Played a bit of Rebirth. The intro is super annoying, way too many memories interruptions and shit, it's not even to set things up and get you in the mood or explain systems or whatever so much, just fluff drilling the same points about the characters and the amnesia in. The subtitle and menu presentation and giant controller buttons even though I'm using mkb make it look really cheap. The first game was definitely cheap itself but it was immersing and impressive coming from an indie. Opening cabinets isn't as intuitive either, you have to move the cursor weird, the first game felt physical in the same way but shit just worked the way you expected them to every time for cabinets doors drawers and everything. From what I've played so far, if you haven't played the first game, go and play that before anything else in the same vein, it still does it best (though it'd surely dilute the effect if you saw the games that followed first, it'd still work better).
Yes, the opening hour of Amnesia Rebirth is pretty boring / bordering on annoying, it's basically a walking sim at that point, but it thankfully gets better later.
So far (5 hours in) I havent been scared or anything (despite playing it at night) but I like the environments, the atmosphere, the puzzles... what I dont like so much is the way the story is delivered: I stopped reading the notes scattered around pretty quickly, and the audio that stops you isnt much better. C'mon video devs, there must be a better way to do this
Also, I dont like that you can only hold up to 10 matchbooks, so I looked into the config files and found a way to change this:
go to the folder ..\steam\steamapps\common\Amnesia Rebirth\config and open "Inventory.cfg"
The file actually explains how everything works pretty well, but look for this:
Code:
<ItemType ID="Matchbook">
<Bulk MaxAmount="10" InitAmountRange="1,3"/>
<Inventory Icon="inventory_item_matches" PickupIcon="inventory_item_match_single"/>
<Hands UsesArmAnimation="false" LeftHand="true" LightSource="true"/>
<Use OnWorld="false"/>
</ItemType>
Bulk MaxAmount means how much you can carry, "-1" would be infinite (but you would not see how much you are carrying anymore).
InitAmountRange means how much you get by pickup. Standard is "1,3" meaning you get 1-3 matches per matchbook pickup. Change this to a higher number that suits your playstyle.
The Bulk MaxAmount can also be changed for the lantern (it can be made to hold more than 10 charges), oil, or laudanum. I dont think you can use the InitAmountRange trick for those, but when you have plenty matchsticks, you can light everything up pretty nicely anyway, doing away with the need for a lantern most of the time.
Anyway, since I dont get scared anyway and the darkness is really much more of a nuisance to me (same as the monsters btw), it was a no-brainer to make these changes and play the game more "my" way.