while i can see where it looks like, that's the thing i'd like to avoid in my imagination of "my room", i want something that is a "good enough" recreation of it, without any obvious defects like that, where i can pick up things and throw them around, hide the bodies and all of the stuff you want to do in a vr rendition of your own room, the photogrammetry of my whole room wouldn't cut it, but remaking it in hammer wouldPhotogrammetry as a basis is the future and present of high end 3d modelling. Yeah, obviously it goes even further than just the initial scanning phase in higher end productions. But all of UE5 materials/prefabs is wholly based (starting with) photogrammetry.
Look at what people are doing in photogrammetry (this is someone with years of experience and using LIDAR stuff):
Obviously that's being ported to platforms that aren't particular about their materials, VR Chat and another program I hadn't heard of before. Pause that video at any spot and you'll see the typical distortions of raw photogrammetry. But it's still awesome.
It might just be that Source 2 isn't suitable for what you want to do at the moment.
A UV map is always going to be a complete mess and nightmare. I'm not an expert, but I don't think anyone does ART on the raw texture for a UV map these days. That's like Quake 1 era art, I think.
Your missing Fantasy Tavern Sextet, you pleb !Finally...I can use my powers for evil
I'm pretty sure if you accomplish this without flaws you'll be the first entity on this planet to do so.while i can see where it looks like, that's the thing i'd like to avoid in my imagination of "my room", i want something that is a "good enough" recreation of it, without any obvious defects like that, where i can pick up things and throw them around, hide the bodies and all of the stuff you want to do in a vr rendition of your own room, the photogrammetry of my whole room wouldn't cut it, but remaking it in hammer would
source 2 definitely has some photogrammetry stuff going, considering that there exists guides on valve's own wiki for photogrammetry environments and objects: SteamVR/Environments/Photogrammetry - Valve Developer Community
if i'll be true, UV map is most likely one of my bigger concerns, as you can just adjust the texture from there, make the lighting neutral, neutral colours and all of the good stuff, even add more contrast or detail
i'll definitely also have to take a look if normal maps can be generated, as they're a big help in contrast to what i saw on the poliwhirl plush i did
yeah, a perfect photogrammetry model would be somewhat hard to do, but a photogrammetry model specifically for games would be borderline impossible, as it'd imply the model's tris count is lower than 50k (which is drastically different to the usually 3+ million tris models they produce raw, the dualsense itself is 6.5 million tris to put it into perspective) (but this shouldn't be a problem, as the program has a feature that allows you to reduce the tris count as well as make a normal map to not lose the details), but mostly for the sake of the loss of detail you'd find on a model, even if that detail isn't accurateI'm pretty sure if you accomplish this without flaws you'll be the first entity on this planet to do so.
Even Valve's own full-production photogrammetry has obvious flaws. I don't recall seeing even teams with thousands of people do a full polished photogrammetry of a complicated space. Take a look at Ubisoft's stuff, which had a huge staff, full production with expensive kits etc.
My dream is still an automated photogrammetry drone which you just throw into the air and it'll take scans of an area. Maybe a high end model which has 3 drones, one which holds one of those material scanning mirrors next to whatever it is capturing the materials for and a 3rd light source drone.yeah, a perfect photogrammetry model would be somewhat hard to do, but a photogrammetry model specifically for games would be borderline impossible, as it'd imply the model's tris count is lower than 50k (which is drastically different to the usually 3+ million tris models they produce raw, the dualsense itself is 6.5 million tris to put it into perspective) (but this shouldn't be a problem, as the program has a feature that allows you to reduce the tris count as well as make a normal map to not lose the details), but mostly for the sake of the loss of detail you'd find on a model, even if that detail isn't accurate
the main challenges and generic workflow steps for me would be the steps of:
- creating a raw photogrammetry model with minimal impurities, with all sides of the model visible on the raw model
- treat the raw photogrammetry model with a proper texture unwrap, so there's a nice UV map that can be used for textures and eventual retouches in the honestly pretty warped texture that is automatically produced
- preform a nice retouching of the model in Blender by sculpting it (smoothening it, adding smaller details like some holes or something, eventual removing of potential impurities)
- porting it into source 2 as a working physics model
i think i'll attempt 2-3 of these steps today on ONE individual model rather than the "at least two" that i mentioned before on the object i want "first" implemented into source 2, which would then be the Dualsense controller
one studio that i know for certain has "good" photogrammetry is Kojima Productions, they used photogrammetry for all of their player characters which look pretty decent, but that's most likely after retouches and various other things, a piece of cake really (and literally):
IIRC they're trap rooms, which makes it worse since they have fixed encounters.There are so many empty rooms across dungeons. Don't think I've ever played a jrpg like this lol. Not even rewards or anything just empty rooms.
