Brand New Details On Soul Hackers 2 Story And Cast Of Characters
Learn about the cast of Atlus' new JRPG and check out a ton of new screenshots.
www.gameinformer.com
Excited!Brand New Details On Soul Hackers 2 Story And Cast Of Characters
Learn about the cast of Atlus' new JRPG and check out a ton of new screenshots.www.gameinformer.com
Unsurprisingly it looks very, very different from the first game. Is this even in the same canon?Brand New Details On Soul Hackers 2 Story And Cast Of Characters
Learn about the cast of Atlus' new JRPG and check out a ton of new screenshots.www.gameinformer.com
iFixit plans to start offering Steam Deck replacement parts this summer.
Valve first announced in February that the repair experts at iFixit would be one of the authorized sellers of replacement parts.
We’ve asked iFixit if it can share information about which parts you’ll be able to get and how much they’ll cost.
In Valve’s official Steam Deck teardown video from October, the company said “thumbsticks, SSDs, and possibly more” would be available, so it’s possible those will be listed at iFixit.
I'm guessing it's like the Persona and SMT games, which are just very loosely connected to each others, from what I hear.Unsurprisingly it looks very, very different from the first game. Is this even in the same canon?
That's pretty early. There shouldn't be need anytime soon, because warranty should cover it.iFixit’s Steam Deck replacement parts will be available beginning this summer
We don’t know which parts will be available, though.www.theverge.com
As someone who doesn’t even like souls I’m really loving ER.I finished Elden Ring Yesterday.
Flawless masterpiece of the generation!
I want daddy Miyazaki to top me
pretty sure i already saw Valve folks say that the plan with Deck UI is to to at some point teplace BPMI can see a point in the future where this new Steam Deck UI, more catered for a general purpose HTPCs on Windows rather than the Steam Deck, will become my daily driver.
Yeeeeee. I'm chomping at the bit to use this on my living room Windows machine. Or heck, just for it to replace the Steam Input UI on my desktop. I'm assuming it's made in Electron like the desktop library is, meaning feature parity between the UI's won't be a problem anymore.I actually tried this when it first appeared on Reddit (despite me saying I wouldn't, I have little self-control) as I'm really into 10ft UIs. Right now I have Playnite as my desktop launcher but I am really keen on getting a UI that is a bit more functional compared to Playnite, which is good but only really at launching games.
While the method to get into the Steam Deck UI actually works, it's far from being useful right now.
For starters, in the 20-30 minutes I played around with it, I couldn't find a way to get it to start in fullscreen, meaning I needed to get the keyboard out and press Alt + Enter when it loaded. This is far from ideal for a 10ft UI where you may be using a controller at first boot.
Secondly, it didn't really launch games properly. The main issue is that it retains focus when the game launches, and also forces certain games (like P4G) to launch in windowed mode, meaning I have to first Alt + Tab to the game and then press Alt + Enter to make it go full screen.
In short, it's clearly not ready for use on Windows at the very least.
But it's a great UI and otherwise works very well. It's very smooth, feels modern compared to Steam BPM and has a lot of very useful QOL features that were never implemented in BPM, like being able to pick where games are installed, manage storage devices from a Steam perspective and so on.
It is basically 95% of the desktop client functionality, just with a controller UI.
I can see a point in the future where this new Steam Deck UI, more catered for a general purpose HTPCs on Windows rather than the Steam Deck, will become my daily driver. Combined with set it and forget it software like Steam ROM Manager (for adding ROMs, GOG Galaxy and EGS games to the Steam client as non-Steam games) and UWP Hook or GloSC (for Game Pass games), with OSOL for the edge cases, and you can pretty much launch any game from any library via an excellent Steam 10ft UI that has your friends list, the Steam Store, and so on.
while it will probably not be a focus of Valve, it would be rather nice if they could port some of the features of SteamOS to other systems via the DeckUI, like framerate limiting or system-wide enabling of FSR and of course the excellent gamescope performance UIpretty sure i already saw Valve folks say that the plan with Deck UI is to to at some point teplace BPM
Yes, it will be replacing BPM. Still feels like it needs a bit of work though.pretty sure i already saw Valve folks say that the plan with Deck UI is to to at some point teplace BPM
consider it done
This version of Glover is a completely redone from the original source code (N64 version of the game), and improved for modern PCs.
