Dead & Forgotten
- Sep 5, 2018
too late - i already did yesterdayHey all. So I just noticed the Steam awards are starting as well, and my games can be nominated. Naturally I am not going to do this myself as that would be a bit of a dick move. And, realistically, I'm not going to win compared to all the other competition out there. But if you do enjoy the series, and wouldn't mind nominating Red Ripper specifically then that might help to draw attention to the books. I have still to hear back from the GDWC about what's happening with them, but every little way to get my games out there and noticed helps.
Thanks in advance! And don't feel you HAVE to nominate the games. I know there is a lot of competition out there and I am not sure if people are limited in what games they can pick. JUst noticed that they could be nominated and thought I'd see what sort of support I could get.
exciting news as always!Happy new year everyone!
I was surprisingly busy yesterday so I didn't get to make my official new year post until today. I know 2020 was pretty crazy for a lot of people, and despite all the stress and pressure I was under I was nowhere nearly as affected as a lot of those out there. So I hope you all managed to make it to 2021 intact, and that this year is better for all of you.
In development news, I had some time to work on making sure Tattered Sails is good to hit editing as of next week. I will be contacting the editor on Monday to make sure they are free, and pushing it through when they have space. In the meantime, the tablet build has been made to help with the art pages, I have generated the random page order for when VO is good to go, etc. Muthur Brine has signed on for the art again, and I will contact Cryo Chamber when the core document is in for editing.
While all of that is going on I will try and complete Wight Chapel Dreams. It is looking like a chunky script already, as there are a lot of additional side paths and choice consequences to fill up the lack of death pages. We're 300 pages in and that's maybe dealt with the core path and first third of the side paths! We'll have to see how it goes, but it looks like it'll be a pretty hefty one by itself.
Anyway, hope you are all well, and happy new year!
good news ... can't wait![UWSL][UWSL]Good morning. Just a quick weekend update. I would have posted this last week, but electrical work was being done on the flat so I didn't have a chance.[/UWSL][/UWSL]
[UWSL][UWSL]Tattered Sails is now in editing. The unlocked content has come back and been plugged into both the PC and tablet builds, and the core document is now being worked over. Once that comes back I should be able to sort out the changes, plug those all in, and send it off for VO. After that I can look into the art document, randomise the pages and generally get things all set up for delivery later in the year.[/UWSL][/UWSL]
[UWSL][UWSL]As this goes on I have been working on Wight Chapel Dreams. That particular book is over the 400 entry mark and still has a good, long way to go! One of the reason I wanted to split this into 2 books was because of the size of story I wanted to tell with the flashback and return, and it looks like the pair will be pretty large.[/UWSL][/UWSL]
[UWSL][UWSL]Anyway, I will hopefully be able to post about when the script is back from editing without an interruption this time. Have a great weekend![/UWSL][/UWSL]
awesome news all around! good to hear you're making progress ... and i love the sketch as well!Nice and spoiler free. I hope you look forward to finding out what exactly is going on in this page.
Have a good weekend, and I will let you all know when we hit another important milestone!
i love the art so much! for realArt is storming ahead too. As promised, here is the next stage of the image from the last update. You can see things a little clearer, and I can't wait for the coloured version to come in.
Yeah, they did an amazing job again. I've got some ideas for how to jiggle up the trailer script, and a plan for the teaser this year, so we'll see how it goes. In either case, the song and ambient will work perfectly for these as well as the game as a whole.i love the art so much! for real
oh, and great news about the soundtrack too!
now i REALLY can't wait to see that trailerYeah, they did an amazing job again. I've got some ideas for how to jiggle up the trailer script, and a plan for the teaser this year, so we'll see how it goes. In either case, the song and ambient will work perfectly for these as well as the game as a whole.
looks great ... as always![UWSL][UWSL]This, of course, means that the page I have been teasing you with is now finally done! You can see that below.[/UWSL][/UWSL]
awesome news! can't wait to finally get my hands on 'em once they're done[UWSL][UWSL]I'll let people know more when we cross new milestones, but both games are well on track as we speak.[/UWSL][/UWSL]
[UWSL][UWSL]Good afternoon all![/UWSL][/UWSL]
[UWSL][UWSL]The VO for Tattered Sails is coming in steadily now, and Muthur Brine should have the front cover for me very soon. Once that happens I will be able to put up the Steam page, as well as finish off a teaser trailer I have been working on.[/UWSL][/UWSL]
[UWSL][UWSL]The new material for Tattered Sails means I had to put the QA and testing of Wight Chapel Dreams on hold. That's because I finished the core work, and the unlocks, and everything is now plugged in. I ran it through the output program and was completing the checks at a steady pace when the focus moved back to Tattered Sails.[/UWSL][/UWSL]
[UWSL][UWSL]My current plan remains to get the Steam page up with a 'beta' build for testers and reviewers as soon as the front cover is finished. Once that is done I can focus on getting all the VO plugged in and have until the day of release to polish all that rather than racing for the last second. I estimate it'll take me ~10 weeks to get all the VO created, with some reviewed and implemented. Thankfully the polish pass phase is not too bad, and I can average 50-75 entries a day if I do nothing else, so we're looking pretty good at getting things in without burning myself out.[/UWSL][/UWSL]
[UWSL][UWSL]Once that is done it'll likely take a couple of weeks to have Wight Chapel Dreams all tested and ready for next year. That will allow me to dive right into Return to Wight Chapel for 2023. I'm still undecided as to what should come next out of the titles I have planned after this 2-parter, but since I only need to worry about that in a year and a bit I'm sure I'll think of something. [/UWSL][/UWSL]
[UWSL][UWSL]Have a good weekend, and I will let you know when that last element for the plan comes in![/UWSL][/UWSL]
Indeed! I just finished checking the new achievements work and they all do. This includes a new system for custom ones where you have to hit the right page with some of the generic variables and toggles set. That should make them a little harder for people to hunt down.yup, absolutely ... always good to get the word out there as early as possible
good luck with all of that then!Anyway, I'll enter the 'beta' version into the GDWC tomorrow, and hammer on with the voice clips. Now I have that version up and most of my list of other jobs done I will be able to start editing and plugging in the ones I have finished too, so that will take the edge off a little as well.
Got to keep Grindwheeling on!
sounds like everything is going (mostly) according to plan then that's great to hear!Is it Wednesday or Sunday? I can't tell, because either way it is hump day!
I passed the halfway mark on the voice editing for Tattered sails this weekend. I still have the rest to go, followed by any re-dos and finally the editing and plugin. But, with luck, I am on track to be done with that by the end of August or start of September. Then I can head back to Wight Chapel Dreams, and focus on the games actual release.