It looks like that Rad Venture game comes from the Sonic fan community. They always seem to churn out some good mods and games.
yeah, it looks seriously great! definitely on my radar!It looks like that Rad Venture game comes from the Sonic fan community. They always seem to churn out some good mods and games.
paging PossiblyPuddingWe need a [MetaCouncil] SF6 club.
Or maybe not, I don't know what a club is in this. Just that we need one.
SFV was somehow worse. If you had to reinstall the game, you were subjected to the last 7 years of mandatory on-launch news updates, because Capcom didn’t code an expiry into the articles.Street Fighter 6 is a good example of how gaas games are often so badly frontloaded
HERES YOUR CAPCOM ID
HERES YOUR TUTORIAL
HERES YOUR WORLD TOUR
HERE MAKE YOUR OWN CHARACTER
HERE IS SOME REWARDS
HERES YOUR DAILY QUEST
HERES YOUR PREMIUM SHOP
HERE IS YOUR CURRENCY SHOP
ARE YOU SURE YOU WANNA PLAY YET?
WE CAN STILL SHOW YOU THE GALLERY
OR YOUR PROFILE CUSTOMIZATION IF YOU'D LIKE
like bruh
just lemme get into cammys wonderful shape and lemme beat up some males k thx
Fighting some marissa player who wanted 20 rematches made me almost miss my duolingo streak tho
Oh look what we were saying for years is actually true.Imran Khan: Square Enix "slightly panicking" over Final Fantasy XVI pre-orders, tracking below Final Fantasy XV
https://www.patreon.com/posts/everything-once-83982355www.resetera.com
Wow, if only there was a way to get a certain massive population of gamers to hype up your game for sales. No way to possibly do that. SF6 and Diablo 4 doing well is just some crazy magic.Imran Khan: Square Enix "slightly panicking" over Final Fantasy XVI pre-orders, tracking below Final Fantasy XV
https://www.patreon.com/posts/everything-once-83982355www.resetera.com
Exclusivity has nothing to do with this. We live in an age where zelda just sold 10m on one platform in like a single day or something crazy like that. And sony had something like 6 20m+ selling games last gen (before PC sales) and several more that broke the 10m barrier.Oh look what we were saying for years is actually true.
I mean sure the game looks mid to some people (I think it looks great and I'll buy it day 1 when it comes to Steam), but I wouldn't say exclusivity has nothing to do with it. Sure, Zelda sold a ton of copies but doesn't the Switch has like a 100M+ install base? Those PS4 games that sold a ton of copies also launched in the second half of the PS4 lifecycle, didn't they? IIRC all those early PS4 exclusives weren't selling a ton of copies even when the PS4 was the most popular next-gen console at the time. I'd imagine this is the reason why Ragnarok and Forbidden West were cross-gen... they couldn't ignore that huge PS4 install base. Also, Square has always had absolutely unrealistic expectations when it comes to selling figures, they even bitched about it with the FF7 remake even though it sold a lot on PS4. They have the delusion that they can do Call of Duty or GTA numbers lmao.Exclusivity has nothing to do with this. We live in an age where zelda just sold 10m on one platform in like a single day or something crazy like that. And sony had something like 6 20m+ selling games last gen (before PC sales) and several more that broke the 10m barrier.
What's going on here is what a lot of people don't want to admit: FF16 looks mid as hell and very unappealing to most people. DMC combat is not a draw to most people as character action games usually have a ceiling of 1-2m copies with DMC V being the only exception to that. The characters (which is one of the biggest draws of FF usually) all look like boilerplate generic fantasy characters from a design point of view, and their personalities are just as dry as their looks. Clive is one of the least interesting protagonists in a jrpg in a long time. He gives off post gta 3 PS2 era vibes where everything became angsty like Jak and the Prince in warrior within.
If you've been paying attention to social media metrics the game has always struggled with every trailer they release. The most recent one from the Sony showcase still hasn't cracked 800k views and is one of the lowest viewed trailers of the event at least as far as the big games go. The FF16 state of play they did where it was entirely FF16 focused is still only at 1.7m views (by comparison the Hogwarts state of play was at 12m before the game launched)
The game just isn't appealing. Maybe it picks up after launch if reviews are high but that's not a guarantee either. Critics love JP character action games and it never helped them sell millions. The great irony here is the changes they made were done to increase the appeal of it globally and it's on track to hurt the IP as it's not only not doing that but also alienating a decent portion of the existing FF base. The comments the team has made about how the game has no content outside of fighting isn't helping things either.
It's not just about FFXVI. Sales of FFVII Remake dropped faster than they anticipated for example. And total number of sold copies is around 5-6M so far. That game had potential to be 10M+ seller in first year. Again why every other Eastern publisher moved from exclusivity? Because they realized that it is too limiting and not worth. And they are now breaking their records year over the year.Exclusivity has nothing to do with this. We live in an age where zelda just sold 10m on one platform in like a single day or something crazy like that. And sony had something like 6 20m+ selling games last gen (before PC sales) and several more that broke the 10m barrier.
