Indie scene will change. Instead of making good games for players to get a lot of money, they'll make game good enough to get Epic's eye on them to get financial stability.
This is honestly why im very against Valve buying off exclusives. The last thing we need is a bidding war where indie devs start pandering to popular genre’s in hopes that big billion dollar corporations Valve or Epic will give them a easy payday.Indie scene will change. Instead of making good games for players to get a lot of money, they'll make game good enough to get Epic's eye on them to get financial stability.
There are other pressures on indies other than EGS. Stadia, for one, Game Pass another. All will affect how indies make games, and who they make them for.Indie scene will change. Instead of making good games for players to get a lot of money, they'll make game good enough to get Epic's eye on them to get financial stability.
we can only hope this will be the outcome of this ...Quite frankly, it just clears the way for indies doing good stuff to thrive on Steam. That’s the best way look at it.
Let's put it this way, Stadia, Game Pass, EGS and heck, even things like the Nintendo Switch and other new and novel ways of doing things just look like the latest in a long line of gold rushes that the games industry follows. There's money there, so everyone ploughs in until the money dries up.we can only hope this will be the outcome of this ...
i certainly do
This is indeed a concern, however. But when has the enthusiast press ever been any different? Yet somehow good things have thrived in a sea of shit.The press drooling over EGS and games on it just means even less coverage left for other worthwhile indies though. Which sucks as mere word of mouth isn't enough for all and shows once more these people just care for ad money and freebies, not discovering and informing the enthusiast audience of great games.
fuck capitalismWe have to remember that a lot of these people are entrepreneurs as much as they are creatives, and they buy into the bullshit of infinite growth and how hard work pays off, so of course we're gonna see behaviour like this.
The thing is even if they are good people, the minimum baseline of being a professional in a journalistic position requires to maintain a distance and ask questions that may make them dislike you. This is seemingly impossible today and a thing TB was excellent at.I don't think we can expect much from the enthusiast press to do a proper journalistic job. Aside from a few real professionals the rest of them are just marketing tools even if the people there really have good intentions which i think most of them do.
I think the best way to deal with the game press is to think them as another gear of the industry's communication mechanism and as such we need to learn how to tell when an article/opinion piece/report is product of journalistic work or just an echo from a marketing department.
Keep cool and be civil, i guess.
yeah, pretty much this ... say something bad about a game/publisher and you can get not only yourself blacklisted, but your entire publication as well (like bethesda did with kotaku) ... no one wants to risk that kind of shitThis industry loves to blackmail itself, keep its secrets little lists and play the "small world" card.
4/10 of these give Steam keys for 99% of their games. Has this dude touched PC gaming before?This journalist has finally discovered Steams major flaw: it lacks indie games.
The same article also lists G2A as one of the best alternatives for Steam.
That's very unlikely.4/10 of these give Steam keys for 99% of their games. Has this dude touched PC gaming before?
Articles like that are just SEO junk designed to claw in ad revenue and possibly referral revenue from sites that offer it. Best to just ignore it.4/10 of these give Steam keys for 99% of their games. Has this dude touched PC gaming before?
"Memari adds: "Yeah, I think Epic is not really a big fan of exclusivity. They have Fortnite on all platforms; they're the ones who started that. They'd love to have games on all platforms so everyone can play them, and even when you say an exclusive on the Epic store, it's just the store, not the platform. In the end, I don't think their approach will damage the [PC] platform. I hope this competition can be good for the platform so we can have two really good stores in competition."
Some devs are really naive or blind or both.
"Memari adds: "Yeah, I think Epic is not really a big fan of exclusivity. They have Fortnite on all platforms; they're the ones who started that. They'd love to have games on all platforms so everyone can play them, and even when you say an exclusive on the Epic store, it's just the store, not the platform. In the end, I don't think their approach will damage the [PC] platform. I hope this competition can be good for the platform so we can have two really good stores in competition."
Interview with Shifting Tides about their game The Sojourn
Shifting Tides' sojourn to a non-boring puzzle game
Aria Esrafilian thinks that "puzzle games are boring by nature," but he and fellow Shifting Tides co-founder Nima Memar…www.gamesindustry.biz
breaking news: developer that makes dumb shortsighted decision doesn't understand the problem behind said dumb shortsighted decisionSome devs are really naive or blind or both.
