News Epic Games Store

Arsene

On a break
Apr 17, 2019
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Indie scene will change. Instead of making good games for players to get a lot of money, they'll make game good enough to get Epic's eye on them to get financial stability.
This is honestly why im very against Valve buying off exclusives. The last thing we need is a bidding war where indie devs start pandering to popular genre’s in hopes that big billion dollar corporations Valve or Epic will give them a easy payday.

People being so down for this happening is extremely gross.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
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Indie scene will change. Instead of making good games for players to get a lot of money, they'll make game good enough to get Epic's eye on them to get financial stability.
There are other pressures on indies other than EGS. Stadia, for one, Game Pass another. All will affect how indies make games, and who they make them for.

Quite frankly, it just clears the way for indies doing good stuff to thrive on Steam. That’s the best way look at it.
 

Alextended

Segata's Disciple
Jan 28, 2019
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The press drooling over EGS and games on it just means even less coverage left for other worthwhile indies though. Which sucks as mere word of mouth isn't enough for all and shows once more these people just care for ad money and freebies, not discovering and informing the enthusiast audience of great games.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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we can only hope this will be the outcome of this ...

i certainly do
Let's put it this way, Stadia, Game Pass, EGS and heck, even things like the Nintendo Switch and other new and novel ways of doing things just look like the latest in a long line of gold rushes that the games industry follows. There's money there, so everyone ploughs in until the money dries up.

We've seen this happen before with new growth areas like mobile, and ultimately some guys will do well out of it and stay there. That's fine, I wish them well. And while they're gone others will rise up. Just think of all the new indie games from previously unknowns that came out over the last five years, and then in the five years before that. It's pretty cyclical if you ask me. Developers make games that are successful, then their next game maybe doesn't have as much growth as they'd like (thus hobbling their ambition), so they go chasing deals and platforms that let them to grow as a business, allowing others to fill the void they left behind. I don't really see EGS as any different from mobile inasmuch as there's money there, so people are trying to get some of it.

It's as depressing as it is exciting, really. We have to remember that a lot of these people are entrepreneurs as much as they are creatives, and they buy into the bullshit of infinite growth and how hard work pays off, so of course we're gonna see behaviour like this.

They're not the first, and they won't be the last.

The press drooling over EGS and games on it just means even less coverage left for other worthwhile indies though. Which sucks as mere word of mouth isn't enough for all and shows once more these people just care for ad money and freebies, not discovering and informing the enthusiast audience of great games.
This is indeed a concern, however. But when has the enthusiast press ever been any different? Yet somehow good things have thrived in a sea of shit.
 

m_dorian

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May 22, 2019
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I don't think we can expect much from the enthusiast press to do a proper journalistic job. Aside from a few real professionals the rest of them are just marketing tools even if the people there really have good intentions which i think most of them do.

I think the best way to deal with the game press is to think them as another gear of the industry's communication mechanism and as such we need to learn how to tell when an article/opinion piece/report is product of journalistic work or just an echo from a marketing department.

Keep cool and be civil, i guess.
 

Swenhir

Spaceships!
Apr 18, 2019
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I don't think we can expect much from the enthusiast press to do a proper journalistic job. Aside from a few real professionals the rest of them are just marketing tools even if the people there really have good intentions which i think most of them do.

I think the best way to deal with the game press is to think them as another gear of the industry's communication mechanism and as such we need to learn how to tell when an article/opinion piece/report is product of journalistic work or just an echo from a marketing department.

Keep cool and be civil, i guess.
The thing is even if they are good people, the minimum baseline of being a professional in a journalistic position requires to maintain a distance and ask questions that may make them dislike you. This is seemingly impossible today and a thing TB was excellent at.

