Community MetaSteam | May 2020 - We May Or May Not Be Around In June!

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Alextended

Segata's Disciple
Jan 28, 2019
5,697
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I still have near-zero faith for the playable end result, for now, based on their past works, but the art side is looking pretty promising. That's basically how I remember Atolm and Shelcoof being, great interpretation of the trademark ancient technology materials and everything, unlike most other post-trilogy efforts.
There's a partial translation of the interview here. There's not much we didn't know already about what the game will be but some nice behind the scenes of how it came to be. Hopefully that passion and drive will pay off, for developers and fans alike.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
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I had forgotten the main xcom missions were long. Got to the end of one, mofo take control of one of my men, I have a good line of sight with my magical sniper, don’t pay attention and this fucking game targeted the possessed teammate.
Many tables were flipped. Looking for more tables right now.
 
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ZKenir

Setting the Seas Ablaze
May 10, 2019
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I had to format my PC because for whatever reason randomly it would "disconnect" the controller and "reconnect" it instantly, some games which are awful at recognizing the controller would need a restart and with that I mean 428.
I used an xbox controller without the battery to test and it would simply power down and then power on immediatly meaning whatever connection it had to the PC was gone and back, I tried with multiple controllers and same result, weird.

The format and a clean install fixed that, now the funny part, the Utawarerumono games would immediatly detect the contoller again, they were by far the best at it, Tales of Vesperia took its sweet time to do that, 428 required a restart of the game lol.
So the Utawarerumono games may have bad upscale and lack of subtitiles during FS bug, but their controller detection is good at least.
 

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
7,109
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thanks Tim! :toucan:
Funny, Steam rewards were found a long time ago and I even think we already discussed about that haha
For all we know it might just be what they do for the summer sale.
Well, they actually use the sales as test-fields for new additions to the platform, some will remain and some will be discarded once the sale is over.
 
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liezryou

MetaMember
Oct 31, 2018
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I had to format my PC because for whatever reason randomly it would "disconnect" the controller and "reconnect" it instantly, some games which are awful at recognizing the controller would need a restart and with that I mean 428.
I used an xbox controller without the battery to test and it would simply power down and then power on immediatly meaning whatever connection it had to the PC was gone and back, I tried with multiple controllers and same result, weird.

The format and a clean install fixed that, now the funny part, the Utawarerumono games would immediatly detect the contoller again, they were by far the best at it, Tales of Vesperia took its sweet time to do that, 428 required a restart of the game lol.
So the Utawarerumono games may have bad upscale and lack of subtitiles during FS bug, but their controller detection is good at least.
Did you try using a different usb port? i.e. if ur using the one on ur case, try using the one on the back of your motherboard.

what if tim sweeney was playing a long con since he has fuck you money and did all this just to make valve better?

:thinking-face: :thinking-blob: :smart-thinking-blob:
We need more reactions then like here too like KEKW
 

ZKenir

Setting the Seas Ablaze
May 10, 2019
3,452
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Did you try using a different usb port? i.e. if ur using the one on ur case, try using the one on the back of your motherboard.
yes didn't work I tried

  • same controller, different usb port, same cable
  • different controller, same usb port, same cable
  • same controller, same usb port, different cable

that's before formatting, hence I could rule out controllers/usb ports/cables malfunctioning
 
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liezryou

MetaMember
Oct 31, 2018
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yes didn't work I tried

  • same controller, different usb port, same cable
  • different controller, same usb port, same cable
  • same controller, same usb port, different cable

that's before formatting, hence I could rule out controllers/usb ports/cables malfunctioning
Yeah sounds like it was a driver issue then, and if formatting fixed it, that just confirms it!
 

kio

MetaMember
Apr 19, 2019
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I'm starting to think I must drop the habit of playing games in their hardest difficulty.

Most of the enjoyment I get from games is overcoming hardships, finding the best strategy to go past an otherwise insurmountable obstacles, min-maxing in rpgs, etc... This is part of the reason I never used cheat codes, challenge is part of the fun and either I'm good enough to beat it legitimately or I'll never be "worthy" enough to see the rest of the game. I understand how idiotic it might seem but we all have our silly traits and this is one of mine and I've been like this ever since I was a kid.
But it seems more and more developers have no idea how to make their games harder or more challenging. This has been a problem since forever but maybe now it's getting worse or I've much less patience for it as I get older. "Harder" seems to always boil down to a combination of the 3:
  • Enemies have increased HP / Armor / Regen (most of the times it's a ludicrous amount making them damage sponges);
  • Enemies do increased damage (sometimes being able to one or two-shot you down from full hp);
  • You do decreased damage or have a lower hp pool;
None of the possible combinations of these modifiers make the game harder per se, they just make it more frustrating and tedious which is insulting to the player.

