I wonder if the issue is that they're still waiting for a 2nd person to purchase it so they can see if multiplayer works?
I wonder if the issue is that they're still waiting for a 2nd person to purchase it so they can see if multiplayer works?
I wonder if there is a documentary or an article covering the things Tripwire did during KF2 development because it was a huge mess. Imagine my interest in ManeaterPC Gamer is going all in with the promotion of Epic Games, and it's store.
On twitter alone, they already posted 6 (?!) tweets today directly or indirectly related to Epic Games:
https://twitter.com/pcgamer/status/1072533746652467201
https://twitter.com/pcgamer/status/1072302470745997313
https://twitter.com/pcgamer/status/1072491345045000192
https://twitter.com/pcgamer/status/1072355332364660736
https://twitter.com/pcgamer/status/1072466091153256448
And on related news, another exclusive launch for the Epic Games Store, that was previously announced as a Steam launch: Maneater, by Tripwire Games.
Another game I will gladly skip. Especially coming from Tripwire, a publisher that, after stating that Killing Floor 2 would not have any microtransactions, and would only have DLCs, decided during Early Access to go back on their word.
the gif mentions backers, so i'm guessing it was kickstarted? so they stopped posting backer updates or something?I'm starting to worry about the lack of info regarding this game. No updates since August. I can only hope they've been hard at work and delaying any updates so that they can surprise us with big news eventually?
I guess I'm getting a little worried cuz they did say Full Release would be Q1 2019. We're really close...
yeah, the last update seems to be August from what I can tell.the gif mentions backers, so i'm guessing it was kickstarted? so they stopped posting backer updates or something?
I was a backer, and I receive those emails.In the comments some people say they get e-mail updates every other month, but it seems like spam filter or other such troubles could be blocking those e-mails for many other people.
No, supposedly the point of the store was to compete with Steam and be more developer-friendly. Currently it's not really competing being exclusivity != competing, but almost all of the currently exclusive games have either said they'd be available other places (Steam) "later" or 12 months or "sometime". I think Satisfactory is one that has explicitly stated they won't be on Steam?I don't even know what to take from this. Fairly sure the games that are on Epic Games Store won't be available on another store, that was the whole point of it, was it not?
Game's title is Blasphemous.What game is that? I like the art style. Makes me think I'll die and hate it if I ever play it.
Oh, that's great to hear! Do you think they are still on track for Q1 2019 though?I was a backer, and I receive those emails.
I can't tell you exactly when I got the last one, since I'm not at home, but it was probably last month or so.
Instead of using Kickstarter updates, most of their updates come from direct email updates.
From what I recall, the game is coming along fine, and they have been showing new enemies.
Lets be honest here even without the epic store they would still not use the steamworks api, devs time and time again have demonstrated that they want to control everything.
now if only there was a free readily-available API that could help with problems like this ... that would be pretty helpful, i think ....
too bad nothing like that exists, shame
I'll be honest: I only gave the last updates a quick look.Oh, that's great to hear! Do you think they are still on track for Q1 2019 though?
Another year, another $30 from me.
Year 4 Pass for R6 Siege is now live on store.
Yet another game for the ignore list. I won't buy games that go this route, even if they end up coming to Steam 365 days later.And on related news, another exclusive launch for the Epic Games Store, that was previously announced as a Steam launch: Maneater, by Tripwire Games.
Another game I will gladly skip. Especially coming from Tripwire, a publisher that, after stating that Killing Floor 2 would not have any microtransactions, and would only have DLCs, decided during Early Access to go back on their word.
So, McPixel must have taken five minutes.Indie game development isn't smooth sailing for everyone. Some will take longer time due to personal obligations and maybe even reworking elements.
As a rule of thumb, the prettier the indie game being developed, assume the longer it will take til release.
Well, my question with the tweet was if games would be resold on other stores to be activated on EGL, something I really don't think they will be which makes his answer weird? I guess they will be sold on other storefronts after a year, but not as EGL keys. Time will tell though.No, supposedly the point of the store was to compete with Steam and be more developer-friendly. Currently it's not really competing being exclusivity != competing, but almost all of the currently exclusive games have either said they'd be available other places (Steam) "later" or 12 months or "sometime". I think Satisfactory is one that has explicitly stated they won't be on Steam?
