Played through most of the tutorial in Mecha Jammers. Not overly impressed at the moment. It's weird, as it is lots of little niggles that are the cause and nothing overly major in and of themself. But adding up just leaves me a bit meh.
The initial problem is movement is point and click. However if I tried clicking into a shaded area or long grass area it wouldn't move directly into them. Instead I would have to walk up to it then walk into it, so 2 move commands.
Then, I accidently threw my gun in the combat section. I could see it on the floor, but there was no option to pick it up. There where other guns in the tutorial, but in the game proper this could get very annoying.
I can't reload my gun in the inventory, I have to equip the gun and then select the reload button.
Interracting with the party members in the tutorial brings up an inventory every time, however the point of the tutorial is to speak to the NPC. The inventory covers the option to talk to them, so you have to close this down every time you talk to someone.
Everything is down to rolls, want to hack a computer. Roll. Want to pick a lock. Roll. But from the tutorial there is no context to it. There is no indication of the skills behind it, what you need to achieve and what you have actually rolled. It just seems kind of pointless and could have been done in the background without you knowing about it.
There are minor issues with the translation, but only in the sense of there being "the" or "a" missing from sentances that just mean they read a bit odd.
On a more positive note, I love how the game looks. The music is excellent in an 80's John Carpenter/Bladerunner way.
I am going to perservere with it though. All of this is out of context of the game and story. It could well be these make more sense once you are in the game itself. Or that you won't be interacting with the systems as often so they won't be as big an issue.
Also had a quick go with Tormented Souls. Loved what I have played of it so far. Nice, creepy atmosphere. Looks like it is a flight not fight type of game, as the enemies appear to be fairly tough. My only real negative is the save system. I hate resource management of save files. Like the old RE games, you can only save by using a resource. However I do like the fact that the character narrates the story so far as part of the save.