The most recent example of this I've experienced was Shadow Warrior 2013 (spoiler: It's an extremely meh game). Played it on hard, as usual, and the enemies are just bullet sponges (3 headshots to kill a basic enemy...). They offer no additional challenge and every fight becomes a battle of attrition between your damage output, how much they mitigate and how much you can regen in the meantime. It's boring to a point I dreaded every single time I entered a battle arena but I mustered the "courage" and finished it. Out of curiosity I checked the steam reviews and to my amazement it has a 93% rating, so I was left wondering if I was to blame for not enjoying the game simply because of the way I decided to play it.
I did the same thought exercise to some of the other games I finished in the past 2 or 3 years on hard difficulty and that I didn't enjoy much but seemed to have positive or very positive reviews and it seems like Hard is a trap. It doesn't make the game any more fun or challenging. It's nothing but a time sink and it's actually killing the enjoyment I could have simply because it's not done right.
I guess I'll be a Normal guy from now on...
 

Swenhir

Spaceships!
Apr 18, 2019
3,534
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I'll never be "worthy" enough to see the rest of the game. I understand how idiotic it might seem but we all have our silly traits and this is one of mine and I've been like this ever since I was a kid.
Not to play 2c therapist but I think that putting your sense of worth in anything other than yourself is pretty unhealthy. Other than that, I'd argue that "Hard", or difficulty doesn't have any intrinsic quality. As you wrote, it depends on how it is implemented. A game giving you a more challenging time isn't something that has value in itself. It's how much you get from it and how much fun you have, how you experience it that matters.

Tying your ego to the difficulty level at which one plays a game really sounds like a bad idea to me. The simple truth is that you are worthy no matter what :).
 
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BlueOdin

Dec 3, 2018
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I'm starting to think I must drop the habit of playing games in their hardest difficulty.

Most of the enjoyment I get from games is overcoming hardships, finding the best strategy to go past an otherwise insurmountable obstacles, min-maxing in rpgs, etc... This is part of the reason I never used cheat codes, challenge is part of the fun and either I'm good enough to beat it legitimately or I'll never be "worthy" enough to see the rest of the game. I understand how idiotic it might seem but we all have our silly traits and this is one of mine and I've been like this ever since I was a kid.
But it seems more and more developers have no idea how to make their games harder or more challenging. This has been a problem since forever but maybe now it's getting worse or I've much less patience for it as I get older. "Harder" seems to always boil down to a combination of the 3:
  • Enemies have increased HP / Armor / Regen (most of the times it's a ludicrous amount making them damage sponges);
  • Enemies do increased damage (sometimes being able to one or two-shot you down from full hp);
  • You do decreased damage or have a lower hp pool;
None of the possible combinations of these modifiers make the game harder per se, they just make it more frustrating and tedious which is insulting to the player.

The most recent example of this I've experienced was Shadow Warrior 2013 (spoiler: It's an extremely meh game). Played it on hard, as usual, and the enemies are just bullet sponges (3 headshots to kill a basic enemy...). They offer no additional challenge and every fight becomes a battle of attrition between your damage output, how much they mitigate and how much you can regen in the meantime. It's boring to a point I dreaded every single time I entered a battle arena but I mustered the "courage" and finished it. Out of curiosity I checked the steam reviews and to my amazement it has a 93% rating, so I was left wondering if I was to blame for not enjoying the game simply because of the way I decided to play it.
I did the same thought exercise to some of the other games I finished in the past 2 or 3 years on hard difficulty and that I didn't enjoy much but seemed to have positive or very positive reviews and it seems like Hard is a trap. It doesn't make the game any more fun or challenging. It's nothing but a time sink and it's actually killing the enjoyment I could have simply because it's not done right.
I guess I'll be a Normal guy from now on...
Other than a lack of skill this is the main reason why usually play on normal or easy. I probably would prefer if games would adopt the Mario Kart approach to difficulty in making the game faster and the room for errors smaller. I think Fallen Order and Doom: Eternal take this approach with higher difficulties
 

Ruvon

Chaotic writer
May 15, 2019
707
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France
cabinetdechaologie.wordpress.com
I'm starting to think I must drop the habit of playing games in their hardest difficulty.

