Community MetaSteam | June 2022 - It's Hot Outside! Sit and Play Some Videogames.

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Ge0force

Excluding exclusives
Jan 12, 2019
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Belgium
Show was good, and no EGS exclusives, win win.
That's great news! 🥰
I'm sure it'll come to Steam eventually, yeah, but imho a timed exclusivity to Windows store would still be pretty bad. We need confirmation that it's coming to Steam at the same time.
We had 3rd party timed exclusives before on the windows store (the gunk recently). These games will come to Steam sooner or later, but it's damn sad that Microsoft enters this path a well. 😟
 

mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
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Is it? Looking at the screenshots, those upscales looks really blurry, including the character art. They won't scale well on higher resolutions.

I have nothing against AI upscaling. Some of my favourite games has AI upscaling implementation done correctly. I expected more from Atlus, since Persona is their biggest money makers.



Nice copypasta! :flare_lmao:


I still have my JP copy. I will be a millionaire soon. :keikaku_doori:
apparently the guys in the tweet do have something against AI upscaling, which i dont get because it seems fucking awesome from a texturing standpoint

but for real, i'm the type of guy who is super fucking picky on that games work properly; if your game shows xbox ui when i have a dualshock controller, i will actively attempt to find you and break your ribs, and this is especially true for emulating; i've had several emulators and roms, and never have i managed to complete an emulated game, the closest i came was putting the rom of SMT SJR HD onto my 3DS, not even emulation

in fact, because i have no games to buy nor play except for this game pass, i can even show how far i'm willing to go for an emulated game to be even playable for me by modding the hell out of smtv, now that i have a laptop that doesnt give me bigger electricity bills than the church
 
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tetel

MetaMember
Jan 7, 2020
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Bamco also didn't really show up, except for that One Piece trailer, I think?

So many long awaited games coming to PC it feels like all dreams slowly coming true. There is so little left that I really want on Steam.

Just off the top of my head.

Demon Souls
Bloodborne
DQ8
FFtactics
Bayonetta 2
Metal Gear Solid Legacy collection

If we can just get some of these over the next couple years it would be icing on the cake.
I still want a lot of stuff but I'm not expecting anyone porting and localizing Twilight/Moonlight Syndrome anytime soon so as far as realistic stuff goes it's 13 Sentinels, Chaos;Head NoaH (somewhat likely), FFT, Flower Sun Rain (confirmed to happen before 2028) and Yakuza Ishin + Kenzan for me.
 
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Prodigy

Sleeper must awaken
Dec 9, 2018
930
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Looking at the Starfield gameplay footage again and it looks like a combination of....

Outer Worlds
Mass Effect Andromeda
No Mans Sky
Star Citizen
Fallout 4

Really is a dream game. Base building/Ship building plus lots of stuff with Factions. The skill tree stuff seems like too much tho.

1000 planets is stupid ambitious but wtvr they probably exist just for people to get 100% achievements in a game. I just hope there is no tedious fuel system in the game that locks you out of solar systems. Give me as much freedom as possible.

I'm hyped for it but performance looked rough at times. Its a good thing they delayed it so polish it up and get it right.
I'm with you, probably one of my dream games. It was everything I thought it would be (skyrim/fallout in Space) but even then it had extra things that I didn't expect to see.
 
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Kvik

Crossbell City Councillor
Dec 6, 2018
4,305
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Downunder.
i dont get because it seems fucking awesome from a texturing standpoint
Nobody's doubting the capabilities of AI upscaling. The question is: if a small outfit like PH3 can make the AI-upscaled textures in a game such as Nayuta which originally is a PSP game looks good, why does Atlus --with a much more capable resources-- has such a poor showing of it?

But then again, Atlus management is possibly almost on the same level of schizophrenia as Squeenix management, so I guess the answer is already there.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
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Obvious thing is obvious. This is Sega we’re talking about. Atlus still has a few Atlus-isms but it’s pretty obvious that Sega is running the show.

And if Microsoft had made them exclusive, they would’ve made it known loud and clear that these games were only on Xbox.

I’m willing to bet we’ll see these on Steam and PlayStation at the same time as they’re on Xbox.
 

toxicitizen

MetaMember
Oct 24, 2018
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If there’s a delay, it won’t be because Microsoft paid for exclusivity, but because Atlus prioritised development of the ports Microsoft is holding the can for.

See: Yakuza 7 Xbox Series X/S “exclusivity”.
Yeah, that's been my main concern from the beginning to be honest. Microsoft doesn't usually outright pay for exclusivity anymore. But if they paid specifically for Gamepass than Atlus would certainly have to prioritize that version ( which I believe still needs to be a UWP?) and I could see them being clueless enough to go "That's the same as Steam, right?"

Either way, good to at least get a clear confirmation it's coming at some point, even if that's not a big surprise. Also I just realized SMTV was a no show. I guess the Switch exclusivity might be a full year, then.
 
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C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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Yeah, that's been my main concern from the beginning to be honest. Microsoft doesn't usually outright pay for exclusivity anymore. But if they paid specifically for Gamepass than Atlus would certainly have to prioritize that version ( which I believe still needs to be a UWP?) and I could see them being clueless enough to go "That's the same as Steam, rigght?"

Either way, good to at least get a clear confirmation it's coming at some point, even if that's not a big surprise. Also I just realized SMTV was a no show. I guess the Switch exclusivity might be a full year, then.
Windows Store version can be Win32 as far as I know. I think they need to “wrap” the game for it, but from what I gather you can make a game for Steam then easily adapt it to Windows Store.

