The idea that the only remaining way these big AAA singleplayer games can compete with F2P GaaS is by continuing to increase in price is absolute lunacy.
Good luck with that strategy. Like seriously people will just wait for sales if games become 80$ or 90$. And you will lose even more launch mind share. Marketing will become even more irrelevant and you will dig yourself into a hole.
Also we've seen big games recently find success. Like Elden Ring, Hogwarts, Cyberpunk and BG3. The thing they all had in common was they were multiplat with PC launch day n date.
There is no reason why FF games can't do the same thing. Its a legacy franchise people have loved for decades.
Baldur's Gate was also an old dormant ip that hasn't had entries in forever and it still blew up.
Make good games and release them everywhere. Stop cornering yourself and placing artificial ceiling on your sales potential from the get go....and you will be fine.
Its infuriating to see corporate suits exchange briefcases full of money behind the scenes to get exclusivity and then later blame poor earnings on game prices not being high enough. Like fuck off forever with this bs.
My question about BG3. Is what made it so popular?
Or more specifically what was the difference between Early Access and the full game release. The game had been in Early Access for a while, people knew about the game and it almost feels like it was not until the whole bear sex thing that people outside of the target audience? Even figured out that the game even existed.
Also funny joke about the whole bear thing is that even to this day it's brought up when people talk about censorship where you can have a game like BG3 have bear sex but you can't have skimply dressed characters in a game. Were the answers seem pretty straight forward for some cases. These are the two things that I remember from the whole bear sex thing.
Anyway so did that help the game? Since it was made available on PS but the vast majority of the sales were from PC. You did get a Xbox release but that was months later? And that become a whole thing with the XSS having issues with the coop option for the game.
Anyway those other games are multiplatform and they did insanely well on PC (very high concurrent player counts on the weekends).
Now here is a question that I have. It's from that PS Icon Era place. Why is it that PS first party games are able to sell 20+ million copies on PS but yet multiplatform games are not able to sell 20+ million in General or on PS alone? Does marketing have something to do with it? Is there some secret sauce?
I mean look at Persona 5, that was PS exclusive but that didn't sell 10 million copies on PS. That is definitely a tile that would have sold way more had it been multiplatform.
You also has stuff like Nier Automata that was on PS and PC day one. Where PC was like between 30-50% of the sale for the game when it had reached 5 million units sold. Had it been PS only would it have sold nearly as well?
You do have Elden Ring that was able to sell over 20+ million units being multiplatform. But once again what about those Sony or Nintendo first party games that can reach those numbers on one platform alone.
Now let's look at everyone's beloved Bloodborne, despite how much people praise the game it didn't sell over 10 million units on PS4 alone from my understanding (I have not checked in a long time but I think it's now between 7-8 million units sold on PS4 alone (I'd say those are low numbers??) what about Demon Souls (PS5) I don't think that one sold insanely well either, had it at least been on PS5 and PC would it have sold way better? I mean you could say, well the whole point of launch titles is to sell the system..... In which case we'll they were all sold out for over a year? And that didn't really help say Demon Souls, since people couldn't really buy the platform that you can play it on and those that did have a PS5 didn't seem that interested in Demon Souls