Got my hands on a review copy of Disgaea 7 (The game and port seems really solid outside of some small issues), and between that, Soulstice, the new Sonic Frontiers update, and Counter-Strike 2, I'm gonna be quite busy.
Anyways, I was right about the "controller only" warning for Harvest Moon: The Winds of Anthos being a red flag, the port is incredibly (and shockingly) barebones for Unity standards. The game only runs at 1080p in exclusive fullscreen mode, but I was able to swiftly patch that.
Not that interested in playing more of that (Since better alternatives like Rune Factory, Story of Seasons, and Stardew Valley exist), but I figured I'll quickly put together a mod that fixes the resolution and stuttering problems, adding some graphics options, and (If I can figure it out) fix the game's semi-working KB/M support (only on the main menu and with player/camera movement works without modding). Shockingly, this game is not using IL2CPP. I'm just scratching my head on why the KB+M support is half-finished, and you need it to type anything in-game for your name as well.
On another topic, based on my time with the new Sword Art Online game's demo, the PC port is serviceable. Just avoid the "Very High" graphics option as it does 2X super-sampling (Said graphics option doesn't affect much outside of the resolution scale), and if you have an ultrawide monitor, use the UE4 config tweak listed on PCGW to switch the game to Hor+ scaling (While the game has a camera distance option in-game, this does not apply to battles). PS controller works with the right prompts and such through SteamInput, the port is pretty serviceable from what I played of it.