Is the font easy enough to read? I would think that's the only issue. It's a fantastic game, so you're in for a treat.Honestly without Deck I don't believe that I would ever play game like Disco Elysium. I simply wouldn't have enough patience for sitting at my desk and playing that kind of game. But with Deck it's pure joy. I am really enjoying playing it.
Game has adjustable font size. And I don't have any issues reading things or recognizing items.Is the font easy enough to read? I would think that's the only issue. It's a fantastic game, so you're in for a treat.
C..can you tell me more about those games?Kairosoft's second batch has been released
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Oh I remember playing Game Dev Story on my iPod Touch years ago. Pretty fun. Nice to have their games on Steam.Kairosoft's second batch has been released
all of them they have now added like 30 store pages for their stuffOh I remember playing Game Dev Story on my iPod Touch years ago. Pretty fun. Nice to have their games on Steam.
tbh i didnt really expected them to add much , even surprised they added achiesOh I remember playing Game Dev Story on my iPod Touch years ago. Pretty fun. Nice to have their games on Steam.
EDIT: Oh, seems they are more or lesse straight mobile ports... In case anyone expected any QoL features exclusive to PC.
basically legendary series of mobile light management games by japanese Kairosoft ...... best known and their first Game Dev Story gameC..can you tell me more about those games?
This is so coolNew shoot em up from Team Ladybug (Touhou Luna Nights, Record of Lodoss War)
Awesome that you finished it! Here is hoping that after the Embracer buy out we might get some remastered or dare I say remakes related to LOK. . Getting SR1 working on PC is kinda wonky but would love to play through it again.Finished BO1, at least i'm number 1 in friend's ranking!!1
only one other gog friend played this game for 20 minutes lol
Microtransactions!!Looks like a new No Man's Sky update will be happening very soon.
They always tweet emojis that somehow tie into the next update shortly before it is announced. Will be interesting to see what a whale could mean... Expanded underwater stuff? Space whales?
I'm not a hardcore NMS player, but I do try to do the Expeditions when they launch.
Yeah, or at least return SR1 back to Steam, its still not available for the purchase lolAwesome that you finished it! Here is hoping that after the Embracer buy out we might get some remastered or dare I say remakes related to LOK. . Getting SR1 working on PC is kinda wonky but would love to play through it again.
funny you should mention Warhammer. This years Warhammer Skulls has been mentioned. Sixth year year now.Void Whales from Warhammer 40k
Finished this game this weekend, fun little game.
Developer The Dust has announced I, The Inquisitor, a story-based action-adventure based on the popular books by Jacek Piekara in which, in an alternate history, Jesus of Nazareth responds to his crucifixion with anger and rage rather than forgiveness and compassion.
Nice! It's a relatively short game but thanks so much for playing!Finished this game this weekend, fun little game.
I hope they put Warhammer XCOM aka Chaos Gate Daemonhunters on sale. Been eyeing that one.funny you should mention Warhammer. This years Warhammer Skulls has been mentioned. Sixth year year now.
Showcase on the 1st of June.
Looks like a week long sale as well.
Here's $6 then:
Neon Abyss is worth the $6 alone!!!
Neon Abyss is indeed a fun game!!
Neon Abyss is worth the $6 alone!!!
yup, it's great, i'm having SO MUCH fun with it!Neon Abyss is indeed a fun game!!