Their console ports are usually fine. Their PC ports are, well…How does Iron Galaxy keep getting jobs?
Is TLOU also gonna get pulled from Steam?
How does Iron Galaxy keep getting jobs?
Is TLOU also gonna get pulled from Steam?
It depends on what types of APIs you use. Back in the "real" exclusive fullscreen mode days it would "just work". These days, you need to be slightly aware of what you are doing to make sure it works.And another question, why do so many of these modern games not support DSR downsampling? And require changing desktop res first?
Sometimes even games on the same engine differ. Like Atomic Heart - no DSR. Shadow Warrior 3 (also Unreal) - DSR resolutions are normally available ingame.
Is this something developers have to specifically support, does anyone know why this is? Durante perhaps?
Tonight I made a huge mistake by watching the Resident Evil show on Netflix. I can't understand how a script with such a disastrous story, ridiculous characters and boring dialogues can still result in a completed tv show. There's something terribly wrong with Netflix's quality assurance...
Thank you for reply. DF Alex should have included this in his "good PC port practices" videoBut it's really not something that takes any notable amount of time at all, and like to many things, it should be on the pre-release checklist of absolutely everyone who does PC versions of games for a living, IMHO.
I've got an i7 6700K, 1070, and 32GB DDR4 RAM. Report back on your performance, please!lol. I'm going to play TLOU with my crusty i5 6500 + GTX1070. I played trough the BORING Hogwart's Legacy without any problems..... at 30 FPS capped.
I believe the young'uns call it "They beating yo ass in the QRT"228 replies, 4 likes.
I think this is the most extreme instance I've ever seen of what the young'uns call "getting ratio'd".
Im starting to miss the old days where modifying a .txt file would make you a certified modder™
On my Windows PC (GTX 1070 Ti, 16 GB RAM, Windows 10, 8 GB VRAM, i7-8700) performance has been good. 40-70 fps at 1440p (FSR balanced, medium-high details). But as mentioned, only after a lengthy shader comp. Some dips. No crashes after the Shader comp. But havent played lots yet.I've got an i7 6700K, 1070, and 32GB DDR4 RAM. Report back on your performance, please!
Oh and I forgot to mention: the game is indeed VRAM-hungry, but at least it tells you pretty exactly how much it'll use and every option will tell you what it impacts. Have I mentioned the options menu is impressive?Some of you are more knowledgeable than me (cough Durante caugh) so is it me or 8GB+ of VRAM for 1080p is kinda insane
That is why it is hard for me to say that port is bad. They obviously cared enough to include lots of PC specific options and it is not basic port. They just didn't spent their time and resources optimizing game for average PC hardware these days and just went for high end portion of the market. You can't convince me that linear game with lots of pre-baked maps and no RayTracing is more demanding than game like CP2077 with full RT.Oh and I forgot to mention: the game is indeed VRAM-hungry, but at least it tells you pretty exactly how much it'll use and every option will tell you what it impacts. Have I mentioned the options menu is impressive?
On my 13700K it took like 15 minutes without changing DLL.I’m more curious about the DLL thing, and if people confirm it fix the shader compilation. I mean, on paper it’s cool, but using a DLL from an unknown source strikes me as FUCKING UNWISE.
Yeah but what about the temp ? We had some extreme reports on that front.On my 13700K it took like 15 minutes without changing DLL.
It's just going to put a heavy load on your cpu for probably 20-25 minutes, if you have decent cooling and can run benchmarks like cinebench without issue you won't have one here either.Yeah but what about the temp ? We had some extreme reports on that front.
The length is less important to me, as long as it’s ’reasonable’. Having a 5800X3D I hope it will be.
I mean, not really, depending on how good it looks. This is at "Ultra" after all.Some of you are more knowledgeable than me (cough Durante caugh) so is it me or 8GB+ of VRAM for 1080p is kinda insane
Reports say that even on high VRAM usage is significant and on lower settings textures look like crap. So there is kinda no balance.In general, I think complaining that your CPU gets hot during shader compilation is one of those extremely dumb PC gamer things. I'd actually be very annoyed if that happened to one of my ports.
The CPU getting hot, at least on the face of it, just means that they are doing the right thing and compiling those shaders in parallel. If your PC fails because it's actually being used then that's on you (or the OEM who built it if you didn't), not the developers.
