I saw a WMR headset at the local computer place for $90 the other day. I wish it was like that everywhere.
try selling some of your anime merch lashy, you don't need ALL of them and you know it
I saw a WMR headset at the local computer place for $90 the other day. I wish it was like that everywhere.
Where the heck are you?! I'm sure someone could help you receive one from abroad instead if you wanted? Or will customs fuck it up?same ... the cheapest, shittiest one (the Acer WMR one) is like $700 here(and no, i'm not joking)
Anything new to add, you've been repeating this for forever. If you don't think VR is a good investment then a HLVR game isn't worth it enough for all the whine.How many thousands of US dollars are you gonna need to spend to play first Half Life in over a decade? like 1200 or something?
How many thousands of US dollars are you gonna need to spend to play first Half Life in over a decade? like 1200 or something?
AnimelandWhere the heck are you?! I'm sure someone could help you receive one from abroad instead if you wanted? Or will customs fuck it up?
If you are in the US then 250.How many thousands of US dollars are you gonna need to spend to play first Half Life in over a decade? like 1200 or something?
Or will customs fuck it up?
Animeland
RDR2 Timmystore key already 20% off at Humble.
also also - doesn't this pretty much confirm epic are going to buy humble off IGN soon?
From what I gather, the Quest has a lower resolution and refresh rateEILI5 if I get something like the Oculus Quest or Rift S (ugh... facebook) will I have a much worse experience compared to the Index?
I think one of the reasons for that look is MSAA. Basically everything "AAA" today is either TAA or postprocessing (or both, and tons of it).Gotta hand it to Valve. The art and engine in that trailer looks so raw. Just watching animations and little things in Source2 is a breath of fresh air. At least in the PC space where everything feels like an Unreal Engine game nowadays.
From what I gather, the Quest has a lower resolution and refresh rate
- MINIMUM:
- OS: Windows 10
- Processor: Core i5-7500 / Ryzen 5 1600
- Memory: 12 GB RAM
- Graphics: GTX 1060 / RX 580 - 6GB VRAM
"Half Life Alyx; it's no Astrobot"So
Has the gaming media flipped a 180, showed their asses, bumped their heads on the wall during said 180, and started attracting viewers in a desperate attempt for attention?
EILI5 if I get something like the Oculus Quest or Rift S (ugh... facebook) will I have a much worse experience compared to the Index?
Welp guess my 970 is now finally obsolete![]()
Apparently the Index just became available in Canada.
Hopefully means good things for other territories in the near future as well.
Square Enix' 2018 and 2019 hits are on sale:
I think one of the reasons for that look is MSAA. Basically everything "AAA" today is either TAA or postprocessing (or both, and tons of it).
Something focused 100% on VR is clean.
Not to break the VR hype but... do we know when are the next Steam sales?
There's no major difference in how the different headsets handle movement. The Index is the most comfortable / polished supposedly, but the only "feature" it adds is the finger-grip tracking which is, in the absolute best case, not significantly different than the other controllers that have a grip button. Tracking of the controllers is pretty solid on all current VR headsets.I can live with that, I'm honestly more interested in how well they handle movement compared to a Valve Index or other more pricey headsets.
Not to break the VR hype but... do we know when are the next Steam sales?
I'd say it depends on what you define as a "major difference". There's a gradient in tracking quality from WMR to Oculus Quest/S to Vive/Index, and while I'd agree that each individual step in that is not "major" I'd argue going directly from e.g. WMR to Index is. With one your actual tracking volume is more or less your field of view (plus a bit), with the other you have to "work" pretty hard to manage to break the tracking basically anywhere you can realistically put your hands.There's no major difference in how the different headsets handle movement.
I have only used WMR so can only speak for that, the actual functionality isn't any different though, but I do agree that in edge situations it is more limiting (or at least, seems like it would be, I haven't encountered any actual situations where I needed one arm way off screen doing stuff).I'd say it depends on what you define as a "major difference". There's a gradient in tracking quality from WMR to Oculus Quest/S to Vive/Index, and while I'd agree that each individual step in that is not "major" I'd argue going directly from e.g. WMR to Index is. With one your actual tracking volume is more or less your field of view (plus a bit), with the other you have to "work" pretty hard to manage to break the tracking basically anywhere you can realistically put your hands.
I'm absolutely not saying that the WMR controller tracking isn't good enough to enjoy playing a huge variety of VR games, but there are notable differences.
God damn that Canadian regional pricing is fantastic, and Index’s are now available in Canada so thats pretty sweet.volvo leading by example:
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God damn that Canadian regional pricing is fantastic, and Index’s are now available in Canada so thats pretty sweet.
I was almost there with those buying the kit after the announcement. I joked in a previous post that my wallet will someday slap me and one of these days it really needs to.off to a good start:
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I was almost there with those buying the kit after the announcement. I joked in a previous post that my wallet will someday slap me and one of these days it really needs to.
I'm trying to save for a move to another state and you're not making it easy Valve! I'm a weak man that's not so great with money!
Very true! There's always the hope of finding a decent deal on a headset eventually too, so even if it's not the Index at least I'll have an easier time getting one.well - you have time until March to get a headset ... hopefully that happens!![]()