This industry loves to blackmail itself, keep its secrets little lists and play the "small world" card. No wonder the journalism sucks.
 

sk2k

Steam New Releases Warrior
Dec 8, 2018
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Some devs are really naive or blind or both. :(

"Memari adds: "Yeah, I think Epic is not really a big fan of exclusivity. They have Fortnite on all platforms; they're the ones who started that. They'd love to have games on all platforms so everyone can play them, and even when you say an exclusive on the Epic store, it's just the store, not the platform. In the end, I don't think their approach will damage the [PC] platform. I hope this competition can be good for the platform so we can have two really good stores in competition."

Interview with Shifting Tides about their game The Sojourn
 

lashman

Dead & Forgotten
Sep 5, 2018
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"Memari adds: "Yeah, I think Epic is not really a big fan of exclusivity. They have Fortnite on all platforms; they're the ones who started that. They'd love to have games on all platforms so everyone can play them, and even when you say an exclusive on the Epic store, it's just the store, not the platform. In the end, I don't think their approach will damage the [PC] platform. I hope this competition can be good for the platform so we can have two really good stores in competition."
 

NarohDethan

There was a fish in the percolator!
Apr 6, 2019
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Some devs are really naive or blind or both. :(

"Memari adds: "Yeah, I think Epic is not really a big fan of exclusivity. They have Fortnite on all platforms; they're the ones who started that. They'd love to have games on all platforms so everyone can play them, and even when you say an exclusive on the Epic store, it's just the store, not the platform. In the end, I don't think their approach will damage the [PC] platform. I hope this competition can be good for the platform so we can have two really good stores in competition."

Interview with Shifting Tides about their game The Sojourn
 

Arsene

On a break
Apr 17, 2019
3,280
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Some devs are really naive or blind or both. :(

"Memari adds: "Yeah, I think Epic is not really a big fan of exclusivity. They have Fortnite on all platforms; they're the ones who started that. They'd love to have games on all platforms so everyone can play them, and even when you say an exclusive on the Epic store, it's just the store, not the platform. In the end, I don't think their approach will damage the [PC] platform. I hope this competition can be good for the platform so we can have two really good stores in competition."

Interview with Shifting Tides about their game The Sojourn
breaking news: developer that makes dumb shortsighted decision doesn't understand the problem behind said dumb shortsighted decision
 

AHA-Lambda

MetaMember
Oct 9, 2018
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Some devs are really naive or blind or both. :(

"Memari adds: "Yeah, I think Epic is not really a big fan of exclusivity. They have Fortnite on all platforms; they're the ones who started that. They'd love to have games on all platforms so everyone can play them, and even when you say an exclusive on the Epic store, it's just the store, not the platform. In the end, I don't think their approach will damage the [PC] platform. I hope this competition can be good for the platform so we can have two really good stores in competition."

Interview with Shifting Tides about their game The Sojourn
I've got a bridge to sell you...
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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I swear every gaming "journalist" and PC dev should be forced to sit in a workshop about the differences between Steam the store and Steam the platform.

Yes, Steam is a platform (within the PC platform if you want) and offers a shitton of services for both players and devs (did we forget that one racing game that released on the egs without leaderbords despite having them on consoles, because that garbage doesn't have a fucking leaderboard API?).

And Steam, the store, is wholly different and in most cases optional, for me as a customer. I checked my purchase history and I bought 2 things between now and February on Steam directly, but you can be sure I bought dozens of games total in that same timeframe.
 
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lashman

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oh, don't worry, they have a channel in their discord for it!

(which is basically hundreds upon hundreds of people complaining about the online being broken, and no response from the devs :thinking-face: )
but it's not really visible ... like, on the store page

you have to specifically go looking for it somewhere

that's what i meant :p
 

gabbo

MetaMember
Dec 22, 2018
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I swear every gaming "journalist" and PC dev should be forced to sit in a workshop about the differences between Steam the store and Steam the platform.

Yes, Steam is a platform (within the PC platform if you want) and offers a shitton of services for both players and devs (did we forget that one racing game that released on the egs without leaderbords despite having them on consoles, because that garbage doesn't have a fucking leaderboard API?).

