The update turned the game into a real metroidvania, fine tuned the controls and added several new areas and weapons. I like it a lot, and recent user reviews seem to be very positive as well. Definitely worth a second chance!
Btw the stream is available to everyone, not just developers, you just can't participate in the chat and ask questions. At the moment though it's completely frozenSteam :: Steamworks Virtual Conference Steam Deck
Join us November 12th for a free, one-day, online event with the team who built Steam Decksteamcommunity.com
starting in 12 minutes
yeah, i noticed, lolBtw the stream is available to everyone, not just developers, you just can't participate in the chat and ask questions. At the moment though it's completely frozen
All I get is an infinite loading screen...Well Valve's stream is a total shitshow, barely a couple of minutes of playback and 40 minutes of the stream freezing and "oof technical difficulties".
They are still not broadcasting anything . That's it, I'm switching to Epic.they relented, theres a youtube stream now
Classic film I need to rewatch it again soon.It seems Humble has been watching me. They know I just started watching the Shogun Assassin
Complete embarrassment.And 24h later Rockstar Launcher is still down.
No, you're thinking of someone else - I can't remember who it is either. Mike Rose is the guy who posts long Twitter threads with very frank musings on sales and promotions across various PC and console platforms.Is Mike Rose the guy who removed his games from Steam as a protest or something?
Ah ok, I see. Thanks for the clarification.No, you're thinking of someone else - I can't remember who it is either. Mike Rose is the guy who posts long Twitter threads with very frank musings on sales and promotions across various PC and console platforms.
The only reason to use EGS at this point is when Epic does their extreme couponing. Undercutting Steam's price is the only card in their hand right now because the rest of their platform fucking sucks and people don't want to give them the benefit of the doubt because they've literally spent millions to keep games off Steam when they could've spent that money on making a good platform.Ah ok, I see. Thanks for the clarification.
I don't see why anyone in their right mind would voluntarily spend money on the EGS when there's literally every other option available.
Death, taxes, From not being able to optimize a game to save their livesReading bad things about Elden Ring performance on consoles. I know it's a technical test, but it makes me happy I will be playing it on PC. Not gonna risk playing a Soulslike anymore with mediocre or bad performance if I can play it on PC. Basically why I stopped Demon's Souls on my PS5 after the Geforce leak.
That was Julian Glander (Art Sqool).Is Mike Rose the guy who removed his games from Steam as a protest or something?
To be fair streamers said the game ran better when they had access last week (pretty solid 60fps on PS5), so bad performances were probably due to network overload or somethingReading bad things about Elden Ring performance on consoles. I know it's a technical test, but it makes me happy I will be playing it on PC. Not gonna risk playing a Soulslike anymore with mediocre or bad performance if I can play it on PC. Basically why I stopped Demon's Souls on my PS5 after the Geforce leak.
Julian Glander is the one who removed his games from Steam last year in a protest.Is Mike Rose the guy who removed his games from Steam as a protest or something?
The issue that I've seen is that in spite of removing the fog there's still pop in and the lack of fog just makes the game look really fucking bad.I don't get why everyone in my feed is fixated on the lack of fog in the Trilogy. I like infinite draw distances whether a map is small or big. I hate pop in whether it's hidden by fog or not. Unless fog is just weather and not permanent at all times naturally. I don't get the illusion of scale by hiding what's 500m ahead if I can still ride a motorcycle across the whole area in x time showing it's tiny. I always also loved old PC versions of games like Driver that had way increased long draw distance sliders etc., love mods for old PC games like Morrowind that add distant lands a la Skyrim so it's not empty void fog far away too. Fog isn't atmosphere if it's just to hide pop in on ancient hardware, it's atmosphere when it has purpose for the tone of a given area or specific time, like a swamp at night or a desert during a sand storm etc. Sure, having fog was nicer than abrupt pop in back in the day but if there's no pop in any more, no thanks to the fog either.
