All these patches (Patch #1, Patch #2, etc.). It reminds me of someone.Dear Gamers,
Well he/they did win prize for updating their game just last week, so that's good then?
That first paragraph is so full of shit. It's so obvious that it was intentional. Fuck cdpr.Dear Gamers,
Yeah, it's bullshit. Their PR department is just so bad at handling this since the beginning.That first paragraph is so full of shit. It's so obvious that it was intentional. Fuck cdpr.
Well, CDPR can always ask console makers to approve all (just like devs can ask Steam).Yeah, it's bullshit. Their PR department is just so bad at handling this since the beginning.
Also, people in Era mentioned that the refunds are not for them to decide, it's up to Sony/Microsoft. So that's yet another bullshit.
The game is complex indeed, but they also promised on those complexities, and in fact, a lot of their promises didn't make it to the final product. That's either a false marketing or as I said, mismanagement. There's no need to defend them, they brought this upon themselves.See, crunch aside, I don't think this is necessarily accurate or fair. Like, every single Bethesda game doesn't launch a buggy mess because Bethesda is inept as a studio. Games like this are incredibly complex and I'm honestly surprised/impressed that Cyberpunk is in as good of a state as it is. At least in my experience.
As for the base consoles thing, keep in mind the game was initially announced back in 2013, almost a full year before those systems came out. I think the game eventually simply became too demanding for those consoles but they couldn't exactly backtrack and cancel those versions. I kinda see it like when Borderlands 2 finally came out on Vita and people complained that it looked and ran like shit. It's like, well, what the fuck did you expect? lmao
Obviously, it's not quite the same situation but I can't say I find it shocking that they had to downgrade the game so much to get it running at all. At this point, I believe the rumor that the initial delay was due to the game failing cert on those platforms. And man, I don't even want to imagine how it ran back then lol...
Well, I guess that explains things.No, it's in a way better state than the console versions.
Yes, Sony has given permission for this game to have a refund.PSN has refund system?
Tired: EA should make Skate 4
Crunch is always a failure in management, has nothing to do with how the game holds up. And yeah, it's certainly not a problem exclusive to CD Projekt Red, but it's the hot game everyone is talking about, and so it's certainly a fair point to raise.See, crunch aside, I don't think this is necessarily accurate or fair. Like, every single Bethesda game doesn't launch a buggy mess because Bethesda is inept as a studio. Games like this are incredibly complex and I'm honestly surprised/impressed that Cyberpunk is in as good of a state as it is. At least in my experience.
Not defending them, just pointing out what I thought was a bad take. Gonna leave it at that as it's almost 4AM here and I don't really feel like getting into a whole discussion right now lol.The game is complex indeed, but they also promised on those complexities, and in fact, a lot of their promises didn't make it to the final product. That's either a false marketing or as I said, mismanagement. There's no need to defend them, they brought this upon themselves.
I did say "crunch aside", hoping that would make it clear I wasn't trying to downplay that particular aspect of its development. I was only commenting on the state of the game, or at least of the PC version.Crunch is always a failure in management, has nothing to do with how the game holds up. And yeah, it's certainly not a problem exclusive to CD Projekt Red, but it's the hot game everyone is talking about, and so it's certainly a fair point to raise.
Doesn't matter how complex your project is, you can always avoid forcing people to put in a hundred + hours, and basically live at the company. It's evil and the EU should seriously enforce some normal labour laws if its member states are unwilling to do so.
Oh, I didn't catch that. Then it's a fair point, these types of games aren't exactly known for their stability when launching, and all things considered, CP2077 doesn't seem extremely broken. I think Obsidian gets the crown when it comes to releasing the most broken open world game, even if Zenimax did screw them over quite a bit to get there.I did say "crunch aside", hoping that would make it clear I wasn't trying to downplay that particular aspect of its development. I was only commenting on the state of the game, or at least of the PC version.
Yeah, I think the way the game is on last-gen consoles is kind of a "well, no shit" thing but hiding it was super shitty. No argument there.The main issue here is that they went out of their way to hide the state of the last gen versions before launch.
They knew it was a disaster but choose to release it anyway while keeping the state of the game under wraps. Now while counting their money they issue a half-assed apology.
It's also pretty obvious they delayed the game for these last-gen versions too.The main issue here is that they went out of their way to hide the state of the last gen versions before launch.
They knew it was a disaster but choose to release it anyway while keeping the state of the game under wraps. Now while counting their money they issue a half-assed apology.
Isn't it the "one and only one time" refund per PS account?Also, people in Era mentioned that the refunds are not for them to decide, it's up to Sony/Microsoft. So that's yet another bullshit.
