ANNO: Mutationem seems a mixed bag. I don't like the obvious skeletal animation in the pixel art, where it's used. It feels inconsistent as the wandering about is 3D but the action segments purely 2D. It has low/no AF so things at an angle have very obvious blurring (most of the content is facing the screen the way it's created, still it's full 3D spaces so you inevitably see it). The controls feel needlessly complicated with both RB and A (some times other buttons too) used to accept/progress through different dialogues and other screens. The face buttons are otherwise largely unused outside combat, even the walking is set to LB and there's no analog control (so even weirder you can't use the d-pad instead). Initially it wowed me, it seemed so stylish and cool, but after that these things were kinda grating. Also the world is totally full of stuff so if you don't wanna miss lootables you'll be going all over the place tapping R1 (rather than wait for an indicator to pop up as you run past, which also DOESN'T show for some objects) rather than just take in the environments. I hope the game shines through after you get used to these quirks. Otherwise it 's a bit like Cloudpunk's walking bits with side scrolling action segments on top. Cloudpunk was more instantly great.