Community MetaSteam | September 2019 - Valve, I Know What You Did Last Summer!

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Switch is such a comfy side platform, my favourite gaming purchase in years.

It's the only console i still play. I didn't bother with xbox this gen, and the last game i played on my PS4 was Persona 5 in 2016, thanks to Japanese devs finally starting to release their games on PC. If they had done so before, i wouldn't even have bought a PS4 to begin with, as i don't care about most Sony first party exclusives.

The only thing that sucks is to still be treated like an afterthought by some companies like Capcom with the new MH:World expansion coming up months later, Nioh2 coming months later, etc.

Since the NES and C64/Amiga days, i have owned most consoles along with a PC on the side, and the next gen might be the only time i don't buy a new console ( Save for whatever new system Nintendo comes up with maybe ).
 
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I tried out the Steam Deep Dive thingy and somehow got directed to a lot of really interesting looking free Horror or Adventure or Puzzle games, lol.
I'll be giving them a try and report back :)
 
Has anybody else here played Recore? I can't decide if I like this game or hate it. The core gameplay loop is actually really nice, and I like the platforming, for the most part, but god does this game hurt itself with the fucking UI. So many notifications, and popups and things going on. Half the challenge in any fight is to read the screen.
Kinda hard to imagine a veteran game designer was the helm of this, and never figured out that less is so much more.

On an unrelated note, no matter what I do I can't get achievements on gamepass to work. How do I even tell if I'm properly connected to Xbox live services? Whoever decided to split this stuff across a dozen apps is a moron.
 
In the new beta change the sort to Size on Disk,
oR2B9Qi.png
I take back everything I said, best beta ever.
 
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On an unrelated note, no matter what I do I can't get achievements on gamepass to work. How do I even tell if I'm properly connected to Xbox live services? Whoever decided to split this stuff across a dozen apps is a moron.

It used to work, but it has been bugged recently for me as well.
 
I'm starting to see some of the things indie devs say about steam discoverability when I tried Deep Dive.
I almost always ended up with the same games regardless of where I started. If you dont start with an unknown game, you'll never land on them
 
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You dudes and dudettes

No Berry Blue? :blobyikes:

Has anybody else here played Recore? I can't decide if I like this game or hate it. The core gameplay loop is actually really nice, and I like the platforming, for the most part, but god does this game hurt itself with the fucking UI. So many notifications, and popups and things going on. Half the challenge in any fight is to read the screen.
Kinda hard to imagine a veteran game designer was the helm of this, and never figured out that less is so much more.

Me! All the way through. I did hate myself occassionally, especially when I had to go back and collect more cores to progress but the UI didn't bother me too much, gameplay was indeed fun enough to get over some minor and some major annoyances and the whole thing eventually became quite addictive. Couldn't agree more about too much clutter but aimed at the whole game, needed someone to through and throw stuff away, make it shorter, less empty scenery for example. A better story would've helped too.
 
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Has anybody else here played Recore? I can't decide if I like this game or hate it. The core gameplay loop is actually really nice, and I like the platforming, for the most part, but god does this game hurt itself with the fucking UI. So many notifications, and popups and things going on. Half the challenge in any fight is to read the screen.
Kinda hard to imagine a veteran game designer was the helm of this, and never figured out that less is so much more.
I did play it for $1 using game pass back when it had 3 pc games two years ago. Like you say the gameplay itself is pretty fun, especially the platforming, but it did feel like it was made with a shoestring budget. It performed pretty well too so there's that. I'd be interested in hearing what you think of a certain part of it if you go all the way through and beat it.
 
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I'm calling it.

Spoopy season begins today. Spoopy Friday!!

So, any interest in me putting a little compliation of free horror games together in thread form? It would show up sometime next week.
 
Does this ever end? I am confused..it keeps going...
Not sure, lol.
You're supposed to choose a game, "dive deeper" and wishlist the neat stuff, and I guess start over with a different game if you run out of interesting things.
My personal expereince so far has been that starting with a popular game just populates the thing with stuff that I've already wishlisted. I suppose that shows it does it's job in recommending me stuff I would be interested in, but it's reather useless in that scenario :P
I got much more interesting results when starting with Anima: Gate of Memories, which I really enjoyed, but is a pretty little known game I guess.