They silently hiked Witcher Thronebreaker's regional pricing in all non-US/UK regions except for those whom they already provide regional pricing on their GOG.comDear Gamers,
They might give a special treatment for this one.Isn't it the "one and only one time" refund per PS account?
Not just GOG, but Steam too, including my region. They doubled the price shortly after the day it went up.They silently hiked Witcher Thronebreaker's regional pricing in all non-US/UK regions except for those whom they already provide regional pricing on their GOG.com
Thronebreaker On Steam Has Regional Pricing Increased
Thronebreaker recently debuted on Steam and had its pricing spike for certain countries. That's led to complaints.www.pcinvasion.com
We've witnessed their scuminess first hand. And now base PS4/XB1 are seeing it.
lol, they knew what they were doing: The PS4/Xbox One versions are not playable and are rightfully a big stain on the companies history.Dear Gamers,
Well, if every game actually received years and years of fixes, improvements and massive amount of new content for 0€ with no microtransactions, that would be fine by me honestly.All these patches (Patch #1, Patch #2, etc.). It reminds me of someone.
bingoMaybe some game Studios start with good intentions, but once they grow over a certain threshold:
Happened to Blizzard, happened to CDPR.
I think the best choice would have been to simply not release on old gen consoles. I don't think there would have been a way to make the game look and feel normal on those old machines, short of making completely distinct version of Cyberpunk, scaled down in many areas (not just superficial stuff), especially when you would want above 30 FPS performance.lol, they knew what they were doing: The PS4/Xbox One versions are not playable and are rightfully a big stain on the companies history.
but they can't do that anymore ... they have shareholders to please now (as of last year, i believe? or was their IPO this year?)I think the best choice would have been to simply not release on old gen consoles. I don't think there would have been a way to make the game look and feel normal on those old machines, short of making completely distinct version of Cyberpunk, scaled down in many areas (not just superficial stuff), especially when you would want above 30 FPS performance.
Would have required to be less greedy and far more honest with people about what their vision for Cyberpunk 2077 was and how it wasn't achievable on aging hardware.
Oh, is that so? I guess that explains their change of behavior recently. That tweet above was probably from before this as well.but they can't do that anymore ... they have shareholders to please now (as of last year, i believe? or was their IPO this year?)
yuuuuuuupOh, is that so? I guess that explains their change of behavior recently. That tweet above was probably from before this as well.
I might be remembering wrong (was in the before time) but I don't think they ever showed the console version of the witcher 3 before launch, sure it was relativelyin a better state but not really that surprsing they did it again.*Unless revealing the bad state of the PS4/Xbox version could loos us money.
Gotta keep crunching for patchesedit: Did the crunch stop now at CDPR? I doubt it.
They were publicly trade for years, tho. Or am I missing something?they have shareholders to please now (as of last year, i believe? or was their IPO this year?)
Attempting to make two essentially different versions of a game of this scale would have been a far worse mismanagement decision than anything they did.I think the best choice would have been to simply not release on old gen consoles. I don't think there would have been a way to make the game look and feel normal on those old machines, short of making completely distinct version of Cyberpunk, scaled down in many areas (not just superficial stuff), especially when you would want above 30 FPS performance.
Not sure that was a possibility after a certain point in time, like 1-2 years ago (probably even longer, even making small changes in my branch of industry is impossible after certain points). It is a rolling stone that can not be delayed or completely changed. I agree with you, the project was mismanaged, but this time PC players weren't on the receiving end.I think the best choice would have been to simply not release on old gen consoles. I don't think there would have been a way to make the game look and feel normal on those old machines, short of making completely distinct version of Cyberpunk,
It do not remember either tbh.I might be remembering wrong (was in the before time) but I don't think they ever showed the console version of the witcher 3 before launch, sure it was relativelyin a better state but not really that surprsing they did it again.
Don't get me wrong, I'm not saying "It's fine because is how we do things" but rather that it was predictable.Also CDPR grew and changed significantly between Witcher 3 and CP 2077. It's hard to believe that not showing off PS4/Xbox was an oversight or done because "that's how we always do things".
Google is down, so yeah ....my google account is down. No backup & sync, no access to google support pages and no mail. And the same on ipad.
Also down for me.Great. Insomnia hit hard last night, and today when I go back to the world of the living, my google account is down. No backup & sync, no access to google support pages and no mail. And the same on ipad.
Don't joke, I'm genuinely into that game. The things it pioneered with image stability and PBR were huge .Along with The Order 1886. I bet the demand for those two is huge.