Most of the enjoyment I get from games is overcoming hardships, finding the best strategy to go past an otherwise insurmountable obstacles, min-maxing in rpgs, etc... This is part of the reason I never used cheat codes, challenge is part of the fun and either I'm good enough to beat it legitimately or I'll never be "worthy" enough to see the rest of the game. I understand how idiotic it might seem but we all have our silly traits and this is one of mine and I've been like this ever since I was a kid.
But it seems more and more developers have no idea how to make their games harder or more challenging. This has been a problem since forever but maybe now it's getting worse or I've much less patience for it as I get older. "Harder" seems to always boil down to a combination of the 3:
  • Enemies have increased HP / Armor / Regen (most of the times it's a ludicrous amount making them damage sponges);
  • Enemies do increased damage (sometimes being able to one or two-shot you down from full hp);
  • You do decreased damage or have a lower hp pool;
None of the possible combinations of these modifiers make the game harder per se, they just make it more frustrating and tedious which is insulting to the player.

The most recent example of this I've experienced was Shadow Warrior 2013 (spoiler: It's an extremely meh game). Played it on hard, as usual, and the enemies are just bullet sponges (3 headshots to kill a basic enemy...). They offer no additional challenge and every fight becomes a battle of attrition between your damage output, how much they mitigate and how much you can regen in the meantime. It's boring to a point I dreaded every single time I entered a battle arena but I mustered the "courage" and finished it. Out of curiosity I checked the steam reviews and to my amazement it has a 93% rating, so I was left wondering if I was to blame for not enjoying the game simply because of the way I decided to play it.
I did the same thought exercise to some of the other games I finished in the past 2 or 3 years on hard difficulty and that I didn't enjoy much but seemed to have positive or very positive reviews and it seems like Hard is a trap. It doesn't make the game any more fun or challenging. It's nothing but a time sink and it's actually killing the enjoyment I could have simply because it's not done right.
I guess I'll be a Normal guy from now on...
Totally agree when the "challenge" is just "ennemies with more HP" that's total bullshit.

When it means more ennemies, or different patterns, or (in a city builder for example) more needs to satisfy, it could be interesting.

I'm saying that because the most games I play are not based on "ennemies to kill pew pew slash slash", but adventure games or strategy games.
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
5,310
12,281
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I'm starting to think I must drop the habit of playing games in their hardest difficulty.

Most of the enjoyment I get from games is overcoming hardships, finding the best strategy to go past an otherwise insurmountable obstacles, min-maxing in rpgs, etc... This is part of the reason I never used cheat codes, challenge is part of the fun and either I'm good enough to beat it legitimately or I'll never be "worthy" enough to see the rest of the game. I understand how idiotic it might seem but we all have our silly traits and this is one of mine and I've been like this ever since I was a kid.
But it seems more and more developers have no idea how to make their games harder or more challenging. This has been a problem since forever but maybe now it's getting worse or I've much less patience for it as I get older. "Harder" seems to always boil down to a combination of the 3:
  • Enemies have increased HP / Armor / Regen (most of the times it's a ludicrous amount making them damage sponges);
  • Enemies do increased damage (sometimes being able to one or two-shot you down from full hp);
  • You do decreased damage or have a lower hp pool;
None of the possible combinations of these modifiers make the game harder per se, they just make it more frustrating and tedious which is insulting to the player.

The most recent example of this I've experienced was Shadow Warrior 2013 (spoiler: It's an extremely meh game). Played it on hard, as usual, and the enemies are just bullet sponges (3 headshots to kill a basic enemy...). They offer no additional challenge and every fight becomes a battle of attrition between your damage output, how much they mitigate and how much you can regen in the meantime. It's boring to a point I dreaded every single time I entered a battle arena but I mustered the "courage" and finished it. Out of curiosity I checked the steam reviews and to my amazement it has a 93% rating, so I was left wondering if I was to blame for not enjoying the game simply because of the way I decided to play it.
I did the same thought exercise to some of the other games I finished in the past 2 or 3 years on hard difficulty and that I didn't enjoy much but seemed to have positive or very positive reviews and it seems like Hard is a trap. It doesn't make the game any more fun or challenging. It's nothing but a time sink and it's actually killing the enjoyment I could have simply because it's not done right.
I guess I'll be a Normal guy from now on...
It really depends on the game for. Most of the time I don't bother with Hard difficulties because I associate "Harder" with "more tedious" usually, that's way I usually play on Normal (sometimes easy if I don't enjoy the gameplay that much but the story/setpieces/etc).
Though I do enjoy it when games have good hard modes, I really like playing the Ys games (for example) on Nightmare/Inferno.
 