There's no contract I have seen that Epic has where the 3rd party devs can't go elsewhere, it's just really suspect and bad for consumers that all these exclusives happened and a number dumped Steam in the process.
I'm guessing you're waiting on a response from Humble Support? They're usually pretty good so hopefully you'll get things fixed.No idea why or how this happened,
Ok, I have no problems with multiple stores, but they need to at least have a decent automated refund system.
Looking better and better if this is true
I guess this can be removed from the 'feature list' for the Epic Games Store, since the refunds don't actually work as advertised. People were already annoyed by the 2 refunds + 1 per year system (rightfully so) but this is not a good look.
Looking better and better if this is true
So basically they refunded only after taking things to social media, such competition, right.
Looking better and better if this is true
I haven't heard any noise about devs being able to get keys for Epic store, so my assumption is that they cannot (is there even a key entry thing there right now? I thought there might be for Fortnite promos or something). I thought that Tweet was more a reference to whether devs could go to Steam / GoG / Itch as well, which barring any official or under-the-table exclusivity deals (which it feels like there were) they would be able to.Well, my question with the tweet was if games would be resold on other stores to be activated on EGL, something I really don't think they will be which makes his answer weird? I guess they will be sold on other storefronts after a year, but not as EGL keys. Time will tell though.
And I'm certain that Satisfactory is also a year exclusive, only that Coffee Stain didn't know if they were allowed to tell for how long it would be exclusive. We'll hear more in some days when they'll have their qna.
Yeah, I was saying that in Discord too. The Polygon article and others (like the ones you highlighted) don't feel very "real" to me, they look like paid promotion and that's pretty crappy.I don't want to post more crap about the Epic Games store, since I have no desire to use it, nor support the developers who will be releasing exclusively on the platform.
But, about the later, and since I've read comments by people who are under the assumption that Hades will only be exclusive to Epic's store for a short period, while it's in Early Access, Greg Kasavin just confirmed to Kotaku that the game will be exclusive for at least a year and a half:
https://kotaku.com/epics-game-store-is-already-locking-down-exclusives-1830997999
Oh, and I now have no doubts that Epic is paying for some coverage. PCGamer on twitter posted 7 tweets about Epic, their store, or their games, just today.
And on Kotaku, no only are they running publicity for Epic, and featuring several articles about them, the store, and their games, they also post lovely, unbiased, journalistic coverage like this quote from the article above:
«For now, some fans aren’t taking these announcements incredibly well, given that Steam has been their one-stop PC gaming shop for years, and they’ve got communities and libraries of hundreds of un-played sale games there.»
There have been people saying that a key generation/redemption system is coming (this comment on CSD dev's recent Gamasutra blogpost, for instance). But Steam Spy dude's tweet essentially all-but-confirms what I was thinking - that for all Epic exclusives the only place to get Epic Store games will be the Epic Store. It won't matter if there's a key generation/redemption system in place, since there's a good chance that pubs/devs won't want to use it and lose out on Exposure. And that's going to hurt the PC ecosystem - everyone from GMG to CDKeys is going to have their revenue hurt by these exclusivity moves. :/I don't even know what to take from this. Fairly sure the games that are on Epic Games Store won't be available on another store, that was the whole point of it, was it not?
Gaming journalists do tend to be more developer-friendly in my experience, so it's not unreasonable that some of this coverage is legitimate, but it also makes it hard to tell. Other publishers / devs / platforms have to really go out of their way to get negative comments from gaming journalists or other game devs, in general. Aside from the devs that just generally complain about everyone, of courseRegarding the "unbiased" Epic game store coverage: on one hand I'm not entirely blaming them since getting clicks and engagements is hard these days with plenty of audience keeping their Adblockers up the entire time, but on the other hand, I really dislike that most of these articles has seems to drop all pretenses of journalistic integrity. The Ben Kuchera's article in Polygon is one of the most glaring example.