Here's free Dive game #1


Took me 20 minutes and it was neat. It's actually a full-blown action game with combos and evade/block (including perfect block) that is somewhat clunky due to the underlying engine, but fun.
Good art and music and stuff and a neat, short story.
 
I'm starting to see some of the things indie devs say about steam discoverability when I tried Deep Dive.
I almost always ended up with the same games regardless of where I started. If you dont start with an unknown game, you'll never land on them

Made a post about this a few days ago in a topic on another forum about the that recent drop in wishlists following the changes to recommendations. Quoting it because I'm sure lashman would like me to (and because the thread died as soon as I posted that) :p My thoughts were that because of how tags work and some being way more common than others, compounded with niche games likely primarily being surfaced to people already looking for niche games, it's possible you'll be recommended the same things quite often. I thought Deep Dive could do something about that, but having tried it I also often came upon a lot of the same games or semi-high profile (indie) games I was already aware of. The interactive recommender is a bit better about it when I go all the way niche, but only if I also specify a more niche tag. That's still much better than any other tool on the internet though. And I think the people in this community also have just played and seen more games than most.

Discovery is complicated and Valve is in a lose-lose situation whatever they do, because some views will come at the cost of others. I've been thinking about this topic a bit over the last few days because this stuff does interest me and rambling about it without being the actual person working on it is easy. Haven't read the thread all that much, so I'll probably be repeating what others have said already.

The most important question you can ask when looking at metrics, analyzing them and trying to change something for the better is: how do you define success? If Valve can see on their end that this change has been significantly increasing avg. views per game and increasing avg. unique games viewed per user, that's a net good -- assuming something didn't go haywire when implementing it store-wide. It's good for users/consumers, good for Valve and good for many developers. They managed to get more people to look at games but those views weren't limited to a select popular group of games. If success is defined purely as "more visibility for smaller games", it might not be achieving that, but I didn't see that said specifically in the announcement -- only more "diverse" games.

They talk about the recommendation streams ("more like this" and front page recommendations) being more personalized, so just thinking about it on a very simple level, it means that people see what they're already interested in. The increase in unique games viewed suggests as much. As we know, a lot of people are pretty basic. They're probably not going to be interested in super niche stuff. Niche is niche after all. And people who like niche tend to seek out niche already, so the gains from that audience would likely be minimal.

What is odd then is that supposedly wishlist adds are dropping for certain games. If we believe that popular games are now surfaced less than before, perhaps the games shown are still popular but just less of the mega hits like Monster Hunter or Hollow Knight. So the previous algorithm did surface comparatively niche games more regularly even though Valve said it was biased toward popular games. My guess is that the new algorithm quite likely shows you more diverse games, but that doesn't mean it shows more niche games to a person who isn't already interested in niche since we're to believe the new system is more personally tailored.

I think Wok who said earlier that a possible reason why upcoming games are shown less is because they don't yet have enough tags that will get them in the eyes of people those games might be targeted at. That is possibly an unintentional side effect. Together with what Valve put out in the announcement, tags seem very important. If part of the algorithm is also based on people with similar tastes as you having played it (e.g. based on library similarity and narrowed down by occurrence of tags), it can't feed that data into the recommendations. In addition to that, not all tags are created equal as we know. I'm sure this isn't an original idea and hopefully it was taken into account, but stuff like "action", "shooter" and "adventure" inherently come up a lot more than "visual novel" or even "platformer". There's possible bias resulting from that. Assuming people already view "basic" genre games more often than niche ones and so also games with common tags (i.e not niche) more often than those without, "more like this" will just do what it says. If this is even remotely how it works, these two factors just feed into each other to show you a lot of similar stuff that you probably like, even if the selection is more "diverse".

