13,092 currently in-game in TLOU not bad really, already surpassed Miles Morales and Uncharted. I just downloaded it but I still have to wait like 7 hours because I'm at work
Until you start the game and get stuck in very long shader compilation. I’ve read a few people saying they’re sitting around waiting for that, and it ain’t quick!should be ready to play in a couple minutes on my Linux machine.
Yes, Im currently waiting for the very slow shader compilation, indeed. I assume thats also what drags the framerate down to about 25 fps (even in the menus). The game set everything to Low and VRAM is still almost full, with FSR set to BalancedUntil you start the game and get stuck in very long shader compilation. I’ve read a few people saying they’re sitting around waiting for that, and it ain’t quick!
Looking forward to hearing your impressions then!I dont think so; as was mentioned earlier, Sony didnt send out review copies
but not to worry, I am bravely gonna ....wait until its unpacked and then give it a go
should be ready to play in a couple minutes on my Linux machine. Steam Deck and Windows PC, where I also installed it, are way slower at unpacking
21k now. This might actually do very well despite launching so close to RE4, I guess.13,092 currently in-game in TLOU not bad really, already surpassed Miles Morales and Uncharted. I just downloaded it but I still have to wait like 7 hours because I'm at work
Sounds like the famous Iron Galaxy seal of quality so far.So far its too early to tell, since the shader compilation is so slow, I started a game without it being finished, but it ran like crap...so I changed some settings (switch to Proton Experimental, enable Feral Gamemode), but then upon restart the shader compilation started anew, again very slow (but a bit better),...until it crashed. Now thats all Linux+Proton, so I will check how it runs on my Windows machine now.
Yeah that shader compiler totally maxed out my CPU lolTLOU almost toasted my PC during the shader comp (and actually froze until I increased my swap file due to running out of RAM), but the game itself seems great, port-wise. No performance issues in the prologue or first part of summer, looks great.
My 5800X3D was at 91 degrees. It made me open balcony and remove my solid case front panelYeah I that shader compiler totally maxed out my CPU lol
I mean I'll be honest here, I haven't followed the story at all, it doesn't really concern me so I've just skimmed the surface on the reporting that was done (eg reading the Bloomberg article way back when). Maybe I worded it poorly but I was just literally saying that the whole thing is ultimately about events that have been claimed to have happened a decade ago, not trying to muddy the waters.Not when so much of it is documented online. Again, those women would not have retracted and paid if they were in the right. Trying to muddy the waters with "eh it was a long time ago, maybe it happened, maybe it didn't" does a pretty big disservice to people who get falsely smeared like this.
But this specifically I need to comment on.Again, those women would not have retracted and paid if they were in the right.
I haven't tested TLOU (might buy it someday), but I recall that Uncharted on Linux was an absolute stuttery and crashy mess until the shaders fully compiled. And then it was and remained perfectly fine and smooth from beginning to end. My takeaway from that was that playing while compiling is an act of unbridled optimism.So far its too early to tell, since the shader compilation is so slow, I started a game without it being finished, but it ran like crap...so I changed some settings (switch to Proton Experimental, enable Feral Gamemode), but then upon restart the shader compilation started anew, again very slow (but a bit better),...until it crashed. Now thats all Linux+Proton, so I will check how it runs on my Windows machine now.
thanks for the headsup. GamingOnLinux also posted that Valve has pushed a Proton Hotfix for TLOU, I hope its not just Deck-specific stuff.I haven't tested TLOU (might buy it someday), but I recall that Uncharted on Linux was an absolute stuttery and crashy mess until the shaders fully compiled. And then it was and remained perfectly fine and smooth from beginning to end. My takeaway from that was that playing while compiling is an act of unbridled optimism.
Much more crucially, GIVE US BLOODBORNE, SONY !!!
Yeah it was super long for me unfortunately.Shader comp only took about 25mins on my PC. Seeing people claiming to not even be halfway there after waiting twice as long so it must depend on your CPU. Would be nice if I was planning to play immediately but I still have 3 hours of work and then it's time for more RE4 lol.
Also CCU up to 35.6K. Yeah, this one is gonna do alright.
E3 is an antiquated format anyway.
Between how much E3 screwed up a few years ago, Summer Games Fest taking its place, and publishers doing their own events, E3 is pretty much redundant, there's no need for it anymore.
I have yet to see anything that reached E3 level of hype and entertainment. Pre-recorded voice overs and demos simply are not doing it for me. Even Summer Games Fest is pale in comparison to old school e3.E3 is an antiquated format anyway.
