Community MetaSteam | October 2023 - Holy moly Snake, is that Tony Hawk?

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FunnyJay

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Apr 6, 2019
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but eh, CSL1 at day one was far worse and it turned out great.
I love CS1, but I've always thought that the graphics in it look a bit weird. I've played it on several computers, but I always find it to look too bright, and almost like it renders everything at the wrong resolution. Blurry graphics, blurry UI elements. I've never managed to find what graphics settings mitigate this issue.
And don't get me started on the "bright as the sun"-reflections from rain-slick roads.
 
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Panda Pedinte

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I tried Cities: Skylines II through gamepass and in short, it's a promising game with performance issues and some dumb decisions regarding modding.
 

Kal1m3r0

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What's wrong with MGS1's analog controls? I've been having issues with precise movements using the stick but tbh I assumed that was jank due to the game's age and/or me being rusty. No issues with dpad movement.
What you said, dpad works fine while analog has 8 direction movement and delayed inputs
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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Exactly. Also need to be clarified that MGS2 still has issues with UI when rendering at 1080p and above, so it's not fixed yet
I think I saw on GitHub that someone has identified that the UI and various effects render separately from the game, so finding them and changing them to match the new rendering resolution might resolve that issue with MGS2.

Also, paging Mor - someone has found a Steam Deck fix for MGS3 that they think works with MGS2 too. METAL GEAR SOLID 3: Snake Eater - Master Collection Version (2131650) · Issue #7192 · ValveSoftware/Proton
 

Gelf

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Apr 22, 2019
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Tried Cities Skylines 2 myself with Gamepass, even downloaded a save with a busy city to test performance and it ran.. alright actually, albeit my monitor is only 1080p 75Hz. But with talk of it crippling 4090's I didn't really anticipate much out of my poor old Vega 56 even at that resolution.

It defaulted most settings to high and I left them as that aside from disabling the horrible motion blur. Game still looks kinda ugly to me though with really poor aliasing. Maybe there some setting I'm missing doing that though and perhaps this is the only reason my system can actually run this thing. I'm bad with this stuff.
 
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Mor

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
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I think I saw on GitHub that someone has identified that the UI and various effects render separately from the game, so finding them and changing them to match the new rendering resolution might resolve that issue with MGS2.

Also, paging Mor - someone has found a Steam Deck fix for MGS3 that they think works with MGS2 too. METAL GEAR SOLID 3: Snake Eater - Master Collection Version (2131650) · Issue #7192 · ValveSoftware/Proton
I WAS GOING TO TAG YOU ABOUT THIS hahaha awesomeeee
 
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Gelf

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Apr 22, 2019
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The Sony GOG release means its time for my regular call to the wild that they own a lot of classic PC games that existed before Playstation was even a thing via Psygnosis, none of which are available digitally. Lemmings being the most obvious one.

Now of course when I want to play Lemmings I have many emulation options but hey I'd pay for the convenience.
 

Copons

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Tried Cities Skylines 2 myself with Gamepass, even downloaded a save with a busy city to test performance and it ran.. alright actually, albeit my monitor is only 1080p 75Hz. But with talk of it crippling 4090's I didn't really anticipate much out of my poor old Vega 56 even at that resolution.

It defaulted most settings to high and I left them as that aside from disabling the horrible motion blur. Game still looks kinda ugly to me though with really poor aliasing. Maybe there some setting I'm missing doing that though and perhaps this is the only reason my system can actually run this thing. I'm bad with this stuff.
Unfortunately, the various visual issues (very slow texture loading, horrible AA, random stutters, flickering shadows, etc.) make it ugly, but whenever it renders right, it can actually look very pretty!

But yeah, folks that can't run it on a 4090 are either lying (not sure why, maybe to feed the general anxiety?) or have other massive issues with their rig.
 

Gelf

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Apr 22, 2019
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Unfortunately, the various visual issues (very slow texture loading, horrible AA, random stutters, flickering shadows, etc.) make it ugly, but whenever it renders right, it can actually look very pretty!

But yeah, folks that can't run it on a 4090 are either lying (not sure why, maybe to feed the general anxiety?) or have other massive issues with their rig.
With further testing it's worse than it first appeared to me but there is some hope even my shitty system could run it in the future. Also medium settings look like a bizarre abstract painting.

