Yeah, I honestly don't care what so ever about the progress bar in Infinite, I just find the game a lot of fun to play.Hot take: people should play games cause they're fun not because bar doesn't fill fast enough
Yeah, I honestly don't care what so ever about the progress bar in Infinite, I just find the game a lot of fun to play.Hot take: people should play games cause they're fun not because bar doesn't fill fast enough
I hope it's good.
Avaiable now
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I agree but I think the main complaint is that the progression is not skill based at all.Hot take: people should play games cause they're fun not because bar doesn't fill fast enough
Well, that's kind of my point. Being entertained is the reward.I agree but I think the main complaint is that the progression is not skill based at all.
The game is super fun and I'm enjoying it a lot, but it's kind of a pity not seeing yourself rewarded when you score a good match
I think it's best to experiment yourself to get an idea how it works. There's "native" support in the sense that you can use it in any way you want, but since there's no universal standard for all games you'll essentially have to configure Steam Input how the game should handle the gyro. Some uses it for camera, aiming, driving or cursor navigation so it'll be down to the specific game.Does Steam support the Gyro of the DualSense natively?
How do I set it up?
According to this link Steamworks Development - Steam Input API Adds PS5 Controller Support - Steam News gyro is supported. I don't have a dual sense but I guess that option should appear when configuring your controller on Steam.Does Steam support the Gyro of the DualSense natively?
How do I set it up?
DLSS isn't going open source, only their image scaling thing, which is called NIS. It's Nvidia's version of FSR.So, would that make it possible to have dsll on the deck?
LOTS OF PICTURES AND WORDS ABOUT GTA REMASTER SHENANIGANS, THAT MAKES MY MEME LOOK FUNNY
For context:That JRPG port (Mary Skelter 2?) Ghostlight announced last year is now in beta so hopefully announcement soon
Just checked it out, and they added Ray Traced reflections and shadows. The reflections look nice in scenes where you can see the water, or any kind of puddle on the ground, and the ray traced shadows sure look nicer, but neither effect changes much about the game's overall look and is actually pretty easy to miss.It's nice they went back and showed Hellblade some love but:
1 - That game can't really be replayed so I'm sure this isn't for returning players. It was a hell of a first experience though;
2 - Can't they make a trailer without spoiling half the game?
Ywah it seems the problem is more that I don't know how steam input works, seems I will need to deep dive, thanks.I think it's best to experiment yourself to get an idea how it works. There's "native" support in the sense that you can use it in any way you want, but since there's no universal standard for all games you'll essentially have to configure Steam Input how the game should handle the gyro. Some uses it for camera, aiming, driving or cursor navigation so it'll be down to the specific game.
Start by having the controller connected (wireless or wired) and enter the configuration for your game here:
From here on, you can either create your own configuration or use a template. There's one for gyro aiming but it's predefined for using gyro when L2 is pressed (so it's useful for typical shooters). From there you can change it as you wish, how it should be activated, sensitivity and such.
There are probably more detailed guides out there on YouTube or in the Steam Community if you'd like to know more.
Nominations were probably locked in long before it came out.Weird that Forza Horizon 5 was not nominated for GOTY. That game is the highest rated game in 2021 so far.
The controller config option only comes up with a controller connected. It also might be hidden if Steam's window isn't wide enough, there should be a [...] button on the far side of that bar that you can click to show any options that're hidden.Ywah it seems the problem is more that I don't know how steam input works, seems I will need to deep dive, thanks.
Also wth I don´t have that button in any game.
From what I remember Valve was trying to do some stuff where they make other games to expand on the Dota lore.All these LoL games are weird, but I guess someone has to use all that lore esports games load themselves with for some reason. Might get the turn based Battlechasers one.
The controller config option only comes up with a controller connected. It also might be hidden if Steam's window isn't wide enough, there should be a [...] button on the far side of that bar that you can click to show any options that're hidden.
It's in the racing category thoughNominations were probably locked in long before it came out.
Yeah, I agree with you. I think we have been programmed to want gratification of a reward for doing well in games, so it definitely feels weird when it doesn't happen.I agree but I think the main complaint is that the progression is not skill based at all.
The game is super fun and I'm enjoying it a lot, but it's kind of a pity not seeing yourself rewarded when you score a good match
Thirty ... fucking ... seven ? But how many more studios can they embrace ....
Lol I'd imagine they just buy a company get the IPs re-release a game in HD for the new consoles that is at least more passable than the shit that's getting tossed out by TakeTwo or ActiviBlizzard or whathave you and they get their money back the little company that could stays in business and they're golden by farming nostalgiaThirty ... fucking ... seven ? But how many more studios can they embrace ....
My death count is often double of my kill count haha! But I do get lots of assists!My best K/D in Halo Infinite is 12/8. Still a long way to go, but at least I start to understand how this game works. And it's very fun even getting rekt.
80% of my match is this My first quick play ends really bad, too. Guess I would stick to Big Battle.My death count is often double of my kill count haha! But I do get lots of assists!
I went 40/11 with 1m35s holding the skull on a game of ball mode, and still lost because my team was playing tdm and not the objective.My best K/D in Halo Infinite is 12/8. Still a long way to go, but at least I start to understand how this game works. And it's very fun even getting rekt.
I am so used to that kind of defeat in Splatoon... Some people just want to kill rather than sticking to the real objective.I went 40/11 with 1m35s holding the skull on a game of ball mode, and still lost because my team was playing tdm and not the objective.
Yeah that is a bummer. I thought they would at least have something but they don't seem to have anything unless you pay. Makes progression in the ladder kind of pointless.Kinda sucks that a lot of the customization stuff in Infinite is behind a payroll now
Damn, other CEOs must be pissed. You're not supposed to say that out loud.