git less gud!The way people everywhere talk about the difficulty of Armored Core 6 has me feel like i'm from a different dimension.
People talk like it's another Souls Game, but i think the game is really, really easy?
git less gud!The way people everywhere talk about the difficulty of Armored Core 6 has me feel like i'm from a different dimension.
People talk like it's another Souls Game, but i think the game is really, really easy?
Oh yeah same, I’m totally done now with itI've given up on Star Wars. Even when they produce the odd glimmering brilliance, Disney have kinda totally fucked it, huh?
I don't even enjoy the original trilogy anymore. Disney has just sucked all the fun out of it.
Bandai shared a post on Steam to a guide and in a way that's sort of what it says.git less gud!
I watched five minutes of this one lady that did a sickly victorian kid really well, i can't remember her name but it had me howling lol. My partner and i were like hey maybe others will be funny so we tapped in as well and had around the same response as you did LOL.Why are people watching and wasting money on this shit?
Yep. Cyberpunk 2077 with RT Overdrive is demanding too but the leap in visuals is obvious. Games like Aveum, FF16, Jedi Survivor and Remnant 2 look nice but not "we have to drop the resolution below 720p to get somewhat playable framerates" nice.In order for people to tolerate bad performance they need to be able to clearly see the leap forward in tech.
I saw some girl say "Icecream yum yum!" 30 times in a row or something. Felt like Idiocracy unfolding in front of my eyes. I am starting to feel I am getting to the point where I have lost touch with the new hot thing.I watched five minutes of this one lady that did a sickly victorian kid really well, i can't remember her name but it had me howling lol. My partner and i were like hey maybe others will be funny so we tapped in as well and had around the same response as you did LOL.
I saw some girl say "Icecream yum yum!" 30 times in a row or something. Felt like Idiocracy unfolding in front of my eyes. I am starting to feel I am getting to the point where I have lost touch with the new hot thing.
Worst thing is, the trend was started by an actually talented actressI saw some girl say "Icecream yum yum!" 30 times in a row or something. Felt like Idiocracy unfolding in front of my eyes. I am starting to feel I am getting to the point where I have lost touch with the new hot thing.
The easy answer is Crash Bandicoot. It's basically a 2D platformer but the camera is behind the character. It has standard "you start here, you move forward until you reach the goal" levels but still has some small form of collectables. I singled out Crash because it's easy to get on pc at the moment but even when looking at Mario we have 3D Land and 3D World which also have "linear" stages inspired by 2D titles. 3D Sonic outside of Frontier is made of linear stages (i want to point out I'm not using linear in a strict sense, all of them still feature alternate routes or secrets in the levels). Speaking of indie 3D linear platformer there are Spark the Electric Jester 2 and 3 (the first is 2D)Are "all" the 3D platformer games more of the "open world, collectathon, slightly directionless"-variety, or are there any 3D platformers that are more level based (think classic 2D Mario, 2D Rayman or Donkey Kong Country).
Because I think I prefer a little more direction in my platformers compared to Yooka-Laylee's "here's a world. Do whatever and collect stuff".
I don't think the devs jump on the RT/Lumen/Nanite bandwagon because it makes the games look better than the rasterized way (I mean, it does, but not to the extent that'd excuse the performance).I feel like tech in games is in a weird spot right now. All this ray tracing stuff and UE5 stuff on paper sounds impressive but in practice it ends up being a waste of resources 90% of the time so far. It's resulting in game performance being in a pit it hasn't been in since the ps3/360 days but, and I think this is the bigger issue here, people aren't seeing the payoff visually in these games. I looked at immortals (beyond the DF vid) and it...doesn't look impressive to me. Like it doesn't look like it justifies the insane performance it demands. To my eyes it looks worse than horizon FW which is a cross generation game. You can say the same thing with FF16. A big reason why it performs so terribly is it's assumed that even in performance mode it uses ray tracing but people can't even tell it uses it. Visually it looks like a last gen game outside of cinematics.
Yooka Laylee is okay, but the levels are just too big and crucially, they lack interconnected parts and the most important aspect: visible other objectives in view - it can mean very small levels like Banjo Kazooie which is still easily my favourite 3D platformer of all time, or much larger ones with landmarks in the distance, that also works (Sonic Frontier tries it and... it's a mixed bag).As someone who pretty much missed the entire 3D platformer era from N64 onwards, never played any of the classic games (Mario 64, Jak and Daxter, Ratchet and Clank, Banjo-Kazooie etc...) and pretty much only trying modern 2D platformer.
I recently started playing Yooka-Laylee and I really like it, but I have one question.
Are "all" the 3D platformer games more of the "open world, collectathon, slightly directionless"-variety, or are there any 3D platformers that are more level based (think classic 2D Mario, 2D Rayman or Donkey Kong Country).
Because I think I prefer a little more direction in my platformers compared to Yooka-Laylee's "here's a world. Do whatever and collect stuff".
