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Waking in a cave, the nameless protagonist climbs a ladder emerging into a world rife with danger. Forever moving rightwards, she will cross dangerous forests infested with ghoul like beings, snow capped mountains, crumbling cities and more.
A 2D side-scrolling puzzle-platformer in the same vein as Limbo, Inside, Planet Alpha and others the female protagonist awakens and while not instructed with a specific quest, she moves out to explore this unfamiliar world. Not as puzzle heavy as Limbo, there are still quite a few mostly involving avoiding the various enemies and obstacles in the game that will kill you in one shot. Stealth and avoiding the gaze of enemies, ducking between cover, also plays a large role in some levels.
The game stuns when it comes to aesthetic and sound. Each level has a completely unique look and design from a dark brown foreboding forest to a burned zone lit almost exclusively by a constant barrage of fire arrows. There are even more unique levels later on that the player should discover on their own. The soundtrack is equally outstanding and an absolute highlight, the OST should probably be sold separately.
Deaths can be cheap at times, and timing quite tight, the only way to avoid it at times is prior knowledge. There are achievements for completing levels without dying but you are very unlikely to get those first time through, knowledge is power in this case.
The game's true goal is always puzzling leaving you at times wanting for more information but also at times just enjoying the view speculating what it’s all about. Stela is an outstanding example of the genre but might leave you with more questions than when you started.
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