"Memari adds: "Yeah, I think Epic is not really a big fan of exclusivity. They have Fortnite on all platforms; they're the ones who started that. They'd love to have games on all platforms so everyone can play them, and even when you say an exclusive on the Epic store, it's just the store, not the platform. In the end, I don't think their approach will damage the [PC] platform. I hope this competition can be good for the platform so we can have two really good stores in competition."
Interview with Shifting Tides about their game The Sojourn
Shifting Tides' sojourn to a non-boring puzzle game
Aria Esrafilian thinks that "puzzle games are boring by nature," but he and fellow Shifting Tides co-founder Nima Memar…www.gamesindustry.biz
I've got a bridge to sell you...Some devs are really naive or blind or both.
"Memari adds: "Yeah, I think Epic is not really a big fan of exclusivity. They have Fortnite on all platforms; they're the ones who started that. They'd love to have games on all platforms so everyone can play them, and even when you say an exclusive on the Epic store, it's just the store, not the platform. In the end, I don't think their approach will damage the [PC] platform. I hope this competition can be good for the platform so we can have two really good stores in competition."
Interview with Shifting Tides about their game The Sojourn
Shifting Tides' sojourn to a non-boring puzzle game
Aria Esrafilian thinks that "puzzle games are boring by nature," but he and fellow Shifting Tides co-founder Nima Memar…www.gamesindustry.biz
Is Journey’s online still broken? Or was it just dead and everyone just assumed it was broken.Interesting fact:
6 months in, Ashen's multiplayer is still broken.
Lack of forums and reviews really doing wonders.
that's the future the publishers want ... shit's broken and there's nowhere (nowhere visible, at least) to complain about itInteresting fact:
6 months in, Ashen's multiplayer is still broken.
Lack of forums and reviews really doing wonders.
oh, don't worry, they have a channel in their discord for it!that's the future the publishers want ... shit's broken and there's nowhere (nowhere visible, at least) to complain about it
but it's not really visible ... like, on the store pageoh, don't worry, they have a channel in their discord for it!
(which is basically hundreds upon hundreds of people complaining about the online being broken, and no response from the devs )
Interesting fact:
6 months in, Ashen's multiplayer is still broken.
Lack of forums and reviews really doing wonders.
I dont believe they are that ignorant. I think theyre just several drinks into the EGS koolaid, as if EGS somehow goes back to the days before launchers and digital distribution.I swear every gaming "journalist" and PC dev should be forced to sit in a workshop about the differences between Steam the store and Steam the platform.
Yes, Steam is a platform (within the PC platform if you want) and offers a shitton of services for both players and devs (did we forget that one racing game that released on the egs without leaderbords despite having them on consoles, because that garbage doesn't have a fucking leaderboard API?).
And Steam, the store, is wholly different and in most cases optional, for me as a customer. I checked my purchase history and I bought 2 things between now and February on Steam directly, but you can be sure I bought dozens of games total in that same timeframe.
well if you have money - you're always right ... them's the rulesTheyre ignoring whats rigjt in front of them because Epic can make more noise and Fortnite and the unreal engine cant be wrong, correct?
I actually think it's a lot simpler than that. I think Epic is paying a majority of the ad revenue on those sites (or at least a good chunk of it), And when your livelihood is directly tied to propping up the company that is ensuring your employer makes payroll, then yeah, you're going to have a vested interest over whether they succeed or not. Even if that means turning a blind eye to their shadier practices.I dont believe they are that ignorant. I think theyre just several drinks into the EGS koolaid, as if EGS somehow goes back to the days before launchers and digital distribution.
Theyre ignoring whats rigjt in front of them because Epic can make more noise and Fortnite and the unreal engine cant be wrong, correct?
I'm sure they'll visit their, uh... Discord? Reddit? Hell, I dunno where I would go to let them know.that's the future the publishers want ... shit's broken and there's nowhere (nowhere visible, at least) to complain about it
eh, it's not even about that ... and apparently epic are planning (or already are? i don't know, i don't even visit their store) on linking those discords on store pages ....I'm sure they'll visit their, uh... Discord? Reddit? Hell, I dunno where I would go to let them know.
