But that's the thing: someone there did give a fuck about the port. As I said in that (slightly incoherent) post, there are clear indicators of that, and actual work invested that was done for the PC platform specifically.Sorry, the only way for Square Enix to give more than a flying fuck about their PC ports would be for Sony to finally buy them wholesale.
Thanks for the warning. I almost bought it at full price, but I strongly dislike Ubisofts repetitive "clear all icons on the map" concept.Yup. I bought it along with Miles Morales on PS5 expecting a good game, and got a boring open world map icon clearing game instead.
Yes, but obviously they weren't given enough time/resource to finish the job.But that's the thing: someone there did give a fuck about the port. As I said in that (slightly incoherent) post, there are clear indicators of that, and actual work invested that was done for the PC platform specifically.
We are preparing for the Playtest (open beta) of the Steam version of Bullet Monday. It will take a few more days to start.
We have started accepting applications ahead of time, so please make a request through "Request Access"!
Aha! I was playing the demo but I couldn't really figure out what it did, aside from tanking the framerate. Also the framerate goes all over the place in some cinematics.Then the next surprise: a raytracing setting! What does it do? Hard to say, of course none of the settings have meaningful explanations. What it certainly does is get the GPU power from 120W to 330W in the same scene, that's the most noticeable change. Second most noticeable is that reflections flicker like an anthill, even with TAA. Only with side-to-side screenshot comparisons is it then possible to see that they are, in fact, better in terms of realistically reflecting the scene geometry.
Realistically, something like DioField is the best you can expect from a Japanese developer that probably isn't playing the games on PC themselves. They did some research, and implemented a few things like covering a large number of native monitor resolutions. Perhaps they just don't trust the idea of getting resolutions from a dynamic list, maybe they weren't aware of such a thing existing. The MSAA thing sounds like a lack of Q&A for the PC port, where the people testing it probably didn't understand what to look for to test if MSAA is working or not. At least I can't see a scenario where the Q&A picks up on it and the dev just doesn't do anything. Even just removing the option all together would be a better look than having an option that doesn't do anything.But that's the thing: someone there did give a fuck about the port. As I said in that (slightly incoherent) post, there are clear indicators of that, and actual work invested that was done for the PC platform specifically.
You will never see me play a Sony/aaa game and thats a guaranteeOver 10 people on my friend list has Spiderman... Hmm, MC is actually a place of Sony fans?
9 months after release, the audio still stutters for me when the game is running at a framerate higher than 60 and when I am on the headphones. I'm not the only one with this issue. Unbelievable.Having finally upgraded my CPU, I can confidently say that Halo Infinite is one of the worst PC ports of any game that I have ever played.
In the Digital Foundry analysis they do show how the game is very cpu-bound in many places and on many pc configurations, could explain gpu-intensive settings not changing much for fps.Something is really wrong with Spider-Man. I just tried running same section with all upscaling methods and DLAA and performance wise there wasn't any difference. Almost the same FPS no matter what is set in settings.
...
There should be some change. And my CPU is older (8700K) but utilization is not at the max. And i am not the only one who noticed these issues.In the Digital Foundry analysis they do show how the game is very cpu-bound in many places and on many pc configurations, could explain gpu-intensive settings not changing much for fps.
Spider-Man trancends shitty marvel and sony nonsense.Over 10 people on my friend list has Spiderman... Hmm, MC is actually a place for Sony fans?
So spiderman people have taste is that what you're saying?Spider-Man trancends shitty marvel and sony nonsense.
Proof #1:
Official Anime-Girl Spider-Man:
Peni Parker
Do you noticed the people on the left?
Yes.
Case Closed.
Spider-Man would be invited to an anime conventionSo spiderman people have taste is that what you're saying?
Over 10 people on my friend list has Spiderman... Hmm, MC is actually a place for Sony fans?
Not really. If you are fully CPU limited then there will by no change at all in performance by changing rendering resolution.There should be some change.