I didn't check the framerate at first either turned out to be surprisingly lower than I thought by eye. Guess I'm more resilient to that than I thought. Or maybe just used to how the first game would choke in large cities.
 

fantomena

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Dec 17, 2018
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I guess Im gonna have to prepare myself to refund AW2 on EGS and get it on my PS5 instead unless some miracle happens on friday and my GTX 1080 becomes my savior again. At least Epic receives less money that route.

Still hard to believe that it is AW2 of all games that will defeat my poor GTX 1080.
 

Dinjoralo

None shall remember those who do not fight.
Dec 6, 2018
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Unfortunately, the various visual issues (very slow texture loading, horrible AA, random stutters, flickering shadows, etc.) make it ugly, but whenever it renders right, it can actually look very pretty!

But yeah, folks that can't run it on a 4090 are either lying (not sure why, maybe to feed the general anxiety?) or have other massive issues with their rig.
Given it's a city simulator, I'd wager people having problems on high-end GPUs are actually CPU bound.
 

Mivey

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Given it's a city simulator, I'd wager people having problems on high-end GPUs are actually CPU bound.
That's the thing. I saw video of it with Afterburner (or something like it on) and it wasn't CPU bound. No core of the CPU was even above 20%, most below 5%. Instead the GPU was constantly above 90%, and GPUbusy (the amount of time that is spend by the GPU to produce the next frame) made up around 80% of the overall frametime. So it was SUPER GPU bound, and that was on a 4090. I have no idea what that game is doing, running a cryptominer in the GPU?
 

Amzin

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Dec 5, 2018
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Given it's a city simulator, I'd wager people having problems on high-end GPUs are actually CPU bound.
That's the thing. I saw video of it with Afterburner (or something like it on) and it wasn't CPU bound. No core of the CPU was even above 20%, most below 5%. Instead the GPU was constantly above 90%, and GPUbusy (the amount of time that is spend by the GPU to produce the next frame) made up around 80% of the overall frametime. So it was SUPER GPU bound, and that was on a 4090. I have no idea what that game is doing, running a cryptominer in the GPU?
From the more detailed and reasonable feedback on the sub megathread, it sounds like there is something really borked with their graphics optimization. Depth of Field is on by default (in a city builder? Why?) and for most people it alone eats 10-30 FPS. Some settings clearly don't change anything visually or with utilization. Even at stable FPS a lot of people are running into textures not loading, and not-high textures just looking wrong.

I don't think the reviews are unfair. This is yet another high profile release that is not ready. Given the support C:S1 got, I fully expect it to GET to ready (I'm guessing around the time the console versions launch, which is probably when the PC version should have been delayed to).

There are some non-technical issues too people are having, some of it is just differences between C:S1 and 2 but some of it is wonky implementation of tools that don't seem to act consistently too.

I mean the year is still packed, I'm OK with putting off picking it up myself even though I was really looking forward to some chill out time with it, but for people who more or less just play these games it sucks.
 

toxicitizen

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Oct 24, 2018
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So it's a 1-to-1 remake, as expected. Kinda disappointing since a reimagining would've been more interesting but I guess this significantly reduces the chances of them fucking it up completely.

And if they're sticking so closely to the original, then I kinda hope this project gives them the tools to quickly develop remakes of MGS1 and 2 as well. I can live with the Master Collection when the alternative is no MGS1-3 on Steam. But I'd be lying if I said I wouldn't love to have better versions of the games.
 
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PC-tan

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Jan 19, 2019
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Crazy how it's not even Halloween yet and stores already have Christmas stuff for sale.


The holiday season has many different meanings depending on were you are in the world and stuff like that.

I remember when black Friday was the Friday following Thanksgiving, now it's starts on October 11?????
 

Dragon1893

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So it's a 1-to-1 remake, as expected. Kinda disappointing since a reimagining would've been more interesting but I guess this significantly reduces the chances of them fucking it up completely.

And if they're sticking so closely to the original, then I kinda hope this project gives them the tools to quickly develop remakes of MGS1 and 2 as well. I can live with the Master Collection when the alternative is no MGS1-3 on Steam. But I'd be lying if I said I wouldn't love to have better versions of the games.
It was completely obvious from the first gameplay trailer that it's a 1:1 remake and I'm glad they aren't messing with it.

Control's gunplay is pretty damn good and the visuals are very striking.
 

toxicitizen

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It was completely obvious from the first gameplay trailer that it's a 1:1 remake and I'm glad they aren't messing with it.
I thought this was the first gameplay trailer? All I had seen before were environment screenshots. And yeah it seemed likely to be 1:1 since they're re-using the original's audio but now it's basically confirmed.
 

