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Leak: MSI "Claw" Handheld to Use Intel APU with 32gb RAM - Steam Deck HQ
It appears MSI's upcoming handheld could be called the Claw and will use an Intel Core Ultra 7 APU based on this new leak.steamdeckhq.com
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Leak: MSI "Claw" Handheld to Use Intel APU with 32gb RAM - Steam Deck HQ
It appears MSI's upcoming handheld could be called the Claw and will use an Intel Core Ultra 7 APU based on this new leak.steamdeckhq.com

Eurojank next.It's official. All the anti-boomer shooter tag folks have to lay down now.
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I am really curious to see how it will perform at low TPDs, like 10W or even 6W, where the Steam Deck can still play a ton of older games or simple indie ones.Intel APU kills that thing. Even if it’s a good performer, has Intel laundered their dire GPU reputation enough to be competitive in this space?
I got the same email but about Fallout 76 from the February 23 bundle. So another one to redeem before it's too late.Got an email from Humble:
A friendly heads-up that game keys for DOOM Eternal, which was part of your January 2023 Humble Choice monthly mix of games, are expiring January 31, 2024.
Thank you again everyone that has voted! Think most of you have.Really really grateful. While it is officially the end today, I will count and make the thread during the weekend to have it ready on Sunday, so if someone want to vote before that, it would be ok.
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Just 4 weeks away!
I played that game only on the Deck, so I didn't notice all those technical problems.Picked up Little Noah: Scion of Paradise during the Steam sale with all the DLC for around $8. So far, seems like if you threw Smash Bros Subspace Emissary and Dead Cells in a blender. Gives whimsical and comfy vibes ☺ with the music, art style, and characters. Played about an hour or so of it, and I need more time to give more of my thoughts on the game.
Also, working on a mod that unlocks the framerate cap, ultrawide support with some UI scaling fixes, and custom resolution patch cooking for it (the game only officially supports 720p and 1080p). The game's framelimiter (separate from the Unity one) is causing massive stuttering for me that doesn't seem to happen on my Steam Deck. Even after they patched in basic keyboard support, there's a few technical issues with the game. I will at least say that the game picks up on my DualSense and gives me the right prompts, so at least the controller support isn't extremely lacking on top of that.
Just need to do some testing to the game to find UI and gameplay related problems, and then track down what's causing those. That and finding the right function to patch with the game resolution. Interestingly, the game is using FixedUpdate for a lot of things, but I haven't noticed any physics differences when raising that from the 16ms that CyGames is using.
I simply don't understand why some of these alternate PC handheld manufacturers put sharp corners on their products exactly where they are supposed to fit into your hands.![]()
Leak: MSI "Claw" Handheld to Use Intel APU with 32gb RAM - Steam Deck HQ
It appears MSI's upcoming handheld could be called the Claw and will use an Intel Core Ultra 7 APU based on this new leak.steamdeckhq.com
They add Boomer shooter before Bullet Heaven?!It's official. All the anti-boomer shooter tag folks have to lay down now.
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I went through my wishlist and went from 2700 things down to 1600 things
it took me a day and a half doing it after dinner, I could like go through it again (I think i need to anyways) but there was so much stuff that was straight up abandonded by devs or like "Why did I wishlist this in the first place?" circling back to I wish steam had multiple wishlists since a lot of the point of having so many things "wishlisted" is just so i can remember it even exists not that I actually want to buy it
It's okay I bought enough for both of usI managed to not buy anything from the Winter Sale, managed to save my wallet from gaben
I mean its playable on Mac with full mb/m and controller support so yeah, it would work on PC and Console. Its also an Apple Arcade game so it doesn’t have MTX. Not sure why they’re shuttering a singleplayer game with no mtx though.This platinum game will now be gone
Also
Those physical games people are sometimes else.
This is a mobile game, I have not played it myself, but will some one that has played it tell me what it's like and if it "feels" like a mobile game, or do you think that it would world if it got released on consoles and PCs?
There is nothing wrong with liking and preferring physical games over digital games. But yet I feel like people say Physical is better than digital, just for the hell of it, without actually meaning it.
Anyway my main gripe is that a mobile only game and that physical would not have helped it.
It's just weird.
This is not a 1:1, but I can almost guarantee you that if Wario was to do a FGO is finally shutting down servers after 20+ years (or something crazy like that) that there would still be people that blindly say physical is better or something crazy like that.
In some cases I don't think some of those people even knew that the game existed at all
Something something hitting correct fiscal numbers because arrow must point up.I would love to know why the geniuses at Sega decided to release a new Yakuza and Persona within a week of each other. I'm skipping Reload for now simply because I won't have the time to play both.
I simply don't understand why some of these alternate PC handheld manufacturers put sharp corners on their products exactly where they are supposed to fit into your hands.
Do they not expect their handhelds to be held in hands?
	Another reason to dislike UE5 in my opinion. As much as i am graphics whore UE5 simply doesn't justify hardware demands for what we get on screen. And it basically doesn't scale down well after certain moment.

If you think Doom 1 Episode was bad, you best be ready for Doom IIDoom finished. I couldn't resist and started Sigil.
Romero's level design shit on Petersen's.
Hi Li Kao, hope you are doing well.Doom finished. I couldn't resist and started Sigil.
