Done with Death's Gambit.
Definitely not really a Souls-like (since death is almost irrelevant), not reeeally a metroidvania either despite having new unlockable movement skills (that are actually pretty fun and not commonly seen, so that's nice), just a pretty good side scrolling RPG that combines both elements surprisingly well, despite the metroidvania part being tacked on post release.
I liked it a lot more than I expected, but it does run out of steam, since there is not tons of really different gear (though every weapon has its own little skill activated with the movement skills) and the areas are pretty but not super imaginative, if very well tied together in Dark Souls 1 fashion.
The gameplay is good for what the game is, but it feels a bit off since the player is relatively fast and extremely mobile for a Souls-like... so the difficulty is not super high, until you get into optional rematches for bosses that is, then there's so much stuff to avoid to becomes a bit too hard... balance is a bit odd.
It felt like an incredibly competent game in every aspect, managing to mix souls and metroidvania together, really interesting and often very unique boss mechanics, a strange mix of souls-like dread but also random comedy bits (that one I can see not being to the taste of everyone)... but it is also deeply uninspired.
So that sucks a bit, to see a good game being weaker than the sum of its parts because it lacks quite a bit of identity.
Definitely not really a Souls-like (since death is almost irrelevant), not reeeally a metroidvania either despite having new unlockable movement skills (that are actually pretty fun and not commonly seen, so that's nice), just a pretty good side scrolling RPG that combines both elements surprisingly well, despite the metroidvania part being tacked on post release.
I liked it a lot more than I expected, but it does run out of steam, since there is not tons of really different gear (though every weapon has its own little skill activated with the movement skills) and the areas are pretty but not super imaginative, if very well tied together in Dark Souls 1 fashion.
The gameplay is good for what the game is, but it feels a bit off since the player is relatively fast and extremely mobile for a Souls-like... so the difficulty is not super high, until you get into optional rematches for bosses that is, then there's so much stuff to avoid to becomes a bit too hard... balance is a bit odd.
It felt like an incredibly competent game in every aspect, managing to mix souls and metroidvania together, really interesting and often very unique boss mechanics, a strange mix of souls-like dread but also random comedy bits (that one I can see not being to the taste of everyone)... but it is also deeply uninspired.
So that sucks a bit, to see a good game being weaker than the sum of its parts because it lacks quite a bit of identity.