There are obviously unique aspects of WinStore and Steam that they will need to diverge on, but we’re well past the stupid shit days of games having to be UWP (aka a completely different version) on Microsoft’s store.
 

Arc

MetaMember
Sep 19, 2020
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Welp I'm going to buy Persona 5 for a fourth time to play on my Deck. I feel bad for Switch owners, but I feel like porting P5R to the Switch is probably harder than it looks and might not be worth the effort.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
11,886
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Welp I'm going to buy Persona 5 for a fourth time to play on my Deck. I feel bad for Switch owners, but I feel like porting P5R to the Switch is probably harder than it looks and might not be worth the effort.
The original leak said Switch. Maybe Nintendo are saving their announcement for a Direct.

Or it’s just coming later for Switch.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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If I manage to pull some cash out of my ass, I should have the deck around the time persona 5 comes, that would be perfect!
About that... we are talking JRPG, specifically ATLUS JRPG. I wouldn't bet much on it being Deck compatible. I really hope so, but...
 

Durante

I <3 Pixels
Oct 21, 2018
4,045
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Welp I'm going to buy Persona 5 for a fourth time to play on my Deck. I feel bad for Switch owners, but I feel like porting P5R to the Switch is probably harder than it looks and might not be worth the effort.
Porting P5R to Switch is probably more difficult than the other platforms, but really shouldn't be prohibitive.
Of course, that also depends on what you consider an acceptable port. Some of the sub-720p sub-30 FPS stuff on Switch is wild.

About that... we are talking JRPG, specifically ATLUS JRPG. I wouldn't bet much on it being Deck compatible. I really hope so, but...
Unless they put some kernel level anti-cheat in it (maybe to prevent people taking screenshots? This is Atlus) I feel like they'd have to work rather hard to make it not run on the Deck.
Obviously they won't support stuff like dynamic cloud saves or UI scaling, but I think it's more likely to work than not.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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Unless they put some kernel level anti-cheat in it (maybe to prevent people taking screenshots? This is Atlus) I feel like they'd have to work rather hard to make it not run on the Deck.
Obviously they won't support stuff like dynamic cloud saves or UI scaling, but I think it's more likely to work than not.
I'm no expert and I want to believe but from the top of my head

Fully Deck compatible
Persona 4 Golden

Incompatible
Shin Megami Tensei III Nocturne HD
Catherine Classic
Persona 4 Arena Ultimax
Persona 5 Strikers

I mean, sure, some of them can be sorta played (SMTIII), but it's a bit too many incompatible games for me to plan playing P5R on the Deck.
 
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Arc

MetaMember
Sep 19, 2020
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Porting P5R to Switch is probably more difficult than the other platforms, but really shouldn't be prohibitive.
Of course, that also depends on what you consider an acceptable port. Some of the sub-720p sub-30 FPS stuff on Switch is wild.
I admit I'm ignorant on the subject of console ports, but I know there was a PS3 version of Persona 5 so I assume a Switch version of Royal is feasible. Also regarding rough Switch game performances, Shin Megami Tensei 5 ran just plain awful at points and felt like playing underwater.
 
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ZKenir

Setting the Seas Ablaze
May 10, 2019
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Smt 3 is the usual cutscene glitching, so that’s on proton,
P4AU has issues with cutscenes (again) but i haven’t tried myself on deck
P5s from what i can read only works with proton GE


There are incompatible games that are incompatibledue to codecs and they require proton GE instead of valve proton, so you shouldn’t take those labels at face value.
Those games require work from Valve to be labelled as playable/verified but in the meantime they are playable with proton GE, i would expect a similar situation
 
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C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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I'm no expert and I want to believe but from the top of my head

Fully Deck compatible
Persona 4 Golden

Incompatible
Shin Megami Tensei III Nocturne HD
Catherine Classic
Persona 4 Arena Ultimax
Persona 5 Strikers

I mean, sure, some of them can be sorta played (SMTIII), but it's a bit too many incompatible games for me to plan playing P5R on the Deck.
Valve treats those incompatible games as a problem to solve. P4G arrived as an unsupported game but, since it’s a title Steam Deck owners really wanted to play, they put the effort into fixing it and retesting the game. Considering how long it is, that can’t have been a small feat.

The entire series will eventually be Playable or Verified. And in terms of priority, P5R will be right at the top of Valve’s list to get working because it’s going to overnight become one of the most requested Steam Deck games.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
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Smt 3 is the usual cutscene glitching, so that’s on proton,
P4AU has issues with cutscenes (again) but i haven’t tried myself on deck
P5s from what i can read only works with proton GE


There are incompatible games that are incompatibledue to codecs and they require proton GE instead of valve proton, so you shouldn’t take those labels at face value.
Those games require work from Valve to be labelled as playable/verified but in the meantime they are playable with proton GE, i would expect a similar situation
Hey, great to learn that for P5S it's just a matter of using GE !
On the other hand, and I understand this is a me thing and that people have other views on the subject, a game with incompatible cutscenes could be fully incompatible for all I care. This is a non starters for me.
 
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jads653

MetaMember
Oct 18, 2021
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Unless they put some kernel level anti-cheat in it (maybe to prevent people taking screenshots? This is Atlus) I feel like they'd have to work rather hard to make it not run on the Deck.
Obviously they won't support stuff like dynamic cloud saves or UI scaling, but I think it's more likely to work than not.
Biggest problem with P4G was the depedency on Windows Media Foundation (MF) (So no video playback). That was solved in a couple of weeks using ProtonGE and later regular Proton.
 
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