DR still prevents you from completing quests and honestly feels like it punishes you for dying. It's in my opinion bad design and I had no qualm about removing it since I was using CE anyway.
Oh I don't disagree that's bad design. Sekiro is full of that IMO, including regressions from other Souls game (eg the way XP and sen are handled, much more punitive than the soulstain).
Camera being separate from movement is the only way it can be done in tolerable ways on KB&M in my opinion, and that's how every 3rd-person action game does it. I felt very annoyed at From there.
? Perhaps I am missing something because it's been so long since I had to consciously think about the buttons I press, but whether it be in Souls, or a 3rd person game like, say Tomb Raider (2013+)
1° I move the mouse to move the camera towards my destination
2° I press Z (or W on QWERTY) to move in that direction. The character is unaffected by camera movement until I direct it to move, and then it uses camera orientation as compass.
2'° If I move the camera while moving, the character follows the new "north" automatically.
3° Then there may be variation from game to game on whether the camera repositions itself behind you, if you move straight south with S. Souls do not, so you can look behind you.
Apart from 3° I don't see a difference.
I'll test the next time I boot in windows, in case I grossly misremember what my muscle memory actually does in those games. If so I apologise for the noise.