Silence is their answer. Only thing to do is keep pressing from time to time...No. No news yet. It's eerily quiet, esp this close to release.
Silence is their answer. Only thing to do is keep pressing from time to time...No. No news yet. It's eerily quiet, esp this close to release.
As for graphics options, you can set a maximum frame rate up to 240,
There's no real-time ray tracing in Death Stranding, sadly, but it does have support for NVIDIA's DLSS 2.0,
Death Stranding is perfectly playable with a keyboard and mouse, and the controls have been intuitively mapped.
That's with an RTX 2080 Super, 16GB of RAM, and an Intel Core i7-9700K, running at 4K/60 fps.
The PC version adds a photo mode along with ultrawide resolution support.
As far as image quality goes, playing the game with and without DLSS, I couldn't tell whether it was on or off without looking at the settings or framerate
It looks like DLSS quality mode can boost performance by 30-35% overall, provided you're fully GPU limited. What about DLSS performance mode? That was enough to take even the RTX 2060 above 60 fps (77 fps to be precise) at 4K.
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also PC previews are popping up![]()
So, I found out what was happening with PR.
Basically, Kojima Productions is running the show. I've been told that I can get a key, but it doesn't unlock for ANYONE in the games journalism industry until launch day.
So if you see reviews near launch, they're based on the PS4 version of the game. Nobody on PC is getting a head start.
Right. There's only two ways to look at that sort of behaviour: the developer/publisher is too controlling and doesn't really understand how the preview and review cycle works, or the game is coming in hot and they're trying their damndest to keep a lid on it.Understandable. Kojima is afraid people will find out it's just a weird walking simulator and won't buy the game once they find out. Oh, people already know, and the game is still on Steam's top seller list? shock
j/k
Never understood that kind of publisher behaviour if you have nothing to hide and you believe in your product, let people review your game pre-release. In every other case I assume you have something to hide, even if it's not the case.
[UWSL]Special interview with Hideo Kojima and Yoji Shinkawa with Geoff Keighley about Death Stranding PC release![/UWSL]
So, do I have to keep RT, LT pressed all the time when carrying the corpse or only when needed (which close to all the time)?
One thing I noticed is that enabling the FidelityFX CAS setting under Graphics got me about 20 extra FPS compared to having it off and seemed to help smooth things out for me.
Enabling this option will render the game at 75% of your set resolution. That's why you are getting a nice boost in FPS. The image gets rescaled and content aware sharpening (CAS) is being used to enhance the image.
Thanks for explaining the balance thing![]()
What? You can do such a thing?So anybody tried using a diff speaker yet for the little ones voice?
What? You can do such a thing?
I'm still waiting for my retail copy to arrive, I'm so jealous right now!!
Happy d1 y'all!!!
- Motion Controls from the original game work on gyro enabled controllers like Steam Controller, DS4 and Switch Pro
How do you make sure gryo works? What is gyro used for ingame besides soothing BB?
Also DS4 audio does work if you got headphones plugged into the jack while the controller is wired. I wish I could get this speaker to work while on bluetooth. But I hate these wires!
I'm not sure if DS4 shows as an audio device for you to add it in the audio menu, which is where you can choose every other audio output device. The BB audio can be output to either the same or completely separate audio devices, such as my guitar amplifiers - a welcome surprise!
Is this not the AMD version of DLSS?
Do not worry, I started with KB and Mouse and still got stuttering in the first cutscene and a little on the second one, once those were done, no more stuttering at all everything ran smoothly.I got the stuttering as well during cutscenes. Running on latest Nvidia drivers. Supposedly playing with KBM and not with controller gets rid of the stuttering, but I haven't tried it.
Probably, yes, it's what I think it's doing.I had the stuttering as well, but it eventually went away and never came back.
Game is maybe doing something in the background? Maybe Shader Caching?
Recording of me running away from MULEs after stealing some of their cargo.
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First of all, that's really neat.There is a serious lack of discussion on cool PC features in this game:
- Full Steam Input support for all manner of Steam Compatible controllers and customisation
- Motion Controls from the original game work on gyro enabled controllers like Steam Controller, DS4 and Switch Pro
- The game lets you output audio from the baby, not only via DS4, but via any audio device. I tried it through my audio interface to guitar amps, which was hilarious!
- You can customise whether control prompts switch automatically between input types or are locked to Controller or M&KB, even when you switch between them (great for Steam Controller users doing Mouse+gamepad)
- You can choose the specific style of gamepad prompts - PS, XB, Steam, Nintendo!
Why not stealth knock outs >.>
Second, how can anyone do all that but not support arbitrary resolutions??
I actually like that you aren't forced to do stealth in the stealth sections and can recover from fuck ups(I tend to fuck up a lot
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Modify the game executable to force any aspect ratio[16]
- Open <path-to-game>\ds.exe in a hex editor (e.g. HxD).
- Search for 55 55 15 40 as hex.
- Replace it with 26 B4 17 40 (for 2560x1080) or any other aspect ratio in hex.
- Save the changes.
- Run the game and select the 21:9 aspect ratio in the Graphics settings menu.
Some cutscenes will remain affected by Vert- scaling.