News Epic Games Store

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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Arsene

On a break
Apr 17, 2019
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Devs can opt out anytime if their game bombs and they want to release on Steam lol. The first run tab is gonna be full of asset flips and NFT games if Epic doesn't manually curate them.

Fun thing to note is devs aren't allowed to release on subscription services like Xbox Game Pass either, there has been 2 or 3 EGS exclusives that also released on Gamepass at the same time in the past so it seems like that wont be happening any more.

Microsoft also regularly pays developers to release their games on Xbox, But these deals usually include a Microsoft Store release with crossbuy/cross-save. (Recent examples are the upcoming Like A Dragon games and Dragon Quest Infinity Strash). So those games won't be able to take a first run deal either.

Yeah good luck competing with Microsoft's non-exclusive deals which give you upfront money you DON'T have to pay back.
 

Phoenix RISING

A phoenix always RISES!
Apr 23, 2019
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You know, I was glad when the faux EGS hype died down, from magazines to bad actors with their libertarian-style talking points, that "competition is good" and all that.

Coming back to this now is a reminder of why Steam is popular.

Valve, as a private company, continues to focus on providing the best services for PC-driven audiences. Thus, Steam and its new mode of deliver, the Steam Deck + Proton, allows ppl to buy and play games pretty much however they want.

That's why we keep giving them money. Because the service is good.
 

ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
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If you are in the top 100 devs or pubs, had a game in the top 1000 wishlisted upcoming titles on Steam at any point from 2019 through 2020, OR used Unreal Engine for any major upcoming title through 2021, Epic likely reached out for an exclusivity deal. While several took deals, several did not, and even more telling, is how many skipped releasing titles on EGS after taking a prior exclusivity deal. This was also during the period of sweetheart deals with white glove treatment (e.g. money upfront, covered creator code fees, enhanced marketing, etc.). Maybe this takes off, but I am skeptical given everything to the contrary. I think this is more trying to further automate their store and be able to shift resources away from actively managing any deals.

Not to mention, this is the final indication the store has no plan to be profitable. Giving away free games, giving coupons, giving money back, letting devs forgo using the store payment processor, letting online games use your backend servers for free, and now allowing games to not pay out anything for the first 6 months (i.e. You know, the timeframe most games probably make the majority of their lifetime sales). This has got to be the final Hail Mary short of straight up paying folks cash to login or giving people a weekly ticket to redeem any game for free.

The fact this news comes after a few months the Epic Rewards were unceremoniously launched almost makes me think they are pulling all the remaining levers to see if something turns the store around. I think the future of the store really hinges on the Apple and Google trials, and the continued revenue from Fortnite.
 

gabbo

MetaMember
Dec 22, 2018
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If you are in the top 100 devs or pubs, had a game in the top 1000 wishlisted upcoming titles on Steam at any point from 2019 through 2020, OR used Unreal Engine for any major upcoming title through 2021, Epic likely reached out for an exclusivity deal. While several took deals, several did not, and even more telling, is how many skipped releasing titles on EGS after taking a prior exclusivity deal. This was also during the period of sweetheart deals with white glove treatment (e.g. money upfront, covered creator code fees, enhanced marketing, etc.). Maybe this takes off, but I am skeptical given everything to the contrary. I think this is more trying to further automate their store and be able to shift resources away from actively managing any deals.

Not to mention, this is the final indication the store has no plan to be profitable. Giving away free games, giving coupons, giving money back, letting devs forgo using the store payment processor, letting online games use your backend servers for free, and now allowing games to not pay out anything for the first 6 months (i.e. You know, the timeframe most games probably make the majority of their lifetime sales). This has got to be the final Hail Mary short of straight up paying folks cash to login or giving people a weekly ticket to redeem any game for free.

The fact this news comes after a few months the Epic Rewards were unceremoniously launched almost makes me think they are pulling all the remaining levers to see if something turns the store around. I think the future of the store really hinges on the Apple and Google trials, and the continued revenue from Fortnite.
Where do the games they fund to publish play into this.
 

yuraya

MetaMember
May 4, 2019
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Most pathetic and disrespectful thing about this strategy is that Tim is willing to basically run a nonprofit store.... but only if it hurts Valve.

I mean if you are willing to do this why not extend it to every game released there not just the 6month exclusive games?

