Meta celebrating Starfield no bugs and Bloodborne announcement (no date)I'll get Starfield next year when at least some of the bugs are fixed
Not sure I care about the stronger focus on story, with cutscenes and lots of NPCs babbling about. Kinda felt the "less is more" approach of the first game worked better. But ultimately I'm just playing for the puzzles, and it seems there's still going to be plenty and with lots of new tools too.
yup, can't wait! i'm soooooo excited for this one!Not sure I care about the stronger focus on story, with cutscenes and lots of NPCs babbling about. Kinda felt the "less is more" approach of the first game worked better. But ultimately I'm just playing for the puzzles, and it seems there's still going to be plenty and with lots of new tools too.
Not an emulated PS2/PS3 version.There were talk about Metal Gear Solid 3 (?) analog controls a couple days ago, are they really not reproductible on an xbox controller ?
Also I'm wondering how good Starfield performs on the Deck.
I didn't bother transferring BG3 to the Deck since the battery life wasn't good at all based on all the benchmarks I saw online. And the genre in general is something I want to do with M/KB.
But with Starfield being optimized for consoles/Series S and overall being a game that has a lot less stuff happening on screen at once compared to BG3....maybe the Deck can push 3-4hrs with it. There is a lot of barren empty planets in the game and just running around those areas will probably keep FPS/battery much more steady (maybe lol). So I wonder if Starfield will be one of those titles you pick up your Deck and land on a empty planet to start building outposts. It would be a good side-way of playing the game while you are afk. And then on PC you do all the other demanding/crazy things with it like story, mods etc.
Sounds like it'll work, but it won't be a great experience.The update, titled Starfield 1.7.23, includes a number of fixes across the game as well as the addition of the virtual keyboard for those playing on Steam Deck.
Speaking of the Steam Deck, the document Insider Gaming received touches on compatibility.
“Starfield will run on both the Steam Deck and the ROG Ally with the correct drivers, but the
hardware below the recommended minimum specs and performance may suffer,” it says.
Its $35 usd on Windows Store so prob the same on Steam. Regional pricing is anyones guess thoughHmm, wonder how much Sea of Stars will be on Steam
Oh what you mean like redfall? LolStarfield review time is going to be painful to sit through. I'm already bracing myself for the industry to mass excuse every problem they would crush any other game for having. You can already see it in spoiler threads with some leaked footage. I watched a clip of the player attacking a random NPC and it has the same 2008 animations and reactions/AI the other games had and everyone was like haha there's that bethesda feel.
Meanwhile I'm sitting here dumbstruck thinking about all the other games that got viciously crushed by the internet for having a couple bugs or a bad facial expression here or there (like mass effect andromeda) and how inexcusable it was for a huge publisher to put out that kind of effort in a AAA game.
seriouslyOh what you mean like redfall? Lol
That's a tiny fraction of the bugs bethesda games got away with in the past."couple of bugs"
what is it about Starfield that's making people act this dumb, I wonder...
I'll give you that they are interactive worlds but the reactivity of those worlds is non existent. I believe it was the late TB that coined the phrase "large as an ocean but shallow as a puddle" to describe BGS games, Skyrim at the time, and it perfectly describes the problem their games since Oblivion have.But if you think Bethesda games are really buggy, despite the insane amount of interaction you can have with the world (imagine that, physics and every single NPC having their own little routine instead of being statues in empty cities), you must not have played a lot of games.
I think bad facial animations is the least of Andromeda's problems. I played it very late and didn't really encounter many bugs -- the game's main issue is that it's mostly generic and forgettable.Meanwhile I'm sitting here dumbstruck thinking about all the other games that got viciously crushed by the internet for having a couple bugs or a bad facial expression here or there (like mass effect andromeda) and how inexcusable it was for a huge publisher to put out that kind of effort in a AAA game.
I was talking about the potential it has for bugs.I'll give you that they are interactive worlds but the reactivity of those worlds is non existent. I believe it was the late TB that coined the phrase "large as an ocean but shallow as a puddle" to describe BGS games, Skyrim at the time, and it perfectly describes the problem their games since Oblivion have.
They are sandboxes to play around but not simulated worlds. All the little NPC routines are pointless because they don't react to the player or your actions, they keep doing the same thing over and over. All systems exist as dressing to a static and non reactive world.
If you enjoy the perception of freedom to do whatever you want and break things then more power to you and enjoy the game, but please don't try to make them sound like something more than the shallow diversion they are.
Bethesda ate so much shit for Fallout 76...they can honestly use a pass this time around. This is a new ambitious ip. No need for all the toxicity and negativity. The haters can skip a turn and be back for Elder Scrolls 6.Starfield review time is going to be painful to sit through. I'm already bracing myself for the industry to mass excuse every problem they would crush any other game for having. You can already see it in spoiler threads with some leaked footage. I watched a clip of the player attacking a random NPC and it has the same 2008 animations and reactions/AI the other games had and everyone was like haha there's that bethesda feel.
Meanwhile I'm sitting here dumbstruck thinking about all the other games that got viciously crushed by the internet for having a couple bugs or a bad facial expression here or there (like mass effect andromeda) and how inexcusable it was for a huge publisher to put out that kind of effort in a AAA game.
Is it really a new IP though? It looks to be the same thing again just in space this time. This is like calling elden ring a new IP, I mean sure by the textbook definition it is but come on lets be honest that was really just dark souls 4 lol.Bethesda ate so much shit for Fallout 76...they can honestly use a pass this time around. This is a new ambitious ip. No need for all the toxicity and negativity. The haters can skip a turn and be back for Elder Scrolls 6.
I always find the "consequences" part of "choice and consequence" to be the least important, because if one is extremely reductive (like you are being) then sure, it never means much. But the real beauty in games like New Vegas is how it allows the player to get to discover and understand the world in their own terms. No faction is just "evil", they all have their own motivations, and to some extent relatively good points for why their way is the right one. The player has to decide what choice feels best to the kind of character they are playing, and no matter what you do, there is no perfect ending. Each faction has massive issues, even the supposedly good guys the NCR, and it's mostly about what types of values appeal most to you (or specifically your version of the Courier)People actually hate games where your consequences have actual consequences because it means removing content available to the player. Because in videogames, what people think is consequences, is actually a basic ass script that changes availability, and at best does a model swap (in this situation, I think especially of New Vegas and how pointless the entire main plot and factions are - you can choose! To do the same thing with a different coat of paint).
And even then, people love to wank over Trails NPCs having an extra line of dialogue after main story points, as if it did anything.
This really sucks. Their games are awesome!Mimimi's Final Game - Mimimi Games
It is with a heavy heart that today we have to share the news that Shadow Gambit: The Cursed Crew will be Mimimi’s final game.www.mimimi.games
EDIT: Late but damn this sucks
I'm kinda surprised because it looks like I'm the only one here that Kickstarted itAll this talk of Sea of Stars and I honestly never heard of it before reading about it here a few days ago.
It's sad but I'm happy for them that the decision is based on well being rather than wanting to do a thing and not being able to.
So did I. Playing it on the Switch with a Saturn controller.I'm kinda surprised because it looks like I'm the only one here that Kickstarted it
This sucks so hard.
It's more nuanced than that. They also say they don't expect to grow their niche enough to be profitable on another project.So Mimimi is closing due to health issues, not financial reasons?
So Mimimi is closing due to health issues, not financial reasons?