That said, I'm not sure why it would ever take several minutes to compile shaders running at full tilt on a modern PC. If nothing is fundamentally wrong (which I see no reason to believe) then this must mean the game has an absolutely ridiculous number of shader/pipeline variations.
In that case it might have been smarter to change that to have more dynamic state, but that is some pretty extensive re-engineering (and might still be a tradeoff for performance on some systems).
I mean, not really, depending on how good it looks. This is at "Ultra" after all.
Might just be another instance of the old "I have to be able to run everything at ultra, regardless of what that means" mentality.
It did take around 20 minutes on 5800X3D - I think this game and Uncharted 4 had the longest shader compilation of any games I played.The CPU getting hot, at least on the face of it, just means that they are doing the right thing and compiling those shaders in parallel. If your PC fails because it's actually being used then that's on you (or the OEM who built it if you didn't), not the developers.
That said, I'm not sure why it would ever take several minutes to compile shaders running at full tilt on a modern PC. If nothing is fundamentally wrong (which I see no reason to believe) then this must mean the game has an absolutely ridiculous number of shader/pipeline variations.
you can just stop the transfer and it will switch to downloadOh, the Desktop to Deck file transfer is enabled by default ? Nice, I guess.
Just noticed it when my Deck wanted to update Midnight Suns and it displays a big 'Transferring game files on local Network'
Hmm, it's nice but as a no data cap fiber guy, I'm losing on the max speed front.
_We are currently investigating the following issues:
We are working on patches, will provide updates as they become available, and will continue to investigate other reported issues. Please keep an eye out on our Support Page as well as the Steam store page for our latest patch notes. If you encounter an issue that is not resolved by our latest patch, you may submit a ticket here.
- Loading shaders takes longer than expected
- Performance and stability is degraded while shaders are loading in the background
- Older graphics drivers leads to instability and/or graphical problems
- Game may be unable to boot despite meeting the minimum system requirements
- A potential memory leak
Hopefully patches will arrive soonish, to be honest, I wanted to play it but yeah, I will wait :_(not sure if it was posted, Naughty Dog has responded:
_
I tried TLOU on the Deck as well now and it runs badly there indeed. I'll just stick to playing it on my Windows PC for now.
I've played 30 hours of it vs 12 on Vampire Survivors. It's really good. Glad to see they added some new characters since the last time I've played it. Missing 3 achievements now. They nailed the audio and visual impact of your weapons like Nuclear Throne did. Very satisfying to play.Tried out 22 minutes till dawn on my phone cause i was bored at work and instantly bought it on steam cause it was good and i felt dirty playing baby mode with infinite ad rebirths.
Guess i will be playing this next after i finish Noobs Wants to live
Nice. i checked out the discord and the dev is working on the 1.0 patchI've played 30 hours of it vs 12 on Vampire Survivors. It's really good. Glad to see they added some new characters since the last time I've played it. Missing 3 achievements now. They nailed the audio and visual impact of your weapons like Nuclear Throne did. Very satisfying to play.
Returnal took around half a minute, Atomic Heart needed like 3 minutes.Returnal had a speedy shader comp right? I think DF Alex measured it being like 30 seconds on a Ryzen 5 3600, and only 6 seconds on some modern intel cpu. Makes some of these other games with 20+ minute compiles look really weird in comparison.
As I said before, they should start using yellow backgrounds for this kind of tweetsnot sure if it was posted, Naughty Dog has responded:
Thank you, got a copy for me and a friend. If like me you get a Razer Wallet error just back out of it, use the store page link again and it will give you the option to pay by Visa/Mastercard as well as Razer/Crypto.Possible price error alert
Resident Evil 7 Gold and Resident Evil Village Gold for 7,50 dollars or 8,64 euro
Link to reddit thread
Read the reddit thread for information
Sadly you'll get one key.
And get everything according to this page
Got it, thanks!Possible price error alert
Resident Evil 7 Gold and Resident Evil Village Gold for 7,50 dollars or 8,64 euro
Link to reddit thread
Read the reddit thread for information
Sadly you'll get one key.
And get everything according to this page
It worked, thanks a ton! I was planning to get Village soon so this is a great surprise.Possible price error alert
Resident Evil 7 Gold and Resident Evil Village Gold for 7,50 dollars or 8,64 euro
Link to reddit thread
Read the reddit thread for information
Sadly you'll get one key.
And get everything according to this page