At this point devs, pubs and gamers should all feel insulted every time people bring up this stupid store.
 

prudis

anime occult member
Sep 19, 2018
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Translator note:
"we dont want to pay you for exclusivity anymore, but you can opt in to it for free"




So that's it, paid timed exclusivities are done for good with this.
yup , but i bet there is still quite a bunch of unannounced already signed paid scloosies (square for sure lol)
 

STHX

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Sep 20, 2021
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Where do the games they fund to publish play into this.
I think they were really betting on them especially since even if the pc version bombed they believed they would make their money back from consoles, but it ended up as another of those half-assed things Epic tried but didn't really put themselves in, and I'm not sure it will have a future past the initial group. Bad advertisement, bad returns for the devs, long development times with little news, honestly everything that could have gone wrong with this publishing plan went wrong, like many things EGS did
 

Nabs

Hyper˗Toxic Pro˗Consumer
Oct 23, 2018
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Aside from Rockstar & Ubisoft, the only ones I can really see taking that deal are those who want to abuse their fanbase with a short early access period. Not a "we're still developing the game" EA, but one similar to a pre-order bonus. Like a week or two early. The backlash would shoot out through the roof.

Epic says you can tap out of the 6-month deal at any time. It'll be interesting to see who gets baited into this.
 

Vantr

Junior Member
Feb 15, 2021
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Epic says you can tap out of the 6-month deal at any time. It'll be interesting to see who gets baited into this.
Couldn't publishers just go 1 week at 100% to cash in on that launch period hype for people who are okay with using EGS then release on Steam and double dip on launch hype?

Epic First Run only sounds good for early access games. Cash in on that 100% revenue to fund more development. Push out an actual launch on consoles and Steam when you're out of early access and get actual launch hype numbers.

Also it sounds like they're trying to appeal to R* and Ubisoft with this but wouldn't publishers need to push marketing more since EGS is a marketing black hole and if you're going to spend extra money getting people to use a store why use it to get people to use EGS instead of your own store. I'm interested which big publishers take this deal.

Also I would like to say seeing Epic squirm after BG3, Starfield, Armored Core 6 and even Ubisoft skipping EGS delights me greatly.
 

madjoki

👀 I see you
Sep 19, 2018
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Rockin' Ranger

Rangers With Candy
Nov 7, 2018
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meanwhile Tim trying to market the "third party keys are extempt from the cut" (ak what steam had for years) as massive innovation "big tech is afraid to make" but only tied to his new "opt-in exclusivity"

Tim Sweeney everyone, the man who has always been guided by the principle of being a visionary instead of being the head of one of those companies that just throwing money at things.

And what video game developer has been more adventurous than the one whose last decade of output is Minecraft tower defense game they almost mmediately abandonded, a Pokemon clone they immediately abandoned, and PlayerUnknown Battlegrounds clone where they stole as many elements as they possible could? Thank you for saving video games Tim Epic.
 
Last edited:
Dec 5, 2018
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Look, I'm not that much of a business guy and all that but at one point one has to ask. What's the point of having a store and make no money ? (Yes, there's fortnite, but that's no way to run it in the long term*)

*I remember apple saying that the store would not be profitable until like 2027 or something
 

Jav

Question everything, learn nothing
Sep 17, 2019
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Look, I'm not that much of a business guy and all that but at one point one has to ask. What's the point of having a store and make no money ? (Yes, there's fortnite, but that's no way to run it in the long term*)

*I remember apple saying that the store would not be profitable until like 2027 or something
Because a large part of the essence of the EGS is a kind of Tim's personal crusade against Steam/Valve, which then snowballed into some kind of messiah complex from his part. At least that's what I was told the last time I discussed the issue with my friends who work in the area.
 

Ge0force

Excluding exclusives
Jan 12, 2019
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Belgium
Because a large part of the essence of the EGS is a kind of Tim's personal crusade against Steam/Valve
Also, the success of Steam is an issue in Epic's future vision of their Metaverse. They want popular games to be integrated in that Metaverse, and to do so, they need these games in their own ecosystem first.

EOS is also meant to achieve this, and looking at the huge amount of games using this middleware on PC, it seems to be working. Epic is now expanding EOS to consoles, while injecting more and more of their systems in the cross-platform overlay. Anyone complaining about Steam being a monopoly should take a look at this.
 

Rockin' Ranger

Rangers With Candy
Nov 7, 2018
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Look, I'm not that much of a business guy and all that but at one point one has to ask. What's the point of having a store and make no money ? (Yes, there's fortnite, but that's no way to run it in the long term*)

*I remember apple saying that the store would not be profitable until like 2027 or something
The plan was to become a monopoly (which unlike other monopolies would be good because it is Tim's) and then start making money.
 

gabbo

MetaMember
Dec 22, 2018
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This. This is also the same plan of basically every other tech company with years of massive losses fueled by venture capital. Out-"compete" everyone else by throwing cash at it, in the hope that once they are all forced out of the market you can make your money back.
Epic is failing at being a loss-leader in the PC gaming digital distribution space because they provides a product that, at best, could be described as 'nominally competent' instead of equal to or better than those of the competition to one audience that actually matters - paying customers.

People will go where the best service is provided, and EGS ain't pulling any early 2000s-Amazons.