We will see, lash, we will see, I still don't know if it's happening in March or at a later date
Anyone notice Steam's mad disrespect for us by listing 3gb vram in BPM? It's 3,5! Jeez, get it right Valve.
We will see, lash, we will see, I still don't know if it's happening in March or at a later date![]()
I'm starting to believe the Index will never be back in stock. Oh well, I didn't want to play Alyx and Beat Saber anyway...
Guys, don't sweat the march and april release schedule. Just play (and buy) the games at your pace.
True that.who knows ... i bet even they don't know![]()
No it's not, I'm talking about something completely different, not Valve related. Just wait, won't say a thing.Artifact?
Yeah, that's not the first thing I would expect to find in an Airbnb. Maybe you're staying at pewdiepie's house.
no store page - no recommendation
¯\(ツ)/¯
Thank you for your service.Bought Judgement in the PSN sale, guess the PC port will be announced next week then
Your sacrifice is appreciated.Bought Judgement in the PSN sale, guess the PC port will be announced next week then
You are a truly hero! we will rise statues in your honor.Bought Judgement in the PSN sale, guess the PC port will be announced next week then
Windows headsets mostly + CV1, those 2 are the best way to find a cheap option, if not, Quest but I would only recommend that if stand-alone use would be useful for you.What are affordable vr headsets anyway?
Around 18 hours IIRC.Has there been any word on how long Alyx is? I want to play it at my friends house when I visit this summer. The catch is that VR makes me so fucking nauseous if I play for more than like 20 minutes at a time.
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From their recent newsletter
What are affordable vr headsets anyway?
Bit curious about something: What's the consensus here on Bloodstained ?
I'm asking because I have played a few hours of it already, and gotta say I'm not very moved by it. It's just "okay". And I really like Metroidvania games, usually. One of my gripes is that movement in this game feels bad, you can't grap edges or anything and Miriam can't jump very far, The levels also all seem very small and cramped. The other, more important reason, is that the game seems to punish exploration. If you push ahead too much, you quickly run into a boss fight, and those tend to go on forever. So if you aren't stocked well in potions and other equipement, then you're dead. This is made harder by the fact that bosses don't have a health bar, which is usually a great way of understanding if you doing well in the fight or not. Removing it doesn't make the fight harder, just opaque and therefore frustrating. Was I doing good? Did I win by accident? Well, guess it's trial and error to find out.
It's funny, because I really like SOTN, but this game just feels frustrating in a way that SOTN doesn't. I think it's due to the fact that SOTN was, for the most part, a really easy game, and a lot of its flaws were easily overlooked because of it. This game somehow thinks that a challenging 5 minute boss fight is good fit for it, which just serves to shine a light on all those issues.
Are those vr sets at $300 or less?
Hello! I am new here, I primarily play on PC and handhelds. Like pretty much any and all genres. Been playing games ever since I was little as my grandmother got me into gaming. I have seen this place have some great recommendations, so I wanted to join!
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This past month I have played a decent amount of World of Horror and I have say I love it. It reminds me of some board games I have played such as Arkham Horror and Eldritch Horror. I am excited to see what is added to the combat rework and when mods are introduced.
Speaking of board games, I will be playing some more Gloomhaven with friends later today. Has anyone played the early access PC version recently?
One of my friends had bought it on release and recommended to wait since it was sparse at the time, but I know they have since updated a fair amount.
Hmm, that's very good to hear. Guess I'll start going to back to older areas to grind, then. Didn't really carry more than a few potions at a time with me , so maybe that's the reason I'm having a harder time with this game than with SOTN.The game is kind of annoying at the start with the movement but that is the way of the metriodvania, IMO. Eventually the double jump really helps things and later on there are a couple bonkers powers that make your complaints about movement totally void. They are more late game though so I don't want to spoil in case you keep at it. LMK if you're interested and I'll tell you about them.
Hello! I am new here, I primarily play on PC and handhelds. Like pretty much any and all genres. Been playing games ever since I was little as my grandmother got me into gaming. I have seen this place have some great recommendations, so I wanted to join!
___
This past month I have played a decent amount of World of Horror and I have say I love it. It reminds me of some board games I have played such as Arkham Horror and Eldritch Horror. I am excited to see what is added to the combat rework and when mods are introduced.
Speaking of board games, I will be playing some more Gloomhaven with friends later today. Has anyone played the early access PC version recently?
One of my friends had bought it on release and recommended to wait since it was sparse at the time, but I know they have since updated a fair amount.
Oh I see Bad Rats 3-[REDACTED] (if it happens)
Bit curious about something: What's the consensus here on Bloodstained ?
I'm asking because I have played a few hours of it already, and gotta say I'm not very moved by it. It's just "okay". And I really like Metroidvania games, usually. One of my gripes is that movement in this game feels bad, you can't grap edges or anything and Miriam can't jump very far, The levels also all seem very small and cramped. The other, more important reason, is that the game seems to punish exploration. If you push ahead too much, you quickly run into a boss fight, and those tend to go on forever. So if you aren't stocked well in potions and other equipement, then you're dead. This is made harder by the fact that bosses don't have a health bar, which is usually a great way of understanding if you doing well in the fight or not. Removing it doesn't make the fight harder, just opaque and therefore frustrating. Was I doing good? Did I win by accident? Well, guess it's trial and error to find out.
It's funny, because I really like SOTN, but this game just feels frustrating in a way that SOTN doesn't. I think it's due to the fact that SOTN was, for the most part, a really easy game, and a lot of its flaws were easily overlooked because of it. This game somehow thinks that a challenging 5 minute boss fight is good fit for it, which just serves to shine a light on all those issues.
it's really good, fantastic music and design, a bit weird to control though.
That's such a Square Enix thing to do.[MOD] FONT FIX :: FINAL FANTASY III General Discussions
Oh god, Durante pls help Square Enix if you can.
Instead of calling UI/text font by name, as all other devs, they used Windows font variables... Which are different between Japanese and Latin-based locales.
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Just saw Dark Waters about the Teflon issue and since my rice cooker has been flaking, I'm now in the "I'm already dead" mindset.XD
Yeah it sucks also that my rice cooker started pealing off that shit pretty much after one month and it's the only way for me to cook so I have to keep eating. Will get a new one this month, there are some that proudly say they are teflon free.Yeah, teflon shouldn't ever come into contact with food. I'm all about cast iron. What bothers me a little is that you know every restaurant on earth uses non-stick stuff (and aluminum because it's cheap) wherever they can.