When I finished Wateland 3 my saves didn't upload to the cloud for some reason. I uninstalled the game but seems like I'll have to install it again just to backup the saves. Should've kept the game installed until I could sync the saves.To cloud or from cloud? I don't think you can easily sync to cloud without installing the game, maybe if you run a game through SAM, Steam might get tricked to downloading the saves.
If it's the other way around, SAM might trick an upload, but if it doesn't, you should be able to always grab any cloud saves from Sign In .
Ludusavi is another option for saves, I used it when I installed Win11 on a new nvme maybe a month ago. I don't know if it's better than GameSave Manager but it worked great for me.
For Steam games, just grab the entire steamapps folder from where your library is, or libraries are if you have multiple library locations. Then when you reinstall on the fresh windows install, just make the library location again, shut steam down and paste the whole steamapps folder back in its place and the games should be there when you start steam back up.
Though you didn't ask, I should say that C:\Program Files (x86)\Steam\userdata\ folder is also good to backup before a fresh install. A bunch of local game specific userdate live there, stuff like local Steam screenshots, maybe saves etc.
Absolutely no clue about gamepass games though.
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10 million players is the more impressive metric IMO, especially since last year had the one two punch of Elden Ring and Lost Ark. Goose Goose Duck is also >600k CCU and is doing a ton of heavy lifting.
I agreed.10 million players is the more impressive metric IMO, especially since last year had the one two punch of Elden Ring and Lost Ark. Goose Goose Duck is also >600k CCU and is doing a ton of heavy lifting.
To put this in an even more wild perspective, big budget games that go into production a year from now will be for release on PC2.
but Deck is already outTo put this in an even more wild perspective, big budget games that go into production a year from now will be for release on PC2.
So, on the deck?To put this in an even more wild perspective, big budget games that go into production a year from now will be for release on PC2.
but Deck is already out
That's PC Portable, not PC2.So, on the deck?
PC3 will add sex
paging ArsenePC3 will add sex
Big fan of open source and having a CLI so thanks for the tip on Ludusavi! Going to use that instead of GSM this time.To cloud or from cloud? I don't think you can easily sync to cloud without installing the game, maybe if you run a game through SAM, Steam might get tricked to downloading the saves.
If it's the other way around, SAM might trick an upload, but if it doesn't, you should be able to always grab any cloud saves from Sign In .
Ludusavi is another option for saves, I used it when I installed Win11 on a new nvme maybe a month ago. I don't know if it's better than GameSave Manager but it worked great for me.
For Steam games, just grab the entire steamapps folder from where your library is, or libraries are if you have multiple library locations. Then when you reinstall on the fresh windows install, just make the library location again, shut steam down and paste the whole steamapps folder back in its place and the games should be there when you start steam back up.
Though you didn't ask, I should say that C:\Program Files (x86)\Steam\userdata\ folder is also good to backup before a fresh install. A bunch of local game specific userdate live there, stuff like local Steam screenshots, maybe saves etc.
Absolutely no clue about gamepass games though.
I don't remember there were missables in terms of achievements, I did a quick search and people said there weren't, so probably safe to do it in your own pace.Anteater About Dragon Quest XI 100%, do you remember if there was any missable ones? Or should I just play it for fun and at the end try to clean up the achievements?
I got all the achievements and never used a guide until the very end so I don't think anything is missable. Post game has important story points rather than just super bosses like a lot of jrpgs so I would advise against skipping it.Anteater About Dragon Quest XI 100%, do you remember if there was any missable ones? Or should I just play it for fun and at the end try to clean up the achievements?
To be honest this isn't anything new, and if anything the news is good because it means it hasn't gotten even longer than it already is.
Sex 2 or bustpaging Arsene
Sex 2 bust
PC3 will add sex
As i said before for many studios issue is that they are not efficient. They would often go back and forward during pre-production and production, rebooting things and changing things based on demands from higher ups. They would also often spend a lot of time on stupid things like cramming in as many currencies as they can in game (or crafting materials) and then spending tons of time balancing things for no reason (i mean we all know reason, make game as confusing as possible so it is easier to just go and buy resource packs as MTX). And things like that. CP2077 wasn't almost decade in development because they were making sure that game is polished, full of things to do and engaging. It spent almost decade in development because they didn't know what to do, changed direction multiple times and rebooted game multiple times. In comparison you can see where time was spent in RDR2 but even with that i can bet that they wasted at least 20% of time on rebooting smaller things and changing things that didn't need to be changed just because.To be honest this isn't anything new, and if anything the news is good because it means it hasn't gotten even longer than it already is.
Both horizon 1 and god of war 2018 had roughly 7 year cycles. Now that obviously doesn't mean it was in full production that whole time but that is when the director (and probably a few leads) first sat down to iron out the very beginnings of the project. I believe cyberpunk and RDR 2 also fit into similar time frames. FF16 by the time it's out will qualify as well since I believe schreier said it was first started after Heavensward came out which was in 2016. So even if you want to be lenient and say it started in 2017 that's still 6.5 years by the time it comes out in June.
Amazing if true, hopefully not a 4xxx gen exclusive
PCP?That's PC Portable, not PC2.
Yeah inefficiency is definitely part of the problem. In ff16's case I'm wagering a huge reason why it has taken 7 years is because of the engine they're using which is a modified ffxiv one. The team being familiar with it doesn't really matter that much when it's just not a good engine (the ffxv/forspoken team and luminous engine is an even better example of this). By comparison the FF7R team will have made 2 games in the same time span that 16 has taken to come out, and that's including the 2 years of work CC2 wasted on FF7 Remake. But it really shows what a difference a good engine makes versus a crappy one in development time.As i said before for many studios issue is that they are not efficient. They would often go back and forward during pre-production and production, rebooting things and changing things based on demands from higher ups. They would also often spend a lot of time on stupid things like cramming in as many currencies as they can in game (or crafting materials) and then spending tons of time balancing things for no reason (i mean we all know reason, make game as confusing as possible so it is easier to just go and buy resource packs as MTX). And things like that. CP2077 wasn't almost decade in development because they were making sure that game is polished, full of things to do and engaging. It spent almost decade in development because they didn't know what to do, changed direction multiple times and rebooted game multiple times. In comparison you can see where time was spent in RDR2 but even with that i can bet that they wasted at least 20% of time on rebooting smaller things and changing things that didn't need to be changed just because.
Nvidia: What’s a 3xxx series card?Amazing if true, hopefully not a 4xxx gen exclusive
Timmy is crying in the corner.One day after Steam reached 32 million CCU, it just hit 33 million. I didn't think it would achieve that until the end of the month with the Lunar New Year celebrations.
Lol if you believe they won't lock it to the current gen only.Amazing if true, hopefully not a 4xxx gen exclusive
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