keep the store team the same skeleton crew it is now and make the other thousands work on Fortnite instead. I don't expect cloud saves to be there in June either.
Explain? Why would stores taking significantly less money from publishers cause games to cost more?12% upsets me because I can see that long term it will result in me paying much more for games than I do now,
Article I read said Fortnite devs get massive bonuses, including the contract work.I wonder how it must feel to be on the Fortnite team when you work yourself to death for a (presumably) normal salary while you see Papa Tim throwing around millions at other devs.
In general, since Steam let's developers generate keys for third-party resellers for free, these stores usually offer discounts from their standard 30% cut. That's how Greenmangaming and others can constantly offer 10%-20% off pre-orders and new games. So if the price stay at $60 with the %12 cut, the developer gets more, but the consumer also looses those deals and ends up paying more.Explain? Why would stores taking significantly less money from publishers cause games to cost more?
Bonus are good, but general work conditions are not. It's a neverending crunch because Fortnite is a GaaS so it's always updating.Article I read said Fortnite devs get massive bonuses, including the contract work.
Salaries are allegedly competitive and bonuses are 3 times the salary.
“I was working at least 12-hour days, seven days a week, for at least four or five months,” said one source. “A lot of that was having to stay at work till 3 or 4 in the morning.”
Ah gotcha, didn't think about the Epic code generator stuff.In general, since Steam let's developers generate keys for third-party resellers for free, these stores usually offer discounts from their standard 30% cut. That's how Greenmangaming and others can constantly offer 10%-20% off pre-orders and new games. So if the price stay at $60 with the %12 cut, the developer gets more, but the consumer also looses those deals and ends up paying more.
Well at least for the software developers; get a different job.Bonus are good, but general work conditions are not. It's a neverending crunch because Fortnite is a GaaS so it's always updating.
How Fortnite’s success led to months of intense crunch at Epic Games
Sources reveal long hours and intense pressure while working on hit gamewww.polygon.com
third party stores rely on their cut to remain competitive and offer good discounts. Sites like GMG woulg go out of business in a year if that cut became standard,Explain? Why would stores taking significantly less money from publishers cause games to cost more?
Article I read said Fortnite devs get massive bonuses, including the contract work.
Salaries are allegedly competitive and bonuses are 3 times the salary.
Even if they didn't go out of business the absolute best discount they would be able to offer people is what...8%? 10%? At that low of an amount most of those sites are rendered pointless as it's not that uncommon for a game to get a 10% discount even on Steam itself.third party stores rely on their cut to remain competitive and offer good discounts. Sites like GMG woulg go out of business in a year if that cut became standard,