It can't recommend something out of left field. But maybe it did before and that's why some devs see lower traffic. Coupled with the front page recommendation steam being more personalized, if we assume that personalization (aside from very popular games being shown less) means less randomness, you can expect games shown to start gravitating toward those with the most common tags. I would expect there to be measures to avoid that from happening such as tag weighting (tricky) or recommending games that, while related to whatever you're viewing, are a few steps removed from what you're looking at.
 
Bundlefest has some 10 days left on it
So i will be waiting to see if fanatical will send a 10% discount cose my way, apply it on my initial purchase then use further discount codes on the rest of the bundles i would want.

Edit
Just need a focus entertainment bundle then i am set.
 
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I'm calling it.

Spoopy season begins today. Spoopy Friday!!

So, any interest in me putting a little compliation of free horror games together in thread form? It would show up sometime next week.
Sure!
 
Made a post about this a few days ago in a topic on another forum about the that recent drop in wishlists following the changes to recommendations. Quoting it because I'm sure lashman would like me to (and because the thread died as soon as I posted that) :p My thoughts were that because of how tags work and some being way more common than others, compounded with niche games likely primarily being surfaced to people already looking for niche games, it's possible you'll be recommended the same things quite often. I thought Deep Dive could do something about that, but having tried it I also often came upon a lot of the same games or semi-high profile (indie) games I was already aware of. The interactive recommender is a bit better about it when I go all the way niche, but only if I also specify a more niche tag. That's still much better than any other tool on the internet though. And I think the people in this community also have just played and seen more games than most.

Discovery is complicated and Valve is in a lose-lose situation whatever they do, because some views will come at the cost of others. I've been thinking about this topic a bit over the last few days because this stuff does interest me and rambling about it without being the actual person working on it is easy. Haven't read the thread all that much, so I'll probably be repeating what others have said already.

The most important question you can ask when looking at metrics, analyzing them and trying to change something for the better is: how do you define success? If Valve can see on their end that this change has been significantly increasing avg. views per game and increasing avg. unique games viewed per user, that's a net good -- assuming something didn't go haywire when implementing it store-wide. It's good for users/consumers, good for Valve and good for many developers. They managed to get more people to look at games but those views weren't limited to a select popular group of games. If success is defined purely as "more visibility for smaller games", it might not be achieving that, but I didn't see that said specifically in the announcement -- only more "diverse" games.

They talk about the recommendation streams ("more like this" and front page recommendations) being more personalized, so just thinking about it on a very simple level, it means that people see what they're already interested in. The increase in unique games viewed suggests as much. As we know, a lot of people are pretty basic. They're probably not going to be interested in super niche stuff. Niche is niche after all. And people who like niche tend to seek out niche already, so the gains from that audience would likely be minimal.

What is odd then is that supposedly wishlist adds are dropping for certain games. If we believe that popular games are now surfaced less than before, perhaps the games shown are still popular but just less of the mega hits like Monster Hunter or Hollow Knight. So the previous algorithm did surface comparatively niche games more regularly even though Valve said it was biased toward popular games. My guess is that the new algorithm quite likely shows you more diverse games, but that doesn't mean it shows more niche games to a person who isn't already interested in niche since we're to believe the new system is more personally tailored.

I think Wok who said earlier that a possible reason why upcoming games are shown less is because they don't yet have enough tags that will get them in the eyes of people those games might be targeted at. That is possibly an unintentional side effect. Together with what Valve put out in the announcement, tags seem very important. If part of the algorithm is also based on people with similar tastes as you having played it (e.g. based on library similarity and narrowed down by occurrence of tags), it can't feed that data into the recommendations. In addition to that, not all tags are created equal as we know. I'm sure this isn't an original idea and hopefully it was taken into account, but stuff like "action", "shooter" and "adventure" inherently come up a lot more than "visual novel" or even "platformer". There's possible bias resulting from that. Assuming people already view "basic" genre games more often than niche ones and so also games with common tags (i.e not niche) more often than those without, "more like this" will just do what it says. If this is even remotely how it works, these two factors just feed into each other to show you a lot of similar stuff that you probably like, even if the selection is more "diverse".