Romero's level design shit on Petersen's.
Another reason to dislike UE5 in my opinion. As much as i am graphics whore UE5 simply doesn't justify hardware demands for what we get on screen. And it basically doesn't scale down well after certain moment.
Have you watched the video? The conclusion is very positive, and shows that all titles explored run quite nicely on the Steam Deck, with a 30 FPS cap.
It should be pointed out here, that at the Decks' 7inch screen, it won't look nowhere near as bad, and if it's good enough for Digital Foundry, it's good enough for me.Yes I watched it and I saw that Robocop and Immortals basically look like pixelart. Jousant is looking better due to artstyle and they only showed Talos 2 prolog area not more demanding and visually busy actual game.
The thing about pointing to physical media as being superior when a game gets delisted is it it ignores the fact that a great many titles just wouldn't exist if they needed to secure a print run and compete for shelf space. The problem here is that Apple Arcade is a shitty system for having no options for ownership not that we need a delivery system irrelvant to this game.Those physical games people are sometimes else.
This is a mobile game, I have not played it myself, but will some one that has played it tell me what it's like and if it "feels" like a mobile game, or do you think that it would world if it got released on consoles and PCs?
There is nothing wrong with liking and preferring physical games over digital games. But yet I feel like people say Physical is better than digital, just for the hell of it, without actually meaning it.
Anyway my main gripe is that a mobile only game and that physical would not have helped it.
It's just weird.
What I know about that game is my boss at the time got obsessed with it so I looked into it and I thought it looked neat and so I bought it and then from that point it seems like every other game with a dungeon crawler/shop owner thing immediately started copying it and it was hilarious to me since it seemingly came out of nowhere to me. Also I find it funny how it's basically like pronounced like Racketeer so you're ripping people off any, I would imagine that was done on purpose but either way LolSince some of you have been playing indie games for a long time.
I wanted to learn more about Recettear. So far what little I know about the game has mainly been the story of it, after it was picked up by some two man team publishing team to release the game outside of Japan. But I don't see too much information about the game prior that that. Just that it was released in Comiket.
As far as Comiket goes, I think that Touhou is still by the the most well known "indie" game that comes out of Comiket? (Correct me if my information is inaccurate) there are people that line up to by physical copies of the game, and one of the issue that has happened is that scalpers will go and buy the game and because of that real fans of the game won't get access to the game. That changed not that long ago when Zun, made it where if you missed out on getting a physical copy you could now buy the game on Steam. I think the physical copies even include Steam keys as well.
What I really want to know is if Doujin games were even that well known in Japan or other parts of the world. Or were they just very niche and only people that were actively looking into Doujin games was paying attention to them and not major publications. I'm curious as to if "hard core games" that were really into Japanese games would have even known about Recettear at all.
One of tbe main reasons as to why I'm curious about that is to learn more about what made the game, into the game that it was. Would things have been very different had the game remained a Japan only title?
Would this title, have had a chance on Xbox360,PS3 or the Wii?
The Talos Principle II runs pretty well on Deck, with decent fidelity. Looks quite nice on the OLED screen with HDR. Obviously far from the best experience graphically, but I thought it was surprisingly good.
As far as Comiket goes, I think that Touhou is still by the the most well known "indie" game that comes out of Comiket?
Funny that I had issues with GPU too today morning. Got this weird pixel artifact bug that has been happening few times a year. Driver cleanup, new drivers and reboot usually has fixed this for me. So far looks good again but let's see.booted up my PC and for like 30 sec my monitor seemed go be going crazy until the 2nd monitor wasn't being detected by my pc anymore, the monitor connected to another PC works though.
Guess my 2080ti is kicking the bucket?
What am I missing ? Why are people reacting with laugh ?Hi Li Kao, hope you are doing well.
What am I missing ? Why are people reacting with laugh ?
In fact, I think each time I mentioned my dislike of Petersen, I got laughs, and I’m not sure I understand.
Same with your message, I suppose there is a meaning I’m missing.
People, be explicit, I’m stupid.
Since some of you have been playing indie games for a long time.
I wanted to learn more about Recettear. So far what little I know about the game has mainly been the story of it, after it was picked up by some two man team publishing team to release the game outside of Japan. But I don't see too much information about the game prior that that. Just that it was released in Comiket.
As far as Comiket goes, I think that Touhou is still by the the most well known "indie" game that comes out of Comiket? (Correct me if my information is inaccurate) there are people that line up to by physical copies of the game, and one of the issue that has happened is that scalpers will go and buy the game and because of that real fans of the game won't get access to the game. That changed not that long ago when Zun, made it where if you missed out on getting a physical copy you could now buy the game on Steam. I think the physical copies even include Steam keys as well.
What I really want to know is if Doujin games were even that well known in Japan or other parts of the world. Or were they just very niche and only people that were actively looking into Doujin games was paying attention to them and not major publications. I'm curious as to if "hard core games" that were really into Japanese games would have even known about Recettear at all.
One of tbe main reasons as to why I'm curious about that is to learn more about what made the game, into the game that it was. Would things have been very different had the game remained a Japan only title?
Would this title, have had a chance on Xbox360,PS3 or the Wii?
My tired ass really was waiting for an image to loadMy Steam Winter Sale haul:
I'm really proud of myself.