In the minority here and in places like this? Possibly, but i think many people just don't bother speaking up to say they like them though.I must be in the minority here, I've enjoyed every Ubisoft open world game. I didn't like the optional augmented reality missions in Watch Dogs so I skipped them, maybe people should treat their OCD instead of blaming Ubisoft for putting too many icons on a map.
I think thats absolutely fineI must be in the minority here, I've enjoyed every Ubisoft open world game. I didn't like the optional augmented reality missions in Watch Dogs so I skipped them, maybe people should treat their OCD instead of blaming Ubisoft for putting too many icons on a map.
Yep! I mean I did just watch that hbomberguy video dissecting and critiquing Deus Ex Human Revolution that goes on for 3 hours (see the Youtube thread), and while I agree with his critique, I still love the game to bits. I think those two dont necessarily cancel each other out. I can criticise any game for whatever flaw and still like it. Nothing is ever perfect.In the minority here and in places like this? Possibly, but i think many people just don't bother speaking up to say they like them though.
In the real world, nope. These games are very popular.
Many of the open world games that are scorned here are actually games i enjoy and i know people who replay the Far Cry games and enjoy them. They are just not as into metacommentary, sales and technical criticisms as people here and places like this so we just don't see them very often.
I must be in the minority here, I've enjoyed every Ubisoft open world game. I didn't like the optional augmented reality missions in Watch Dogs so I skipped them, maybe people should treat their OCD instead of blaming Ubisoft for putting too many icons on a map.
like i dont mind the ubioopenworldTM formula by itself , its like the usual mindless fun , which sometimes is exactly what i need ... its just currently reached the level when its just too fucking much ... the ration of wortwhile vs copypaste contend is spreading further and further and the amount of worthwile content is lower and lower each game.... people blaming their own lack of control on OCD or FOMO is one thing .... its just oo much imo.I don't actively dislike the Ubisoft formula, they just release too many god damned games so burnout sets in almost instantly. Generic AAA romps would be a lot more tolerable for me if they were more spaced out instead of releasing several games in the same year using the same blueprint.
Hello!
We’ve just sent out order emails to the second batch of of Q1 reservations in the queue. For more info on how exactly this order email cadence works, please see last week’s post. We're excited to get Steam Decks into the hands of more customers!
Along with today’s batch of order emails, we have two announcements about reservations and availability.
- We have been working hard to increase the number of Steam Decks we can produce this year, and we now have more clarity on our longer term production schedule. As a result, in addition to Q1 and Q2, reservers can now see if they are in the Q3 order availability window. You can check the Steam Deck product page (while logged in) to see your reservation window.
- We are also looking into making Steam Deck available in more countries, including Japan, by the end of the year. The team is continuing to push on all of these fronts, and will share updates as we get more info.
We’ve been excited to hear from customers as more and more get Steam Decks in-hand - it's been amazing to see the posts, videos, and impressions showing up online over the past week. We were also happy to read about the overwhelmingly positive experiences of folks with advanced review units in the press and beyond. Here are a few examples:
- Forbes
: “The Steam Deck is truly peerless, and exists in a class all its own.”- Gizmodo
: “It’s not every day that I get to review a device so unique that it could revolutionize mobile gaming. But here it is, straight from the dreams of dedicated PC gamers who have long yearned for a handheld console.” And “…what Valve has achieved is undeniably impressive. So impressive that this once-skeptic is a full believer.”- PC Gamer
: “It doesn't even make sense to call them competitors. The Steam Deck is in a class of its own.”- Polygon
: “The Steam Deck is my new favorite console.”- Digital Foundry
: “Console-quality handheld gaming: Believe it!”- Engadget
: “The Steam Deck is what happens when the Vita and the Wii U get drunk on Linux and make a big baby together.”- Rock Paper Shotgun
: “Even with some software snags, Steam Deck is an ambitious and impressive handheld PC.”- Tom’s Hardware
: “Valve’s handheld has big PC energy.”- GamesBeat
: “My favorite gaming PC ever made.”