And Steam, the store, is wholly different and in most cases optional, for me as a customer. I checked my purchase history and I bought 2 things between now and February on Steam directly, but you can be sure I bought dozens of games total in that same timeframe.
I dont believe they are that ignorant. I think theyre just several drinks into the EGS koolaid, as if EGS somehow goes back to the days before launchers and digital distribution.

Theyre ignoring whats rigjt in front of them because Epic can make more noise and Fortnite and the unreal engine cant be wrong, correct?
 

Chudah

Just a chick who games
May 24, 2019
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store.steampowered.com
I dont believe they are that ignorant. I think theyre just several drinks into the EGS koolaid, as if EGS somehow goes back to the days before launchers and digital distribution.

Theyre ignoring whats rigjt in front of them because Epic can make more noise and Fortnite and the unreal engine cant be wrong, correct?
I actually think it's a lot simpler than that. I think Epic is paying a majority of the ad revenue on those sites (or at least a good chunk of it), And when your livelihood is directly tied to propping up the company that is ensuring your employer makes payroll, then yeah, you're going to have a vested interest over whether they succeed or not. Even if that means turning a blind eye to their shadier practices.
 
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lashman

Dead & Forgotten
Sep 5, 2018
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I'm sure they'll visit their, uh... Discord? Reddit? Hell, I dunno where I would go to let them know.
eh, it's not even about that ... and apparently epic are planning (or already are? i don't know, i don't even visit their store) on linking those discords on store pages ....

it's about all those places being JUST out-of-the-way enough for the majority of people to not even bother checking them (plus both discord AND reddit are a huge pain in the ass if you want to quickly find something)
 

texhnolyze

Child at heart
Oct 19, 2018
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Indonesia
Honestly, Discord is complete garbage for anything other than casual conversation, repeat Q&A channels, LFG channels and voice chatting while partying in games without native voice support. The idea of using Discord for official communications between customer and developers is an absolute joke.

I hate that so many communications have moved onto it, because it. cannot. replace. actual. threaded. forums.
Official video games discords are full of repeated questions and answers over and over again. Yes, they can put a sticky FAQ but not all devs/mods do that and not all users read it. On top of that, devs are barely online anyway, and they definitely can't online all day answering the questions. In the end, all these repeated questions just bury the actual conversations and/or other questions people were asking.
 

Copons

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Good news everyone! Fortnite doesn't make any money, so it's just a matter of time that Epic runs out of spare change to buy exclusives!


(But seriously, it would be super funny if British royalty casually saved PC gaming from Epic 😆)
 

lashman

Dead & Forgotten
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Honestly, Discord is complete garbage for anything other than casual conversation, repeat Q&A channels, LFG channels and voice chatting while partying in games without native voice support. The idea of using Discord for official communications between customer and developers is an absolute joke.

I hate that so many communications have moved onto it, because it. cannot. replace. actual. threaded. forums.
agreed ... 100%!

Good news everyone! Fortnite doesn't make any money, so it's just a matter of time that Epic runs out of spare change to buy exclusives!
all those poor multi-billion-dollar publishers ... not only doesn't fortnite make ANY money, but also lootboxes don't exist in games, and yet somehow they're also quite ethical and players love them actually (according to EA)
 

Rogue Agent

Takes too damn long to finish games
Apr 4, 2019
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all those poor multi-billion-dollar publishers ... not only doesn't fortnite make ANY money, but also lootboxes don't exist in games, and yet somehow they're also quite ethical and players love them actually (according to EA)
Come on, Lash, get your facts straight. They're not lootboxes, they're "surprise mechanics"! 😠
 

Alexandros

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Nov 4, 2018
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Interesting fact:

6 months in, Ashen's multiplayer is still broken.

Lack of forums and reviews really doing wonders.
oh, don't worry, they have a channel in their discord for it!