What's going on here is what a lot of people don't want to admit: FF16 looks mid as hell and very unappealing to most people. DMC combat is not a draw to most people as character action games usually have a ceiling of 1-2m copies with DMC V being the only exception to that. The characters (which is one of the biggest draws of FF usually) all look like boilerplate generic fantasy characters from a design point of view, and their personalities are just as dry as their looks. Clive is one of the least interesting protagonists in a jrpg in a long time. He gives off post gta 3 PS2 era vibes where everything became angsty like Jak and the Prince in warrior within.
If you've been paying attention to social media metrics the game has always struggled with every trailer they release. The most recent one from the Sony showcase still hasn't cracked 800k views and is one of the lowest viewed trailers of the event at least as far as the big games go. The FF16 state of play they did where it was entirely FF16 focused is still only at 1.7m views (by comparison the Hogwarts state of play was at 12m before the game launched)
The game just isn't appealing. Maybe it picks up after launch if reviews are high but that's not a guarantee either. Critics love JP character action games and it never helped them sell millions. The great irony here is the changes they made were done to increase the appeal of it globally and it's on track to hurt the IP as it's not only not doing that but also alienating a decent portion of the existing FF base. The comments the team has made about how the game has no content outside of fighting isn't helping things either.
and happen to be making generation defining games like elden ring and monster hunter world lol. That's the key to all this, the games. I can't give you an answer as to why something like FF7R didn't catch on like some of sony's own games did. The quality was there but certain things just don't appeal to people on a wide scale. There's no reason to believe it woudl suddenly sell millions more if it launched on PC day 1 though.It's not just about FFXVI. Sales of FFVII Remake dropped faster than they anticipated for example. And total number of sold copies is around 5-6M so far. That game had potential to be 10M+ seller in first year. Again why every other Eastern publisher moved from exclusivity? Because they realized that it is too limiting and not worth. And they are now breaking their records year over the year.
It would sell much much more copies on PC if it was Day 1 release. If you look at past few years how very late PC ports did you can see that they did much much worse than Day 1 ports. As I compared before Spider-Man that by all metrics and logic should reach incredible numbers, peaked at 66K concurrent players on Steam. Street Fighter 6 that is really limited genre did those numbers and there is chance that it will pass them over the weekend. Even R* games feel late port struggle, RDR2 didn't light PC charts either. As far as I remember only late port that did amazing was Monster Hunt World and after that Capcom decided to shorten time between original release and PC and it will probably launch sequel day 1 on PC.and happen to be making generation defining games like elden ring and monster hunter world lol. That's the key to all this, the games. I can't give you an answer as to why something like FF7R didn't catch on like some of sony's own games did. The quality was there but certain things just don't appeal to people on a wide scale. There's no reason to believe it woudl suddenly sell millions more if it launched on PC day 1 though.
Entire point of FFXVI was to expand audience. That was their goal.I’m always there day one for FF games. I consider them system sellers.
I give literally no fucks about FFXVI. The game looks like everything I don’t want in a Final Fantasy.
Anecdotal, sure, but frankly the fact that this game has Square-Enix worried doesn’t surprise me.
I’m with Derrick on this - it looks incredibly bland.
Seems bananas that they made a more boring-looking game, then.Entire point of FFXVI was to expand audience. That was their goal.
There is a reason Final Fantasy was most influential and sold most in the ATB era.Exclusivity has nothing to do with this. We live in an age where zelda just sold 10m on one platform in like a single day or something crazy like that. And sony had something like 6 20m+ selling games last gen (before PC sales) and several more that broke the 10m barrier.
What's going on here is what a lot of people don't want to admit: FF16 looks mid as hell and very unappealing to most people. DMC combat is not a draw to most people as character action games usually have a ceiling of 1-2m copies with DMC V being the only exception to that. The characters (which is one of the biggest draws of FF usually) all look like boilerplate generic fantasy characters from a design point of view, and their personalities are just as dry as their looks. Clive is one of the least interesting protagonists in a jrpg in a long time. He gives off post gta 3 PS2 era vibes where everything became angsty like Jak and the Prince in warrior within.
If you've been paying attention to social media metrics the game has always struggled with every trailer they release. The most recent one from the Sony showcase still hasn't cracked 800k views and is one of the lowest viewed trailers of the event at least as far as the big games go. The FF16 state of play they did where it was entirely FF16 focused is still only at 1.7m views (by comparison the Hogwarts state of play was at 12m before the game launched)
The game just isn't appealing. Maybe it picks up after launch if reviews are high but that's not a guarantee either. Critics love JP character action games and it never helped them sell millions. The great irony here is the changes they made were done to increase the appeal of it globally and it's on track to hurt the IP as it's not only not doing that but also alienating a decent portion of the existing FF base. The comments the team has made about how the game has no content outside of fighting isn't helping things either.
Speaking of: Arcade Stick for Xbox | 8BitDoOkay I'll have to mod my 8bitdo arcade stick, cant connect shit on SF6 due to the square gate it has.
Are you playing on world tier 2? Unless you are in a group of 3 or 4 people, that difficulty spike for 20% more exp and gold isn't worth it because you take longer to kill mobs and the exp and gold gain doesn't apply to quests.I’ve been playing Diablo IV, I didn’t play a diablo game since original Diablo II. The hell, if you plan to play this game single-offline it’s hard.