The character models of the new trilogy however look pretty horrible. The trailer was nice enough but anything they didn't pay close attention to I guess ended up being a disaster, seen all kinds of cut scenes with really bad secondary characters and even worse fitting animations on them (I guess unchanged, just not matching the new models). The rain effect also does look pretty bad. Other things like foliage do look great. But I wasn't a fan of the games anyway so Idc.
/2c.
When you do remaster you need to respect source material in my opinion. That includes design limited by hardware of that time. Hard part is separating what has benefits if you upgrade it and what doesn't. All of those 3 games (especially SA) are designed to hide in a best way things they couldn't render. But that was done since development started so things are designed around that they didn't just add fog later. Everything from terrain to fog was designed to hide map loading.I don't get why everyone in my feed is fixated on the lack of fog in the Trilogy. I like infinite draw distances whether a map is small or big. I hate pop in whether it's hidden by fog or not. Unless fog is just weather and not permanent at all times naturally. I don't get the illusion of scale by hiding what's 500m ahead if I can still ride a motorcycle across the whole area in x time showing it's tiny. I always also loved old PC versions of games like Driver that had way increased long draw distance sliders etc., love mods for old PC games like Morrowind that add distant lands a la Skyrim so it's not empty void fog far away too. Fog isn't atmosphere if it's just to hide pop in on ancient hardware, it's atmosphere when it has purpose for the tone of a given area or specific time, like a swamp at night or a desert during a sand storm etc. Sure, having fog was nicer than abrupt pop in back in the day but if there's no pop in any more, no thanks to the fog either. Though they should do something to hide the corners of the "ocean" or whatever that are especially visible when using some aircrafts or similar, that's a different matter.
The character models of the new trilogy however look pretty horrible. The trailer was nice enough but anything they didn't pay close attention to I guess ended up being a disaster, seen all kinds of cut scenes with really bad secondary characters and even worse fitting animations on them (I guess unchanged, just not matching the new models). The rain effect also does look pretty bad. Other things like foliage do look great. But I wasn't a fan of the games anyway so Idc.
/2c.
Alextended Try locking FPS for POP 2 and 3PSA
For POP WW, lock the FPS at 59 so that the cutscene don't desync
For POP TT, download the uncensor patch Prince of Persia: The Two Thrones Uncensor Mod
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FunnyJay might want to look into this
I think by trilogy, Alextended means the Prince of Persia original trilogyAll of those 3 games (especially SA)
it's good but that really would be magic, maybe you're just at the edge of vram capacity and going up to native rendering res makes you exceed your limit?Geez, DLSS continues to be dark sorcery.
Tried out Bright Memory Infinite. Settled on Medium Ray Tracing and Quality DLSS on 1440p. Mostly 50-60 fps though it does drop significantly when a lot more goes on, probably need to drop something (I guess either Ray Tracing or DLSS)
But anyway, I wanted to compare DLSS Quality with native, so I switched that in an area where I had locked 60 fps.
Without DLSS those 60 turned into 4.
Four.
Lock to what and what issues do high fps cause? I already global lock to 96 and haven't noticed anything wrong on that front yet. But anyway I found that just reducing the effects to medium in the last game of the trilogy prevents the fullscreen fog error from happening (at least so far from certain light sources in the area I was changing settings in). I guess I'll just play them as is without even dgVoodoo2 use, they run fine. Although the last game also stretches the videos if you do use a widescreen resolution so I'm gonna stick to 4:3 for all of them I suppose (I don't really mind that, there are probably widescreen hacks for the first two games but I cba). I think I'm good now, so long as they don't crash. Played the beginning of each game and they're fine. Although I guess I'd have liked to use a gamepad but like most older games they have no way to select which one to use and they default to my unsuitable fighting commander or flight stick instead of the DualShock4 (with DS4Windows as Xbox pad) and I don't wanna unplug the rest. Mkb controls are fine, that's how I played the original back then. Edit: again the last game has a small issue, changing the mouse sensitivity only works for the cursor in menus, camera movement is slow in third and even the first person look mode but I guess it's not a huge issue with the way the camera is in these games (yet it works properly in the first two games so that's good).Alextended Try locking FPS for POP 2 and 3