At the risk of sounding like a broken record, I agree with you. Mismanagement takes on a rather more blatant form, things like the horror stories we heard out of Andromeda and Anthem's development, things where the project makes a heel-face turn because nobody knew what they wanted and studio infighting was happening. This isn't that, it's just that games are incredibly hard to make and most people in the gaming community don't even realize what it's like to be in front of a blank scene, the technology not even existing and not even knowing what it should be yet. It's hard to overstate the dread of not knowing what you don't know yet.See, crunch aside, I don't think this is necessarily accurate or fair. Like, every single Bethesda game doesn't launch a buggy mess because Bethesda is inept as a studio. Games like this are incredibly complex and I'm honestly surprised/impressed that Cyberpunk is in as good of a state as it is. At least in my experience.
I would add that your suggestion, being upfront about the state of the game on last gen consoles, was likely also not going to be a great idea, not for upper management at least who would then expect lower sales on those platforms, negating the entire point of releasing the game there. And that would again get them into trouble with investors.Attempting to make two essentially different versions of a game of this scale would have been a far worse mismanagement decision than anything they did.
Ultimately, they had three "realistic" options:
Personally, I'm just happy they didn't opt for option 3. The second would be best but you probably can't explain that to investors. In going with option 1, they should have made real gameplay impressions of those versions available much earlier, so that people can make an informed decision of whether to buy into that.
- What they did (release a shitty version on last gen consoles).
- Cancel the last-gen versions. (Costing them a ton of money, but likely the best option quality-wise)
- Scale down every version severely to make it work better on last-gen consoles. (And this would have required them to scale content which isn't easily put in an options menu, reducing the quality of the game on every platform)
Agreed. Not to mention that even this subpar version for last gen consoles does still give hundreds of millions of people the ability to play the game even in a compromised state which will hopefully be fixed in time.Attempting to make two essentially different versions of a game of this scale would have been a far worse mismanagement decision than anything they did.
Ultimately, they had three "realistic" options:
Personally, I'm just happy they didn't opt for option 3. The second would be best but you probably can't explain that to investors. In going with option 1, they should have made real gameplay impressions of those versions available much earlier, so that people can make an informed decision of whether to buy into that.
- What they did (release a shitty version on last gen consoles).
- Cancel the last-gen versions. (Costing them a ton of money, but likely the best option quality-wise)
- Scale down every version severely to make it work better on last-gen consoles. (And this would have required them to scale content which isn't easily put in an options menu, reducing the quality of the game on every platform)
Such an underrated gem...Started replaying Resonance of Fate. It's one of my favorite games in the 360/PS3 era. With a over-the-top combat system emphasizing action quota, teamwork and positioning, a bleak story told in humorous and sometimes thoughtful dialogues, as well as the washed-out yet beautiful sceneries and character models, this game is still completely unique after a decade. Still alive, still fantastic.
I feel like some bugs are unavoidable when you start having a lot of moving parts, but there's definitely a limit to that and CP2077 sped through that limit so fast you can see the cool camera effects of the neon light trails it left behind.Agreed. Not to mention that even this subpar version for last gen consoles does still give hundreds of millions of people the ability to play the game even in a compromised state which will hopefully be fixed in time.
The real problem isn't CDPR. In my opinion the problem is the standard that the industry itself has set about the kind of product it considers as fit for release. A standard that, it should be highlighted, has received significant support from games media. Listen to this:
Jeff Gerstmann argues that Fallout 4 should be named Giant Bomb's disappointment of the year due to the technical mess it was at launch on consoles. In making that argument he encounters fierce resistance by both Brad Shoemaker and Austin Walker who argue that releasing in that state is acceptable because these games are hugely complex.
I have said so many times that out of almost all industries out there the games industry is perhaps the only one that considers the practice of delivering broken products to customers as acceptable. Not slightly buggy or somewhat unoptimized, straight-up broken. It's anti-consumer bullshit that games media outlets are usually all too happy to let slide.
I guess the combat mechanics are just so unconventional that many players failed to grasp it. Although it is pretty apparent that Tri-Ace cut corners with ROF, imo, ROF and the first Valkyrie Profile are two of the best games developed by them.Such an underrated gem...
I'm usually a sucker for this kind of games, I played it for a few hours on PS4.The Boreder 1886
I couldn't have said it better myself, a sequel would be fantastic. This studio deserves a better chanceI guess the combat mechanics are just so unconventional that many players failed to grasp it. Although it is pretty apparent that Tri-Ace cut corners with ROF, imo, ROF and the first Valkyrie Profile are two of the best games developed by them.
As this one is published by them, I think they may have made a deal with SEGA. Not sure if they still have capability to develop another console RPG. Last time I heard their name is when they helped Monolith Soft with the development of Xenoblade 2, so they are probably assisting the latest Xeno project now. Anyway, I would kill for a sequel of ROF. The world still has so much potential for further digging.