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Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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Animal Crossing question :thinking-blob:
Ok can someone with sense explain to me what I just did in Animal Crossing ? I’m up since 2 am, I’m usually bad at logic but I’m brain farting hard here.
So it’s the first Sunday morning where I remember to check on AC, so let’s try this turnip market thing. Go to the bank, take 50 000, buy the max. Then since I’m stupid I say hey, I could try more, and go retrieve 50 000 more and again buy max. Turnip was 0,94.

I go back to my house, check on the piles of turnips and they stack by 100. I seem to have 1220 turnips.
But 1220 x 0,94 is nowhere near 100 000.

Where is my brain tripping ? Where did the money go ?
 

Tizoc

Retired, but still Enabling
Oct 11, 2018
7,627
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37
Oman
ko-fi.com
But it seems more and more developers have no idea how to make their games harder or more challenging. This has been a problem since forever but maybe now it's getting worse or I've much less patience for it as I get older.
You've just described how some developer treat 'hard mode' and higher difficulities in games since the PS360 era. To be more exact from late 2000s, if not the entirety of the 2010s era of gaming.
Few game devs know how to do hard mode right.
Personally my idea of 'hard mode' is: I can dish out respectable damage but enemies should be able to waste me in a handful of attacks.
"Harder" seems to always boil down to a combination of the 3:
  • Enemies have increased HP / Armor / Regen (most of the times it's a ludicrous amount making them damage sponges);
  • Enemies do increased damage (sometimes being able to one or two-shot you down from full hp);
  • You do decreased damage or have a lower hp pool;
None of the possible combinations of these modifiers make the game harder per se, they just make it more frustrating and tedious which is insulting to the player.
Yeah I agree. I think a game that kinda does this good at least more recently is Streets of Rage 4. Even though enemies have more health in higher difficulties your offensive options are effective enough to deal with them. I've read about some players who are capable of finishing stages without taking damage. It helps that in SOR4 you can do combo chains that can take out groups or a dangerous enemies with ease, among other things.
The most recent example of this I've experienced was Shadow Warrior 2013 (spoiler: It's an extremely meh game). Played it on hard, as usual, and the enemies are just bullet sponges (3 headshots to kill a basic enemy...). They offer no additional challenge and every fight becomes a battle of attrition between your damage output, how much they mitigate and how much you can regen in the meantime. It's boring to a point I dreaded every single time I entered a battle arena but I mustered the "courage" and finished it. Out of curiosity I checked the steam reviews and to my amazement it has a 93% rating, so I was left wondering if I was to blame for not enjoying the game simply because of the way I decided to play it.
I did the same thought exercise to some of the other games I finished in the past 2 or 3 years on hard difficulty and that I didn't enjoy much but seemed to have positive or very positive reviews and it seems like Hard is a trap. It doesn't make the game any more fun or challenging. It's nothing but a time sink and it's actually killing the enjoyment I could have simply because it's not done right.
I guess I'll be a Normal guy from now on...
See this is why I play such games on Easy. I can trust Capcom developed (not necessarily co-op developed or published, but their own dev teams) games to be manageable on Normal, esp. since they tend to reward skill, but western developed games? Their shooters and action games? I might settle for Easy.
I played Remember me on Normal and felt the combat doesn't really come off to complimenting.

Mind you, some games I don't mind playing on normal like XCOM EU for example, or strategy games of the like.
Granted Easy might be a less tedious time but I trust the devs enough to try my hand at the default difficulty.
 
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kafiend

MetaMember
Dec 6, 2018
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I really wish I understood why some games don't allow the difficulty setting to go back up after you turn it down. It just seems like an excessive punishment to me rather than it serving any particular purpose.