It can't recommend something out of left field. But maybe it did before and that's why some devs see lower traffic. Coupled with the front page recommendation steam being more personalized, if we assume that personalization (aside from very popular games being shown less) means less randomness, you can expect games shown to start gravitating toward those with the most common tags. I would expect there to be measures to avoid that from happening such as tag weighting (tricky) or recommending games that, while related to whatever you're viewing, are a few steps removed from what you're looking at.
I agree with you wholeheartedly, the interactive recommender is the better option right now, but i'll see if deep dive changes over time. Clearly Six Degree of Steamed Bacon isn't going to be perfect, but hopefully it can get better.
 
Me yesterday: "Phew, finally made my Tyranny character, looking forward to actually starting the game tomorrow."
Me today: "Oh hey the Steam Deep Dive suggested me half a dozen of interesting looking short free indie games. Oh hey Fanatical has a bundle with 3 games I'm interested in."
Proceeds to download and play games that are not Tyranny.
Welp.
 
Rocket League completely dropped regional pricing.

Argentina: AR$ 224,99 to AR$1153,00
Brazil: R$ 36,99 to R$ 83,05
India: ₹ 565 to ₹ 1435
Mexico: Mex$ 179.99 Mex$ 400.05
Russia: 419 ₽ to 1331,05 ₽
Taiwan: NT$ 468 to NT$ 628
Turkey: ₺31,00 to ₺116,05

GOTY version pricing hasn't been updated yet tho.
 
Rocket League completely dropped regional pricing.

Argentina: AR$ 224,99 to AR$1153,00
Brazil: R$ 36,99 to R$ 83,05
India: ₹ 565 to ₹ 1435
Mexico: Mex$ 179.99 Mex$ 400.05
Russia: 419 ₽ to 1331,05 ₽
Taiwan: NT$ 468 to NT$ 628
Turkey: ₺31,00 to ₺116,05

GOTY version pricing hasn't been updated yet tho.
What the fuck
 
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yea i really liked them i actually preferred nameless chronicles
I'm at the final dungeon but honestly I think the first game is better. I expected Nameless to be more fleshed out than the other two combat wise, but he plays more or less the same plus the extra gimmick.

Game feels really padded out with a lot of reused stuff from the first game, including bosses.
 
Rocket League completely dropped regional pricing.

Argentina: AR$ 224,99 to AR$1153,00
Brazil: R$ 36,99 to R$ 83,05
India: ₹ 565 to ₹ 1435
Mexico: Mex$ 179.99 Mex$ 400.05
Russia: 419 ₽ to 1331,05 ₽
Taiwan: NT$ 468 to NT$ 628
Turkey: ₺31,00 to ₺116,05

GOTY version pricing hasn't been updated yet tho.

Epic needs the money.
 
Rocket League completely dropped regional pricing.

Argentina: AR$ 224,99 to AR$1153,00
Brazil: R$ 36,99 to R$ 83,05
India: ₹ 565 to ₹ 1435
Mexico: Mex$ 179.99 Mex$ 400.05
Russia: 419 ₽ to 1331,05 ₽
Taiwan: NT$ 468 to NT$ 628
Turkey: ₺31,00 to ₺116,05

GOTY version pricing hasn't been updated yet tho.
Fuck you Timmy! :blobxorcism:
Also 4-pack purchase with discount disappeared..
 
I'm in this picture and I don't like it.

Rocket League completely dropped regional pricing.

Argentina: AR$ 224,99 to AR$1153,00
Brazil: R$ 36,99 to R$ 83,05
India: ₹ 565 to ₹ 1435
Mexico: Mex$ 179.99 Mex$ 400.05
Russia: 419 ₽ to 1331,05 ₽
Taiwan: NT$ 468 to NT$ 628
Turkey: ₺31,00 to ₺116,05

GOTY version pricing hasn't been updated yet tho.
This is bullshit of the highest caliber. Fuck off and die already Epic.
 
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