(which is basically hundreds upon hundreds of people complaining about the online being broken, and no response from the devs :thinking-face: )
Wait a minute, I was promised that the benefits from Epic's moneybags would trickle down to me in the form of better games. Was I bamboozled?
 

lashman

Dead & Forgotten
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Come on, Lash, get your facts straight. They're not lootboxes, they're "surprise mechanics"! 😠
quite ethical



Epic Don’t “Make Money” from Fortnite or think it’s “Necessary to Comply with Data Regulations and Laws”

In one of the most pointed questions at the whole hearing, this statement was followed up with the question “So you don’t think it’s necessary to comply with data regulations and laws by establishing the age of people who play your game?” The response and the incredibly surprising one by Canon Pence was:

We don’t

(...)

Later on, when pointedly stated by a member of the committee that the representatives of Epic Games that they “have said in your evidence today that you haven’t even bothered to check whether there is any potential harm” and then followed up by also stating “You are allowing these children to have access without checking their age before they can access your game, you seem to be taking no responsibility, no duty of care at all”.

Canon Pence responded and, like EA before him, attempted to lay the blame on other companies by saying:

If you’re a PlayStation user, all of that transaction goes through PlayStation so they own the relationship with the user. It’s the same with Nintendo, it’s the same with Apple, it’s the same with Xbox. We don’t own that account, we don’t own that payment.

(...)

In a strange turn, early on in the session, there was a strange moment where Matthew Weissinger, the Director of Marketing for Epic Games, actually attempted to state that Epic Games don’t actually make money from people playing the game. He specifically stated:

I would disagree with the statement that Epic makes money from people playing the games. The Battle Royale mode is free to play.

(...)

There were also many pointed questions as to the frequency of players, lapsed players and more. As could be expected, Epic wasn’t very forthright in answering these questions and repeatedly backtracked on answers. At one point a frequent player was described as somebody who has played within the previous two weeks (14 days) or within the previous 30 days. Very shortly after, it was also stated that “It’s difficult to define a frequent player”.

From both companies, questions as to the length of time people are playing the games were avoided, with both companies stating they don’t keep track of these metrics as well as questioning as to how long as actually too long on a video game.
nothing shady about any of that, no sirree!
 

InquisitorAles

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Oct 19, 2018
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As someone who passed several game design courses, I call it bullshit that Epic have no idea about the frequency and length of time people are playing their game. ARPU, retention and game session length are one of the most important metrics in F2P games, you absolutely need to collect all kinds of stats and data in order to track game performance (like when your players make their first purchase) and correctly adjust it. They are blatantly lying to the committee and not doing themselves any favors with that.
 

Phoenix RISING

A phoenix always RISES!
Apr 23, 2019
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To add to m_dorian's reply, if you pirate the game then you've played it. It becomes part of your gaming culture and the game has a slightly larger mindshare in the gaming population.

Being ignored in deafening silence is the most feared fate for a game.
That makes sense. Thank you.


that's a good point earlier about a game being forgotten if no one plays it in any shape or form. I encourage any of you thinking of pirating this game not to do so for that reason alone. May shenmue 3 only be remembered as a betrayal of trust and may no one remember anything about it's story or gameplay.
Shenmue III is going to be celebrated as a game that got huge sales, when we really won't know how much it sold, because the initial kickstarter asked for something like $200k, but raised a million basically overnight.

All those backers will be counted as "sales," obfuscating its actual performance on EGS.

The true litmus test will be Borderlands 3. Notice how the Borderlands franchise has been on sale on Steam lately? The new DLC? The PR engines are already revving up for the fall.

Agreed. If I'm being honest, even with all the current crap EGS is pulling, so far I didn't have to even think about the "ethics" of myself pirating these games or not, because it simply isn't worth the time requried to find a trustworthy source for the game, and then updates (and cracks for these updates), and so on.

That being said, I also have been seeing a lot of more talk about piracy over here (don't know if it just talk or not). But to be... "fair"... there are several factors for that: The inconvenience of multiple stores (just like streaming services for movies/shows), end of decent regional pricing and then the EGS drama have create a "perfect storm" for people getting very annoyed with legit distribution channels.
As someone who had no shame about this in the 2000s, I can verify that one of the reasons I stopped is because Steam took away all the "ethical" excuses to keep going.