That’s all for today, until next time!
Mexico is closer to the US than Japan come on Gabe.Steam Deck - Steam Deck - Next batch of order emails, and more - Steam News
Order emails, an update on reservations, and reactions from pressstore.steampowered.com
Isn't Valve planning to forbid Steam Sales below like 10%? Maybe Activision wants to really enjoy their single digit percentage sale making abilities before it's all over.Is...Ubisoft reading this forum?
by amazing timing, theres a Ubisoft "Midweek" (because thats what Monday is) Madness:
also a Womens Day Sale:
Women's Day Sale
Women-led game studios are set to #BreaktheBias this International Women’s Day with a special Women's Day Steam Event, running from March 7-11th, 2022.store.steampowered.com
~
also also, dont sleep on this amazing —8 % deal
Spyro™ + Crash Remastered Game Bundle on Steam
they fixed it, its –61 % now (31 €)Isn't Valve planning to forbid Steam Sales below like 10%? Maybe Activision wants to really enjoy their single digit percentage sale making abilities before it's all over.
Probably Steam Deck orders overloaded servers, delaying discounts.they fixed it, its –61 % now (31 €)
have you tried using your focus, tho?Since the last Ubiworld game i kinda liked was HZD i played a bit of HFW before Elden RIng sucked up every minute of free time i have. The strongest memory i have is turning off some hud elements, following tracks in a quest and deciding to use my own eyes instead of the cheater vision that plays the game for you. They're perfectly visible but require a bit of, you know, tracking. Aloy wouldn't have it:
"I should use my focus"
"Maybe i should use my focus"
"I should really use my focus"
"Time for my focus"
"The focus would help here"
"I'm sure my focus would show me something"
...
I was stubborn and i think i completed the quest in under 100 mentions of the focus.
Ubisoft games are fine. They're like doing lines of cocaine, one every other year is fine.I must be in the minority here, I've enjoyed every Ubisoft open world game. I didn't like the optional augmented reality missions in Watch Dogs so I skipped them, maybe people should treat their OCD instead of blaming Ubisoft for putting too many icons on a map.
It should be the devs that produce the configuration of how their game should be launched on deck which is what happens today with games where is the exe, how to launch it, where is saves location for cloud etc.
M;eanwhile valve decided "hey they all don't care so we do it for them"
And of course they it up greatly because you can't possibly dive into your game having library of I don't know how many, 40k games to test? out of which you want to AT LEAST grab a thousand of two?
This isn't a task for one person, two people, 10, a hundred even rather it should be "we want you to test your game on deck and let us know how to launch it in optimal manner for best experience" that would result in:
a) game patches for improved compat
b) dev-provided setting which would 9 out of 10 times would be just native > proton
c) perhaps custom proton version or additional fixes if game doesn't like proton, e.g. I had to disable FSYNC for my endzone world apart to not crash after 20 minutes of playtime.
Now tell me how the the "tester" is supposed to find out that endzone world apart crashes in proton in default setting without spending at least several hours testing it? let alone finding out how to fix it? So it was a mess.
It's like installing proton and then testing every single game out there. This is what those people did. Problem is, ask yourself how many games you can realistically test and tell me how well they work in proton.
If I give you a deadline of a month or two, even if I give you 8 hours daily only for that, quick math, if you were really super efficient, you could maybe get 120 at most.
Solution:
They could crowdsource it the same way protondb did. Send decks to people. Allow them to contribute. Pick the best. You'd NATURALLY have a base
Meanwhile we have the result of 10 interns crunching to meet the deadline and review as many games as possible.
People on steamdb discord server laugh they reviewed some hentai games