Ohhh, so this is one of the other games Flying Wild Hog's been working on. Interested!
Did Saber Interactive renegotiate the EGS lifetime exclusive or found a loophole to get World War Z onto Steam?
This, probably:Did Saber Interactive renegotiate the EGS lifetime exclusive or found a loophole to get World War Z onto Steam?
Nice loophole you got there. Can't be a permanent exclusive if you make a new revision with a new subtitle
If that is how it happened then whoever did the contracts for Epic are fucking dumb.This, probably:
see Shahem? TOLD YOU, TSUSHIMA IS HERE!
Eagerly awaiting word of mouth on this one.
Lol, it's the same package (created 4 years ago ...)
When Vinny, Alex & Brad exited Giant Bomb I legit thought it was exactly this. A sort of career burnout.
Looking at how my own personal tastes have shifted wildly over the past few decades, I simply can't imagine being locked into covering mainstream gaming. It feels like it leaves no room for one's personal tastes to shift and evolve over time when you can rarely operate outside of the limited bounds pop-culture content.
And not only that, but also the churn of having to always be playing something new in order to have something fresh to say every week on podcasts. It sounds absolutely miserable and would suck all the joy out of the hobby if I were in their shoes.
Now obviously the guys went on to form Nextlander, so my original theory proved false. But it was an interesting thought exercise nonetheless. Most consider games-media coverage a dream job in a "just sit around all day playing games" kinda way. But to me it sounds more like a jail sentence.
Like anything else, you don't have to like the job to do it. Most people hate theirs so that's that.When Vinny, Alex & Brad exited Giant Bomb I legit thought it was exactly this. A sort of career burnout.
Looking at how my own personal tastes have shifted wildly over the past few decades, I simply can't imagine being locked into covering mainstream gaming. It feels like it leaves no room for one's personal tastes to shift and evolve over time when you can rarely operate outside of the limited bounds pop-culture content.
And not only that, but also the churn of having to always be playing something new in order to have something fresh to say every week on podcasts. It sounds absolutely miserable and would suck all the joy out of the hobby if I were in their shoes.
Now obviously the guys went on to form Nextlander, so my original theory proved false. But it was an interesting thought exercise nonetheless. Most consider games-media coverage a dream job in a "just sit around all day playing games" kinda way. But to me it sounds more like a jail sentence.
I feel that the "no visible damage" mantra is damaging (*snicker) the appeal of racing sims, maybe even more from the enthusiast and hardcore racing fans angle.Racing Sim is a very niche genre, so you won't see or hear much about it outside of a few hardcore racing sim forums.
I find the FH3 & 4 to be very therapeutic. Put on some instrumental music, turn off the in-game radio, and just drive around in the open-world while doing a bunch of races here and there.
All I think about when I see that steam page is this