CPU utilization ranges from like 30% to 60% so there should be at least bit more headroom. Or if i am fully CPU limited i should at least see bit more stable framerate with upscaling options. But no matter what i do i get basically similar FPS range and fluctuation. Also in-game FPS limiter just makes game run worse, locking FPS from Nvidia CP results much smoother gameplay.I'm 88 hours into Pathfinder: Kingmaker and I feel like I might finally be well into the second half of the game.
Not really. If you are fully CPU limited then there will by no change at all in performance by changing rendering resolution.
Also, you can absolutely be CPU limited without CPU utilization reaching 100%.
(Note: I'm not at all saying that the game should be CPU limited in those situations. Or that it shouldn't be. Just clarifying how bottlenecks work)
See? EGS competition really does push Valve forwardFinally.. you no longer need to start download just to add to library
There is no escape. (But don't gamble!)no no no, I can't play Genshin again, I'll get sucked in, plz no
Yeah, it's life-service approach is essentially being a single player game that constantly releases DLCs. Which is nice!The good thing about Genshin is, that it has a clear (and fairly high budget for a gacha game) main questline, so you can actually "finish" the game and move away from it. And then you can come back 3 years later and pretend you're playing a sequel.
Would you say it’s Spider…MidTried Spider-Man. Don't get the hype. Very weird feeling character controls for a game that has you controlling such an agile super hero. Crawling in vents and stuff is the equivalent of the slow walking sequences in other games. Combat is just Arkham Batman but not as good and I hate having to level everything up. The story is cramming all the fan service it can per minute, going from one big character/villain to the next. Etc. I expected it to be a much better game.
And the imperial tonnes of hentaiThe good thing about Genshin is, that it has a clear (and fairly high budget for a gacha game) main questline, so you can actually "finish" the game and move away from it. And then you can come back 3 years later and pretend you're playing a sequel.
Yeah, it's not a bad thing for "mobile" games to go that route, same for Tower of Fantasy. Play and explore the game if you like it, once you've had enough, just stop.The good thing about Genshin is, that it has a clear (and fairly high budget for a gacha game) main questline, so you can actually "finish" the game and move away from it. And then you can come back 3 years later and pretend you're playing a sequel.
I know I'm many days late but everythings a bit shit and I'm busy.Randomly opening a KainXVIII thread reminded me of my childhood on a computer. This lead to rose tinted glasses, a visit on gog, a visit elsewhere for the more abandonware side of things…
And this lead to me getting annoyed at the web erasure of this rich history. Look for retro gaming and chances are you will get console games. I can admit that everything wasn’t wonderful, but I’m sure as fuck my days on atari, amiga and dos were full of fun games (not sure about amstrad).
Now to remember them…
I played when it first released, up until you beatGenshin 3.0 trailer, coming August 24th with a looot of new stuff to explore.
Looks absurdly pretty as usual. Also, the music is , also as usual.
lol
Use a hammerWhat are some good setting for Spiderman to get it at locked at 40fps on Steam Deck right now I just have it at the default settings (mix of low and medium) and ive tried to limit the fps to 45 (the insomniac setting has 45 as an option but not 40.
Ideally I would like the game to look nice, be a locked 40fps and be able to play for at least 2 hours on a charge. With the setting that I have right now. It looks like it will last about 1:45 hours long, which is not bad actually. How ever during traversal it is not a locked 40fps and instead I will sometimes get dips of 30-34 fps.
10,000JPY for the standard ed? Thats nuts, hahaha. I know Japan is the most expensive region, but a hundred bucks for the base game is just extortionate.I have a 10,000yen monthly quota on video games purchase. I just checked the price of Soul Hackers 2... 9,878yen for the regular version. Even at 50% discount it would still cost around 5,000yen.
For comparison, recent indie titles like Cult of the Lamb or Stray cost 2,500 and 3,500 yen respectively. Jesus christ what the fuck is wrong with you companies.
To be fair JPY deprecated really hard in the past few months, so 10k yen is only 75 bucks... But that's not the point haha. Seriously 10k yen on one single game is absurd.10,000JPY for the standard ed? Thats nuts, hahaha. I know Japan is the most expensive region, but a hundred bucks for the base game is just extortionate.