AMEN!I hate that so many communications have moved onto it, because it. cannot. replace. actual. threaded. forums.
Official video games discords are full of repeated questions and answers over and over again. Yes, they can put a sticky FAQ but not all devs/mods do that and not all users read it. On top of that, devs are barely online anyway, and they definitely can't online all day answering the questions. In the end, all these repeated questions just bury the actual conversations and/or other questions people were asking.Honestly, Discord is complete garbage for anything other than casual conversation, repeat Q&A channels, LFG channels and voice chatting while partying in games without native voice support. The idea of using Discord for official communications between customer and developers is an absolute joke.
I hate that so many communications have moved onto it, because it. cannot. replace. actual. threaded. forums.
agreed ... 100%!Honestly, Discord is complete garbage for anything other than casual conversation, repeat Q&A channels, LFG channels and voice chatting while partying in games without native voice support. The idea of using Discord for official communications between customer and developers is an absolute joke.
I hate that so many communications have moved onto it, because it. cannot. replace. actual. threaded. forums.
all those poor multi-billion-dollar publishers ... not only doesn't fortnite make ANY money, but also lootboxes don't exist in games, and yet somehow they're also quite ethical and players love them actually (according to EA)Good news everyone! Fortnite doesn't make any money, so it's just a matter of time that Epic runs out of spare change to buy exclusives!
Come on, Lash, get your facts straight. They're not lootboxes, they're "surprise mechanics"!all those poor multi-billion-dollar publishers ... not only doesn't fortnite make ANY money, but also lootboxes don't exist in games, and yet somehow they're also quite ethical and players love them actually (according to EA)
Interesting fact:
6 months in, Ashen's multiplayer is still broken.
Lack of forums and reviews really doing wonders.
Wait a minute, I was promised that the benefits from Epic's moneybags would trickle down to me in the form of better games. Was I bamboozled?oh, don't worry, they have a channel in their discord for it!
(which is basically hundreds upon hundreds of people complaining about the online being broken, and no response from the devs )
quite ethicalCome on, Lash, get your facts straight. They're not lootboxes, they're "surprise mechanics"!
nothing shady about any of that, no sirree!In one of the most pointed questions at the whole hearing, this statement was followed up with the question “So you don’t think it’s necessary to comply with data regulations and laws by establishing the age of people who play your game?” The response and the incredibly surprising one by Canon Pence was:
We don’t
(...)
Later on, when pointedly stated by a member of the committee that the representatives of Epic Games that they “have said in your evidence today that you haven’t even bothered to check whether there is any potential harm” and then followed up by also stating “You are allowing these children to have access without checking their age before they can access your game, you seem to be taking no responsibility, no duty of care at all”.
Canon Pence responded and, like EA before him, attempted to lay the blame on other companies by saying:
If you’re a PlayStation user, all of that transaction goes through PlayStation so they own the relationship with the user. It’s the same with Nintendo, it’s the same with Apple, it’s the same with Xbox. We don’t own that account, we don’t own that payment.
(...)
In a strange turn, early on in the session, there was a strange moment where Matthew Weissinger, the Director of Marketing for Epic Games, actually attempted to state that Epic Games don’t actually make money from people playing the game. He specifically stated:
I would disagree with the statement that Epic makes money from people playing the games. The Battle Royale mode is free to play.
(...)
There were also many pointed questions as to the frequency of players, lapsed players and more. As could be expected, Epic wasn’t very forthright in answering these questions and repeatedly backtracked on answers. At one point a frequent player was described as somebody who has played within the previous two weeks (14 days) or within the previous 30 days. Very shortly after, it was also stated that “It’s difficult to define a frequent player”.
From both companies, questions as to the length of time people are playing the games were avoided, with both companies stating they don’t keep track of these metrics as well as questioning as to how long as actually too long on a video game.
yup ... they ABSO-FUCKING-LUTELY 1000000% know that stuff ... and much, much, MUCH more ... about every single of their playersI call it bullshit that Epic have no idea about the frequency and length of time people are playing their game
That makes sense. Thank you.To add to m_dorian's reply, if you pirate the game then you've played it. It becomes part of your gaming culture and the game has a slightly larger mindshare in the gaming population.