Am I missing something? Sergey said it's up to the devs where they sell their games - wouldn't that imply that they can sell on those other platforms? The key generation is still a vague fog of unknown, but if they gain that ability, that Tweet would imply they can sell keys wherever, much like Steam. Which would be much better for everyone generally.There have been people saying that a key generation/redemption system is coming (this comment on CSD dev's recent Gamasutra blogpost, for instance). But Steam Spy dude's tweet essentially all-but-confirms what I was thinking - that for all Epic exclusives the only place to get Epic Store games will be the Epic Store. It won't matter if there's a key generation/redemption system in place, since there's a good chance that pubs/devs won't want to use it and lose out on Exposure. And that's going to hurt the PC ecosystem - everyone from GMG to CDKeys is going to have their revenue hurt by these exclusivity moves. :/
Question if if it's key generation like on Steam, or similar to consoles, ios, play and Windows Store where you can only get few keys for use for promotions or testing, but aren't actually allowed to sell keys.There have been people saying that a key generation/redemption system is coming (this comment on CSD dev's recent Gamasutra blogpost, for instance). But Steam Spy dude's tweet essentially all-but-confirms what I was thinking - that for all Epic exclusives the only place to get Epic Store games will be the Epic Store. It won't matter if there's a key generation/redemption system in place, since there's a good chance that pubs/devs won't want to use it and lost out on Exposure. And that's going to hurt the PC ecosystem - everyone from GMG to CDKeys is going to have their revenue hurt by these exclusivity moves. :/
The more stores a game is sold in, the less there is a reason to go to the Epic store, The more stores a game is sold in, the higher likelihood of it being drowned out by other games (similar or not). Which isn't to say it wouldn't be much better for consumers - you're right. But I don't see why, when Exposure is so important to these devs, they would sell an Epic exclusive game on key sites. Because if they're doing that, then why not sell it on Steam, too? And at that point, it's not exclusive to the Epic store.Gaming journalists do tend to be more developer-friendly in my experience, so it's not unreasonable that some of this coverage is legitimate, but it also makes it hard to tell. Other publishers / devs / platforms have to really go out of their way to get negative comments from gaming journalists or other game devs, in general. Aside from the devs that just generally complain about everyone, of course
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Am I missing something? Sergey said it's up to the devs where they sell their games - wouldn't that imply that they can sell on those other platforms? The key generation is still a vague fog of unknown, but if they gain that ability, that Tweet would imply they can sell keys wherever, much like Steam. Which would be much better for everyone generally.
Keep in mind, I'm pretty anti-Epic-Store at the moment and I'm still having a hard time reading that Tweet as anything but alright.
I mean, generally speaking, there's almost no reason to ever buy a Steam game on Steam - it's pretty easy to find it a few bucks cheaper. But people still do, for a number of reasons. The whole point of "competition" is to compete - if there's no reason to use the Epic Store, that kinda sounds like Epic Store is not actually competitive. If the only reason to use the Epic Store is because that's the only place to buy a particular game, that's still not competition, the same way uPlay and Origin and Battle.net aren't really competing with Steam.The more stores a game is sold in, the less there is a reason to go to the Epic store, The more stores a game is sold in, the higher likelihood of it being drowned out by other games (similar or not). Which isn't to say it wouldn't be much better for consumers - you're right. But I don't see why, when Exposure is so important to these devs, they would sell an Epic exclusive game on key sites. Because if they're doing that, then why not sell it on Steam, too? And at that point, it's not exclusive to the Epic store.
Or, to put it another way - any pub/dev who was going to sell on other stores as well anyway will be fine with selling keys on GMG (assuming it costs nothing to generate, and they can generate a good number of them). But I don't see why even timed-exclusive games would do that. Totally willing to be proven wrong, I just don't think they will.
heck yeah man! Same here. It's crazy how we're coming up on the 4th year and the game still feels fresh and exciting. Sometimes frustrating, for sure, but never boring!Another year, another $30 from me.
Nice!Just following up from earlier about my Humble account getting suspended. They got back to me and said it was a mistake in their automatic fraud protection. Apparently they marked my account somehow and promise that it won't happen again. Not sure if it actually had anything to do with that coupon after all.
Anyways, I am now the proud owner of Dusk and I look forward to trying it out tomorrow.
I know I'm not Ibuki, but if you like Quake era FPS, then you can't go wrong with DUSK. I have a hard time remembering a better FPS in recent memory (with the exception of DOOM 2016, perhaps).Nice!
You gotta tell me how Dusk is later, I really like FPS of the Quake era.
Dont post while drunkwhatch the epic store fail... caue uts BS
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Im gonna sleep.... fuck your whatevwer your tune is