I don’t remember D2 was that hard. Lol.
I didn’t had issues on PS5 but as was pointed posts before Blizzard messed with licenses.
Diablo share account between platforms if you have linked them.
So if you have purchased the game on console (in my case PS5) you cannot buy nor download the game on PC with that account.
I cannot play -early acces- Diablo 4 on PC, I cannot purchase the game on Battle.net because it says is already owned and it’s in my library -it really is not-, because I own the ultimate edition on PS5.
It’s a known issue and cs says on the official forum devs are working on it. I suppose this happens with people who purchased the game on XBOX because some people are reporting the same issue on that post.
The game it’s really good, but the hell so hard for single player.
Absolutely. Square Enix have blown it on these two fronts for sure.I think there are two separate discussions here.
1) Square Enix being masters at failing to grow an audience and FF 16 (and Final Fantasy as a whole) audience being a lot smaller than it could be due to that.
2) FF 16 preorders being less than expected even taking the limited platform release into account. Which would imply that the game itself is not as appealing as they were expecting (and/or the marketing just doing a terrible job).
The only other Clive I know is a used car salesman in the green belt.FF XVI MC is called Clive. That's all you need to know about this motherfucker.
Should be rolled out globally. No excuse.
lol if you're expecting this kind of consumer protection in USAShould be rolled out globally. No excuse.
I don’t think Valve should be forced to do this outside the EU now they’ve built it. I just think they should have feature parity. Do what they did with refunds and just give it to everyone.lol if you're expecting this kind of consumer protection in USA
Yep, that was the case xD. Thanks for the advice it was tedious just beat simple enemies being alone.Are you playing on world tier 2? Unless you are in a group of 3 or 4 people, that difficulty spike for 20% more exp and gold isn't worth it because you take longer to kill mobs and the exp and gold gain doesn't apply to quests.
Have you tried turning it off and on again... ^^I hope blizzard solve license issues, I don’t want to pay for psplus.
Humble Choice June 2023 leak - we know all games included!
The complete line-up of the upcoming pack has been leaked! See inside for details.gg.deals
Humble Choice June 2023 leak
Curse of the Dead Gods
Ghostwire Tokyo
GRIME
Honey, I Joined a Cult
Remnant: From the Ashes – Complete Edition
Serial Cleaners
Sunday Gold
Turbo Golf Racing
I'm an American and noticed GOG doing that for awhile. I just thought they were being helpful.lol if you're expecting this kind of consumer protection in USA
Oh, that's a very nice one.Humble Choice June 2023 leak - we know all games included!
The complete line-up of the upcoming pack has been leaked! See inside for details.gg.deals
Humble Choice June 2023 leak
Curse of the Dead Gods
Ghostwire Tokyo
GRIME
Honey, I Joined a Cult
Remnant: From the Ashes – Complete Edition
Serial Cleaners
Sunday Gold
Turbo Golf Racing
they're probably doing that because for them it's easier to roll this across the whole system rather than enable it for only certain regions.I'm an American and noticed GOG doing that for awhile. I just thought they were being helpful.
But if that is the case then I really think we have to come back to the point of making it exclusive (at least at launch) to a platform which just doesn't have that many players yet. Yes, exclusives can do quite well, even reaching "mainstream" sales numbers (e.g. TotK), but they generally do that when the platform they are exclusive to has reached a base of ~ 100 million or more.Entire point of FFXVI was to expand audience. That was their goal.
But if that is the case then I really think we have to come back to the point of making it exclusive (at least at launch) to a platform which just doesn't have that many players yet. Yes, exclusives can do quite well, even reaching "mainstream" sales numbers (e.g. TotK), but they generally do that when the platform they are exclusive to has reached a base of ~ 100 million or more.
Of course, I also agree that FFXVI doesn't look particularly interesting. But the series already completely lost me with FFXV, even though I used to be a big fan of it.
Also, at least from my perspective, I simply don't have time to play through more than a handful (at most; more like 2-3) long JRPGs a year any more and under those constraints there are just more appealing options out there for my taste.
I don't think going back to turn based or pseudo turn based would do anything but lower its sales potential even more. The gaming world was a lot different back in the FF7-10 days and what those games were doing were industry leading in terms of graphics, scale and quality. Sony also helped market them on a level that no game had ever seen before (at least with FF7) which today would be comparable to marketing FF like a COD game.There is a reason Final Fantasy was most influential and sold most in the ATB era.
Of course, Action Combat aficionados still try to beat us with the argument that Action combat is "more fun" and has "more appeal" while the FF franchise is falling into "niche" status.
This was just another example of yoshi p talking out of his ass. FF hasn't had anything remotely turn based since 13 which I know was only a couple of games ago but it was also 14 years ago too. The series had already long left that system in the past it's not like 16's team made some pioneering choice here.Final Fantasy 16 ditched turn-based combat to appeal to younger generations, producer says | VGC
Final Fantasy producer Naoki Yoshida has said that Final Fantasy 16 will ditch the turn-based combat in order to appeal to a new, younger audience.www.videogameschronicle.com