I've always supported the existence of piracy in the gaming industry, even if I don't use it myself, because I see it as the always-present guardian between paying customers and corporations that dream to do whatever they please, however they please. With piracy as the ultimate mean to get a game if things get really bad for consumers, they'll always have a line they can't cross. And the numbers of Metro Exodus on piracy sites are an indication: for a group of usually-paying customers, that line was crossed.

I don't use it myself not really for ethical reasons but simply because I can't be bothered and I have heaps of legitimately purchased games to play.
Agreed, though this line of thinking and that of the deafening silence of a non-sale, are somewhat in contention.

I actually think it's a lot simpler than that. I think Epic is paying a majority of the ad revenue on those sites (or at least a good chunk of it), And when your livelihood is directly tied to propping up the company that is ensuring your employer makes payroll, then yeah, you're going to have a vested interest over whether they succeed or not. Even if that means turning a blind eye to their shadier practices.
ThE EtHiCs Of GaMiNG jOuRnAlIsM, tHeY sAiD....
 
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Copons

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As someone who passed several game design courses, I call it bullshit that Epic have no idea about the frequency and length of time people are playing their game. ARPU, retention and game session length are one of the most important metrics in F2P games, you absolutely need to collect all kinds of stats and data in order to track game performance (like when your players make their first purchase) and correctly adjust it. They are blatantly lying to the committee and not doing themselves any favors with that.
It's not even a game design thing. Every software has a shitload of data tracking embedded into it (for direct experience, WordPress.com tracks basically every click, often in multiple ways, but it does it in a totally anonymous way).

The only honest thing they said is that they can't define what a frequent player is, but that's just because the very question didn't make much sense in the first place.
 

gabbo

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It's not even a game design thing. Every software has a shitload of data tracking embedded into it (for direct experience, WordPress.com tracks basically every click, often in multiple ways, but it does it in a totally anonymous way).

The only honest thing they said is that they can't define what a frequent player is, but that's just because the very question didn't make much sense in the first place.
Thats always going to be a problem. The people crafting the questions and the regulations dont have a background in tech, so they either can't call them on the BS answers (bullshit you don't track players - the features are built into the engine. Its a selling point you use for it!) or dont have the right questions to ask, re: the early access question comparing it to pharmaceuticals creation.

Epic is ballsy to enter those statements into public record though, as clearly they can be shown false quite easily should they ever come back in front of UK parliament
 
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Nyarlathotep

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It's not even a game design thing. Every software has a shitload of data tracking embedded into it (for direct experience, WordPress.com tracks basically every click, often in multiple ways, but it does it in a totally anonymous way).

The only honest thing they said is that they can't define what a frequent player is, but that's just because the very question didn't make much sense in the first place.
I think its more than a little disingenuous to state that "every software" is full of analytics because you've used wordpress and it does.
Wordpress has all of that because thats the kind of analystics that professional web designers requested and use in order to get feedback data of visitors to their sites.

Epic undoubtedly do have information on user logins, length per session, etc if only from server access logs.
But the idea that 'all software' comes with that is completely false. You couldn't reasonably expect some gamemaker or rpgmaker game to be able to provide you with analytics on average length per session, what the most clicked on button in an interface is, the average time spent in an area, etc.
 
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Copons

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I think its more than a little disingenuous to state that "every software" is full of analytics because you've used wordpress and it does.
Wordpress has all of that because thats the kind of analystics that professional web designers requested and use in order to get feedback data of visitors to their sites.

Epic undoubtedly do have information on user logins, length per session, etc if only from server access logs.
But the idea that 'all software' comes with that is completely false. You couldn't reasonably expect some gamemaker or rpgmaker game to be able to provide you with analytics on average length per session, what the most clicked on button in an interface is, the average time spent in an area, etc.
You're totally right, I was implying that at a certain level every software is loaded with trackers.
Of course I wasn't talking about small time indies, but it's a totally correct clarification! :)