I definitely agree games tech is in a weird spot. Diminishing returns hits so hard. I really appreciated the early bump of visual quality RT has provided, but it is really rarely adopted. Armored Core 6 for example has some static environment map reflections indoors which haven't evolved one mote, quite literally, in about 20 years. It's super noticeable. Games are absolutely filled with all these effects which are in effect placeholders until tech evolves until they can be done better with little dev effort.I feel like tech in games is in a weird spot right now. All this ray tracing stuff and UE5 stuff on paper sounds impressive but in practice it ends up being a waste of resources 90% of the time so far. It's resulting in game performance being in a pit it hasn't been in since the ps3/360 days but, and I think this is the bigger issue here, people aren't seeing the payoff visually in these games. I looked at immortals (beyond the DF vid) and it...doesn't look impressive to me. Like it doesn't look like it justifies the insane performance it demands. To my eyes it looks worse than horizon FW which is a cross generation game. You can say the same thing with FF16. A big reason why it performs so terribly is it's assumed that even in performance mode it uses ray tracing but people can't even tell it uses it. Visually it looks like a last gen game outside of cinematics.
In order for people to tolerate bad performance they need to be able to clearly see the leap forward in tech. There's a reason Crysis was a benchmark for a long time, it only took one brief look at it for even a casual gamer to be blown away by its visuals at the time. Maybe we're hitting the dreaded diminishing returns peak and it's harder to have that wow factor these days, maybe hardware just isn't ready for some of the stuff these engines want to use...I don't know the why but I'm pretty sure the reason people are so upset lately is because they just can't see this demanding tech as easily as in the past.
Yeah, I was about to reply something similar.Yep. Cyberpunk 2077 with RT Overdrive is demanding too but the leap in visuals is obvious. Games like Aveum, FF16, Jedi Survivor and Remnant 2 look nice but not "we have to drop the resolution below 720p to get somewhat playable framerates" nice.
Reminder: Because of Xbox account linking in Windows, Microsoft has a very good idea of exactly how big of a success BG3 is. They were always going to foldMicrosoft fucking gave up and kneeled before Larian because of the massive success of BG3
I can recommend Psychonauts 1 and 2 and the recent Ratchet & Clank Rift Apart for more story heavy, level based 3D platformer.Because I think I prefer a little more direction in my platformers compared to Yooka-Laylee's "here's a world. Do whatever and collect stuff".
Nah, Starfield will def push it to 20W or more. I think it will simply be really hard on the Deck's CPU and GPU too, at least in areas where the game has to render large spaces or very densely populated ones,like the city. The aging Zen 2 cores of the Deck, limited to just 10W (never saw them draw more), can't do any wonders there.Also I'm wondering how good Starfield performs on the Deck.
I didn't bother transferring BG3 to the Deck since the battery life wasn't good at all based on all the benchmarks I saw online. And the genre in general is something I want to do with M/KB.
But with Starfield being optimized for consoles/Series S and overall being a game that has a lot less stuff happening on screen at once compared to BG3....maybe the Deck can push 3-4hrs with it. There is a lot of barren empty planets in the game and just running around those areas will probably keep FPS/battery much more steady (maybe lol). So I wonder if Starfield will be one of those titles you pick up your Deck and land on a empty planet to start building outposts. It would be a good side-way of playing the game while you are afk. And then on PC you do all the other demanding/crazy things with it like story, mods etc.
I've veen waiting for a "Speed Demons" remake, will this scratch that itch?
I never heard of this before (or I did and completely forgot about it). Looks very Chrono Trigger, at least in terms of presentation.Sea of Stars Reviews
Sea of Stars is a turn-based RPG that draws heavy inspiration from classic JRPGs like Chrono Trigger. Critics have praised its vibrant pixel art, compelling soundtrack, and nostalgic gameplay....opencritic.com
Reviews coming in hot
It's indeed heavily inspired by CT, they even had Mitsuda composing a few songs for the gameI never heard of this before (or I did and completely forgot about it). Looks very Chrono Trigger, at least in terms of presentation.
See the thing is, for the most part that was not true back in the day.glad that Sea of Stars is getting good reviews - I have some childhood/adolescent nostalgia for JRPGs, but it seems like Sabotage has made a conscious effort to avoid or at least mitigate most of the things that tend to turn me off from the genre as an adult (grinding, completely menu-driven turn-based battles. lack of gameplay outside combat, etc), so hopefully it clicks for me
Nice Ishtar live wallpaper on that thing
Slicks 'n' Slide was great, I always liked playing that, and the game inspired by it, GeneRally. GR2 is on Steam as well:
Amazing reviews. I'll download it free on PS5 tomorrow.Sea of Stars Reviews
Sea of Stars is a turn-based RPG that draws heavy inspiration from classic JRPGs like Chrono Trigger. Critics have praised its vibrant pixel art, compelling soundtrack, and nostalgic gameplay....opencritic.com
Reviews coming in hot
Sea of Stars Reviews
Sea of Stars is a turn-based RPG that draws heavy inspiration from classic JRPGs like Chrono Trigger. Critics have praised its vibrant pixel art, compelling soundtrack, and nostalgic gameplay....opencritic.com
Reviews coming in hot
The demo last Next Fest was great so these reviews don't surprise me. I'll squeeze Sea of Stars in between BG3 and Starfield.I never heard of this before (or I did and completely forgot about it). Looks very Chrono Trigger, at least in terms of presentation.