Still waiting for the day when Gear trilogy is on steam.
It's so great. Even some brands tried to release something alike_Oh my god, that looks perfect for my ideal setup... But most games I play won't take simultaneous mouse and analog stick input.
But imo Sony did a great work with PS Nav controller copying Nintendo Nunchaku Wii's controller.
I appreciate that Gabe runs the summer sale right around my birthday.
It's on game pass as well, nice.
This came in cheaper than I expected.
Getting good reviews too.
I don't think it bombed, but definitely a letdown considering Mutant Year Zero was great. Surprised with the discount considering it's only been out 2 months.
Is this a price mistake or the game just bombed hard?
I sure hope this has better gameplay than Crystar. Cause that one had really cool vibes, visuals and story but my god was the game play an incredibly frustrating let down I pushed through cause I really liked the rest (And I'm not entirely sure it was worth it).
Crymachina got release date.
October 24th.
Yep, I really don't expect more than a Crystar with a new skin and new waifus. I'm not saying this in the worst way, if the game allows me to spend an entertaining action time without worries and with nice looking graphics, I don't see it badly, japanese AA assembly line game.I sure hope this has better gameplay than Crystar. Cause that one had really cool vibes, visuals and story but my god was the game play an incredibly frustrating let down I pushed through cause I really liked the rest (And I'm not entirely sure it was worth it).
And this one is looking to have similiarly cool vibes and visuals (probably story too), but hopefully they didn't forget to hire an actual game designer this time...
Back in November 2022 Valve co-founder and owner Gabe Newell spent “an undisclosed sum” buying a bunch of stuff from billionaire explorer Victor Vescovo, who a few years earlier had funded development of the Triton 36000/2, a submarine in which he completed the “Five Deeps” series of explorations, which saw him pilot the craft to the bottom of all five of the world’s oceans.
Image: Triton
He didn’t purchase it personally; instead the sub, it’s accompanying surface vessel and three robot landers (collectively known as the HES, or Hadal Exploration System) were bought for a company Newell owns called Inkfish, an oceanic exploration firm whose first mission is going to be taking a deep dive into the waters off the coast of Curaçao and performing research with academics from the US, Norway and Australia.
Obviously a parody account, but Tactica is hosed. At least they have the Game Pass money to fall back on.
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Hello, I'm the Giveaway Bot! TioChuck is giving away 2 gift(s).
This giveaway is a raffle and will be closed after Jun 23, 2023 at 6:23 AM. A winner is chosen randomly with the key delivered via a PM.
The raffle has ended.
Is there a Super Quality mode that can lock the game to 10 fps? Imagine having triple the cinematic experienceFF16 is decent but holy fuck the framerate and smearfest motion blur is ruining it
I've got a headache
My guess is that they didn't bother to include kbm controls because that would take a little extra effort.(context: I've played MGS V; that's all I know of MGS)
I'm very curious to learn what voodoo is supposed to happen in old MGS gameplay that makes it impossible to adapt to M&K.
I've heard similar claims about Souls and Tekken and NRS fighting games before getting into them; after largely more than 1K hours playing those with M&K, I now know those claims to be absolute ignorant nonsense (given proper anti-ghosting keyboard and 5+-button mouse, of course), even with the barebones level of support offered --- as evidenced by the inhuman default controls which I refuse to believe were ever playtested by a carbon-based lifeform.
For a solo third-person stealth/shooter, I find that notion much harder to credit a priori than for the above.
TLDR: I'm pressing X to doubt. On my keyboard, if you please.
Honestly, they just have really convoluted and borderline archaic control schemes (some more than other). Like I said the other day, I'm sure someone motivated enough could make it work with m&k. You'd just be missing out on stuff like analog movement and, in the case of MGS3, some actions are actually mapped to different pressure levels on the face buttons. At least, that was the case on PS2. I'm not sure if that's even a feature on modern controllers anymore tbh.I'm very curious to learn what voodoo is supposed to happen in old MGS gameplay that makes it impossible to adapt to M&K.
Seems like they're planning on adding an option to change or disable motion blur.FF16 is decent but holy fuck the framerate and smearfest motion blur is ruining it
I've got a headache
That seems... like a cool but really awkward and impractical idea.some actions are actually mapped to different pressure levels on the face buttons.
That's what I don't grasp. If we were talking about a flight simulator, I'd sorta understand the very specific, intrinsic need for fine analog controls and stuff --- still no excuse for no support at all, mind you, but no matter how clever your keyboard scheme, you'll lose something central to the game....I can't imagine that control scheme working well
To me it's more than a red flag; I'm interested in the games, but I have literally fewer hours of experience on a controller than I have decades on the keyboard. No M&K => no buy.I also understand why that's a red flag to some.
I don't remember all the functions but, for example, you'd hold Square to grab a dude. Pressing it slightly would put a knife to his throat to interrogate him and pressing harder would slit his throat. It was kind of convoluted and it took me a while to really master all the functions. It worked once you got used to it but yeah, awkward and impractical isn't a bad way to describe it.That seems... like a cool but really awkward and impractical idea.
What kind of actions were those? Unless there is something intrinsically linked to levels of pressure in them, that seems like a pure gimmick to me.
Again, I'm not saying it couldn't work. I just think it would be kind of unwieldy and awkward. It's not that the games' control schemes are complex so much as that they are... atypical. It's kinda hard to explain if you haven't played it for yourself, tbh. Also, all those games you mentionned have you controlling the camera. So you don't need an analog stick for precise movement. The first two MGS games have a fixed camera. These are old, arcade-y games with a top-down camera like this most of the time:That's what I don't grasp. If we were talking about a flight simulator, I'd sorta understand the very specific, intrinsic need for fine analog controls and stuff --- still no excuse for no support at all, mind you, but no matter how clever your keyboard scheme, you'll lose something central to the game....
...but we're talking about a third person stealth/shooter, a genre with hundreds of games whose needs are fully satisfied by WSAD-style M&K control schemes.
I can imagine that the original may have happened to use a weird control scheme. Fine. I can grant that thoughtlessly mapping that scheme to keyboard one-to-one might be an abomination. Double fine.
What I cannot imagine is that the game has needs so unique that they cannot be satisfied by an intelligent implementation of the same controls as other games in the genre. So I miss out on analog movement... why is that more important in this than in, say, Thief, or Splinter Cell, or Far Cry, or MGS5? Some actions are modified by pressure.... why can't they just be bound to one of the 100 buttons on the keyboard? Or mouse gestures, or something.
Of course, figuring out that "or something" can take a bit of work... so what? Heaven forfend porting a game should require any work.
Parody account but I was going to buy Tactica and now I'm going to buy Mario RPG and wait for a Steam sale of Tactica.
Obviously a parody account, but Tactica is hosed. At least they have the Game Pass money to fall back on.
Perfect time to watch the horror movie, Midsommar:Glad midsommar! / Happy Midsummer!
That's an odd claim since people play them with leverless controllers that are basically keyboards with less keys, why would anyone say that you can't play them with a keyboard.Tekken and NRS fighting games
yesCan you use Steam input to emulate a controller with a keyboard?
Like, I use it to map keyboard buttons to a controller for games that don't have controller support. I wonder if you can do it the other way round?
Pretty sure they always did - at least I always got emails.Oh wow Steam emails you when you redeem a key on your account now. Seems a bit unnecessary but okay.
I redeem tons of games and I only just got an email for tonight's keys. Wonder if something got flipped on for me.Pretty sure they always did - at least I always got emails.
I love it when I buy a Fanatical bundle and have about 20 emails.Oh wow Steam emails you when you redeem a key on your account now. Seems a bit unnecessary but okay.