Dragon1893

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I thought this was the first gameplay trailer? All I had seen before were environment screenshots. And yeah it seemed likely to be 1:1 since they're re-using the original's audio but now it's basically confirmed.
I'm not sure but it showed off several areas of the game and they were identical. Exact same layouts, etc, so there was never any doubt in my mind that it would be a 1:1 remake. I'm glad they're not messing with it.
 

Panda Pedinte

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Risk of Rain Returns will release on Steam and Nintendo Switch on November 8th 2023 - the exact 10 year anniversary of the release of the original Risk of Rain!

The suggested retail price of Risk of Rain Returns will be $14.99 however for a short period at launch there will be a -15% discount down to just $12.75

 

Sobatronix

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After 1440p patch MGS3 runs beautifully on my PC. MGS2 has weird artifacts and UI glitches when you apply the 1440p mod.

As for MGS1, holy shit, I'm speechless it's literally the same resolution as the original PS1, the text looks absolutely horrible on a hi res monitor, barely readable and of course it's locked at the original 30fps (maybe even lower), they did MGS1 dirty in terms of porting.

On a positive note, the collection has TONS of content, even the Japanese release of MGS1 (called integral), but it looks like the games themselves got the short end of the stick. It looks like the majority of the budget when into those fancy launchers lol
 

Kvik

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Dec 6, 2018
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It looks nice and detailed, sure. But why is everything so bright? We're supposed to be deep in the jungle!

It's been years since I've played MGS3, but I seem to remember the atmosphere is almost oppressive, with danger on every corner. Perhaps it's the colour grading that was less colourful, but it has a certain positive impact.

It's a bit like how I prefer how Demon's Souls PS3 look compared with the PS5 remake. I think.
 
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yuraya

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May 4, 2019
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Been playing the OG Metal Gear on Deck. Almost 3 hours in and its a pretty good experience so far. Getting 5-6 hours of battery life at 5 TDP.

I did have a crash on initial boot trying to switch games and had another soft lockup a little later. But other than that its been fine.

The game is still such a classic. Near 40 years old and a blast to play. The sound/audio is really good too. It really blasts out of the Deck speakers. One of the better experiences for sure.

I did see a Bluepoint logo tho so I guess Konami just dumped the PS3 game directly to other platforms with same resolution n everything. Very low effort but not surprising. Kinda reminds me of the way Bamco/From just dumped Dark Souls on steam back in the day.

I'm playing them all from the beginning so hopefully by the time I get to the Solid games they update whatever stability issues. I don't mind the resolution since I am on Deck anyways but crashes and other stuff like that hopefully gets patched. Either way it looks like PC gamers will fix everything themselves like always.
 
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Mor

Mor

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I did see a Bluepoint logo tho so I guess Konami just dumped the PS3 game directly to other platforms with same resolution n everything. Very low effort but not surprising. Kinda reminds me of the way Bamco/From just dumped Dark Souls on steam back in the day.
Actually they fixed a bunch of visual glitches from the originals so, there's work done inside
 
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ezodagrom

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Nov 2, 2018
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In a couple weeks PSO2 NGS is going to replace gameguard (a lousy anti-cheat software) with what I'm hearing is an even worse and more intrusive one, Wellbia Xigncode 3.


I quit the game a few weeks ago but hadn't uninstalled it yet, I may as well do it now. xd

EDIT: It's still going to keep an option to use gameguard instead of the xigncode, but who knows for how long that'll be available.
 
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MegaApple

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Movement, stealth, and world design looks quite close to original.

BUT
Konami HIRED THAT MAN because those visuals look absolutely "Mario on Unreal Engine 4" tier, washed out, overly detailed and full of unnecessary bloom.

Good thing they made original MGS3 accessible.

 
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Parsnip

Riskbreaker
Sep 11, 2018
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Obra Dinn is a fantastic game but it's hard as nails. I know I'm a dumdum but I can't seem to find a way to identify the last ~15 guys... the last 2 chinese sailors are driving me insane...
Yup. Not gonna lie I ended up bruteforcing a few of the Chinese topmen in particular.
If you want any general hints, I recommend looking at the shoes of some of those Chinese topmen. Also in general you can use the hammocks and their numbers a lot more than you may realize. Typically it also seems that if a hammock is still around during a chapter #, the person who sleeps in it is still alive.
 
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