I think it was fine in like 2008. But personally it has sucked shit for years now.I have yet to see anything that reached E3 level of hype and entertainment. Pre-recorded voice overs and demos simply are not doing it for me. Even Summer Games Fest is pale in comparison to old school e3.
Seems like some users are also having crashing issues.While some of the early impression sound mixed (though mostly just people complaining about the long shader compilation), I couldn't wait and went ahead and bought it.
Finally I will get to experience that infamous scene of the bearded guy talking to young Elliot Page and saying "We really are The Last of Us".
You know Ellie, these shaders are compiling the last of us.While some of the early impression sound mixed (though mostly just people complaining about the long shader compilation), I couldn't wait and went ahead and bought it.
Finally I will get to experience that infamous scene of the bearded guy talking to young Elliot Page and saying "We really are The Last of Us".
I'm no software engineer, but maybe it has to do with the engine? ND's in-house engine seems to be optimized mostly for the ps4/ps5 architecture and with the help of iron galaxy they're trying to reverse engineer how to get it working on PC with decent performance. While the RE engine is pretty much regarded as one of the best engines for a lot of platforms, that's why they've been putting out banger after banger PC port when they started developing games on that engine.Somewhat dismayed by the bad steam reviews of TLOU. The game is heavy, yes, and shader compilation is long and stupidly intensive, but once done, the game looks and runs well.
But I do wonder, why do these games (Uncharted, TLOU) require such long and intensive shader pre-comp, while something like RE4 does not?
And another question, why do so many of these modern games not support DSR downsampling? And require changing desktop res first?
Sometimes even games on the same engine differ. Like Atomic Heart - no DSR. Shadow Warrior 3 (also Unreal) - DSR resolutions are normally available ingame.
Is this something developers have to specifically support, does anyone know why this is? Durante perhaps?
I'd bet they are RAM/swapfile related. The shader precomp step really needs more than 28GB of combined memory.Seems like some users are also having crashing issues.
I've not played TLOU, but DSR requires exclusive fullscreen. Exclusive fullscreen is deprecated in DirectX 12. More and more games will start shipping without exclusive fullscreen and DSR will not work on them unless you a) resize your desktop as well or b) Nvidia somehow makes it work on borderless windowed games.And another question, why do so many of these modern games not support DSR downsampling? And require changing desktop res first?
Sometimes even games on the same engine differ. Like Atomic Heart - no DSR. Shadow Warrior 3 (also Unreal) - DSR resolutions are normally available ingame.
Is this something developers have to specifically support, does anyone know why this is? Durante perhaps?
But there are many DX12 games that support DSR correctly from ingame - for example Cyberpunk 2077I've not played TLOU, but DSR requires exclusive fullscreen. Exclusive fullscreen is deprecated in DirectX 12. More and more games will start shipping without exclusive fullscreen and DSR will not work on them unless you a) resize your desktop as well or b) Nvidia somehow makes it work on borderless windowed games.
That's because the developers of those games still implement exclusive fullscreen mode. But now that the feature is deprecated you will start to see more and more new DX12 games skipping it.But there are many DX12 games that support DSR correctly from ingame - for example Cyberpunk 2077
maybe Santa Monicas engine is just better?I'm no software engineer, but maybe it has to do with the engine? ND's in-house engine seems to be optimized mostly for the ps4/ps5 architecture and with the help of iron galaxy they're trying to reverse engineer how to get it working on PC with decent performance. While the RE engine is pretty much regarded as one of the best engines for a lot of platforms, that's why they've been putting out banger after banger PC port when they started developing games on that engine.
But, now that I think about it, God of war comes from Santa monica's own engine that was designed with the PS4 in my first and foremost, and the god of war port was amazing with no shader compilation. So, maybe I'm just talking out of my ass lmao
M+KB controls are great, thankfully!How is MKB in TLOU? I got gifted though I won't be back for another ten days or so since I am in the states to try it out.
The review for it are now mostly negative, could totally see that being an automatic thing if a frontpage game gets reviews too badDid Valve pull the TLOU front page banner? It's not showing up for me any more.
Doubt it. Destiny 2 Lightfall, Battlefield 2042, and Kerbal Space Program 2 all got hit with negative review scores and didn’t get their banners pulled.The review for it are now mostly negative, could totally see that being an automatic thing if a frontpage game gets reviews too bad