Also, sometimes I'll turn the difficulty down, clear a level, and then wander through it and spot the item, or place, or weapon that would have made the encounter so much simpler and think that it wasn't telegraphed very well, or at all. Why waste my time because I didn't find that thing you randomly hid and didn't bother pointing me at (or at least pushing me in the general direction of)?
 
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lashman

lashman

Dead & Forgotten
Sep 5, 2018
32,061
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I play most games either on easy or normal, rarely on a harder difficulty as they would probably take long time to complete for me and I have so many other games I wanna play.
yup, same

This is the exact reason i also player on lower difficulties, and even then it's hard for me to finish a game before i move on to the next one lol
also same, lol :p
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
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Animal Crossing question :thinking-blob:
Ok can someone with sense explain to me what I just did in Animal Crossing ? I’m up since 2 am, I’m usually bad at logic but I’m brain farting hard here.
So it’s the first Sunday morning where I remember to check on AC, so let’s try this turnip market thing. Go to the bank, take 50 000, buy the max. Then since I’m stupid I say hey, I could try more, and go retrieve 50 000 more and again buy max. Turnip was 0,94.

I go back to my house, check on the piles of turnips and they stack by 100. I seem to have 1220 turnips.
But 1220 x 0,94 is nowhere near 100 000.

Where is my brain tripping ? Where did the money go ?
Your brain was farting in thinking it was 0,94 and not 94, go to sleep you fool :so-good-blob:
 

kio

MetaMember
Apr 19, 2019
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Thanks for the replies guys. Just venting a little on something I've been thinking about for a while.
I never really played on easy or normal because they always bored me due to a general lack of challenge, hence why I always leaned towards the harder difficulties, but if even those start to bore me... it's something I'll need to figure out myself.

Not to play 2c therapist but I think that putting your sense of worth in anything other than yourself is pretty unhealthy. Other than that, I'd argue that "Hard", or difficulty doesn't have any intrinsic quality. As you wrote, it depends on how it is implemented. A game giving you a more challenging time isn't something that has value in itself. It's how much you get from it and how much fun you have, how you experience it that matters.

Tying your ego to the difficulty level at which one plays a game really sounds like a bad idea to me. The simple truth is that you are worthy no matter what :).
Perhaps "worthy" wasn't the best word to use there.
I know my sense of worth isn't tied to a product, let alone a videogame, I was just trying to convey the difference between an active entertainment medium, like games, and a passive one, like movies for instance. Over here you can't simply sit down and watch as things unfold, you have to work for it, solve the puzzle, kill the bad guys, save the princess, etc.
 
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fantomena

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Dec 17, 2018
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Finished


That was a really great horror VR game, which doesn't suprise me it being good as it's from the devs of The Exorcist Legion VR which I also enjoyed.

Took me 2.6 hours.
 
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Cordelia

MetaMember
Jun 10, 2019
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Animal Crossing question :thinking-blob:
Ok can someone with sense explain to me what I just did in Animal Crossing ? I’m up since 2 am, I’m usually bad at logic but I’m brain farting hard here.
So it’s the first Sunday morning where I remember to check on AC, so let’s try this turnip market thing. Go to the bank, take 50 000, buy the max. Then since I’m stupid I say hey, I could try more, and go retrieve 50 000 more and again buy max. Turnip was 0,94.

I go back to my house, check on the piles of turnips and they stack by 100. I seem to have 1220 turnips.
But 1220 x 0,94 is nowhere near 100 000.

Where is my brain tripping ? Where did the money go ?
It's 94, turnip prices can't go lower than 1 lol.

Also related

 
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ZKenir

Setting the Seas Ablaze
May 10, 2019
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428 story is still fun and the mechanics are interesting but the live action thing continues to bother me a lot, but I don't dislike it enough to drop the game although Minorikawa is seriously grinding my gears.

I might either play the digimon games after this (well more like replay cybersleuth and then play hacker's memory) or God Eater 3, I'm thinking of leaving ToCS3 until ToCS4 is out and bingeplay them back to back.
 

EdwardTivrusky

Good Morning, Weather Hackers!
Dec 8, 2018
7,398
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Well, i solved my Mass Effect Andromeda capture problem and it turns out it's not only games i forget i've bought. I found i had bought Mirillis Action Recorder last year in a sale and i am back to being able to F12 for a screenshot in EA Origin. Feels good, using Win+Alt+PrntScrn in GameBar was fine but a bit annoying as Alt in ME:A resets the camera position.