Being ignored in deafening silence is the most feared fate for a game.
Shenmue III is going to be celebrated as a game that got huge sales, when we really won't know how much it sold, because the initial kickstarter asked for something like $200k, but raised a million basically overnight.that's a good point earlier about a game being forgotten if no one plays it in any shape or form. I encourage any of you thinking of pirating this game not to do so for that reason alone. May shenmue 3 only be remembered as a betrayal of trust and may no one remember anything about it's story or gameplay.
As someone who had no shame about this in the 2000s, I can verify that one of the reasons I stopped is because Steam took away all the "ethical" excuses to keep going.Agreed. If I'm being honest, even with all the current crap EGS is pulling, so far I didn't have to even think about the "ethics" of myself pirating these games or not, because it simply isn't worth the time requried to find a trustworthy source for the game, and then updates (and cracks for these updates), and so on.
That being said, I also have been seeing a lot of more talk about piracy over here (don't know if it just talk or not). But to be... "fair"... there are several factors for that: The inconvenience of multiple stores (just like streaming services for movies/shows), end of decent regional pricing and then the EGS drama have create a "perfect storm" for people getting very annoyed with legit distribution channels.
Agreed, though this line of thinking and that of the deafening silence of a non-sale, are somewhat in contention.I've always supported the existence of piracy in the gaming industry, even if I don't use it myself, because I see it as the always-present guardian between paying customers and corporations that dream to do whatever they please, however they please. With piracy as the ultimate mean to get a game if things get really bad for consumers, they'll always have a line they can't cross. And the numbers of Metro Exodus on piracy sites are an indication: for a group of usually-paying customers, that line was crossed.
I don't use it myself not really for ethical reasons but simply because I can't be bothered and I have heaps of legitimately purchased games to play.
ThE EtHiCs Of GaMiNG jOuRnAlIsM, tHeY sAiD....I actually think it's a lot simpler than that. I think Epic is paying a majority of the ad revenue on those sites (or at least a good chunk of it), And when your livelihood is directly tied to propping up the company that is ensuring your employer makes payroll, then yeah, you're going to have a vested interest over whether they succeed or not. Even if that means turning a blind eye to their shadier practices.
It's not even a game design thing. Every software has a shitload of data tracking embedded into it (for direct experience, WordPress.com tracks basically every click, often in multiple ways, but it does it in a totally anonymous way).As someone who passed several game design courses, I call it bullshit that Epic have no idea about the frequency and length of time people are playing their game. ARPU, retention and game session length are one of the most important metrics in F2P games, you absolutely need to collect all kinds of stats and data in order to track game performance (like when your players make their first purchase) and correctly adjust it. They are blatantly lying to the committee and not doing themselves any favors with that.
Thats always going to be a problem. The people crafting the questions and the regulations dont have a background in tech, so they either can't call them on the BS answers (bullshit you don't track players - the features are built into the engine. Its a selling point you use for it!) or dont have the right questions to ask, re: the early access question comparing it to pharmaceuticals creation.It's not even a game design thing. Every software has a shitload of data tracking embedded into it (for direct experience, WordPress.com tracks basically every click, often in multiple ways, but it does it in a totally anonymous way).
The only honest thing they said is that they can't define what a frequent player is, but that's just because the very question didn't make much sense in the first place.
I think its more than a little disingenuous to state that "every software" is full of analytics because you've used wordpress and it does.It's not even a game design thing. Every software has a shitload of data tracking embedded into it (for direct experience, WordPress.com tracks basically every click, often in multiple ways, but it does it in a totally anonymous way).
The only honest thing they said is that they can't define what a frequent player is, but that's just because the very question didn't make much sense in the first place.
You're totally right, I was implying that at a certain level every software is loaded with trackers.I think its more than a little disingenuous to state that "every software" is full of analytics because you've used wordpress and it does.
Wordpress has all of that because thats the kind of analystics that professional web designers requested and use in order to get feedback data of visitors to their sites.
Epic undoubtedly do have information on user logins, length per session, etc if only from server access logs.
But the idea that 'all software' comes with that is completely false. You couldn't reasonably expect some gamemaker or rpgmaker game to be able to provide you with analytics on average length per session, what the most clicked on button in an interface is, the average time spent in an area, etc.