Now to fill my SSD with screenshots then delete 75% of them in a month or two.
 
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Swenhir

Spaceships!
Apr 18, 2019
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Perhaps "worthy" wasn't the best word to use there.
I know my sense of worth isn't tied to a product, let alone a videogame, I was just trying to convey the difference between an active entertainment medium, like games, and a passive one, like movies for instance. Over here you can't simply sit down and watch as things unfold, you have to work for it, solve the puzzle, kill the bad guys, save the princess, etc.
Absolutely, it's an interactive medium. I just see people passing judgment on themselves and others, nearly bullying them around the concept of perceived difficulty. I think the only answer here is that one size does not fit all, not only in ability but also tastes and subjective preferences. That's what had me worried in the way you had worded it and I'm now relieved :).
 

fearthedawn

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Apr 19, 2019
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Perhaps "worthy" wasn't the best word to use there.
I know my sense of worth isn't tied to a product, let alone a videogame, I was just trying to convey the difference between an active entertainment medium, like games, and a passive one, like movies for instance. Over here you can't simply sit down and watch as things unfold, you have to work for it, solve the puzzle, kill the bad guys, save the princess, etc.
For me it's just a very different experience if the game isn't challenging in some way, it makes all the gameplay instantly forgettable, the very definition of a time killer. When i look back and remember all the things i played and that ended up worthwhile even after having played them, it's games that had an amazing story (and/or were an intense emotional experience) and challenges that made me "work" to overcome them, be it single- or multiplayer. Everything else is just gone, could've watched paint dry instead and the result would've been the same.
 

Ruvon

Chaotic writer
May 15, 2019
707
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cabinetdechaologie.wordpress.com
Just published my review in French for Still There, an Italian game :


On sale at the moment, if that's your genre, now's the good time to think about buying it ;)

My review :
 

ISee

Oh_no!
Mar 1, 2019
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New Ryzen DRAM calculator is out (version 1.7.1).
Managed to get 3800 cl 15 15 15 with settings from that version (so far). Very nice improvement.

 
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I really need a new controller.

The Xbox 360 controller that I use has numerous problems, and I was just trying to play a shmup, and I needed to make small movements, and the analogue stick would get stuck and either it wouldn't stop moving, or it would take me to one end of the screen.
As time goes by, it's getting harder and harder to play some games.

It's the 3rd or 4th Xbox 360 controller that I went through, and they all had numerous problems after some time: sticks getting stuck, or moving by itself, triggers failing and not working, (...).

But, the 360 controller has some convenience to me, because I like the shape, and they are detected by pretty much every game on Steam.
I was trying to find a new one, but it seems they are getting hard to find.

What would be a good, cheap, alternative to it?
A controller with rumble, that is also detectable by every game, ... ?

I really don't want to pay 50€ for a controller.
 

Durante

I <3 Pixels
Oct 21, 2018
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I've been playing a lot of FF12 the past few days and the more I do the more I ask myself one question:

What did S-E do with the people that wrote this? And why?

Seriously, most dialogue in this game is amazingly written, compared to pretty much every single other JRPG out there.
And I'm not just saying that because it uses some florid language (though that's also nice, when used in moderation and where itmakes sense, which this game does). I'm saying it because it does things like have different manners of speech consistently reflect in-universe cultural differences and class divides, while also (additionally) introducing unique traits for some of the major characters. And that's not all, the basic flow of the dialogues is also vastly better than anything they've done before or since.

Of course, all that is topped off by the best English VA in any JRPG. But I feel like with VA subsequent high-budget localizations at least came close. In terms of writing? Nope.
 
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Deku

Just nothing
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I really need a new controller.

The Xbox 360 controller that I use has numerous problems, and I was just trying to play a shmup, and I needed to make small movements, and the analogue stick would get stuck and either it wouldn't stop moving, or it would take me to one end of the screen.
As time goes by, it's getting harder and harder to play some games.

It's the 3rd or 4th Xbox 360 controller that I went through, and they all had numerous problems after some time: sticks getting stuck, or moving by itself, triggers failing and not working, (...).

But, the 360 controller has some convenience to me, because I like the shape, and they are detected by pretty much every game on Steam.
I was trying to find a new one, but it seems they are getting hard to find.

What would be a good, cheap, alternative to it?
A controller with rumble, that is also detectable by every game, ... ?

I really don't want to pay 50€ for a controller.

Or
 
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