Reviews Rate the game you finished/retired

Joe Spangle

Playing The Long Dark
Apr 17, 2019
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Started and finished Industria




Snip
Yeah i started it today but found some performance issues which annoy me. Also its not got the best controller support so i may refund and wait for a few patches. First hour or so didnt really grab me.
 

didamangi

Who do you think you are? I am!
Nov 16, 2018
505
1,376
93
Jakarta, Indonesia
steamcommunity.com
After downgrading from a 3080 to 1070, I find myself finishing a lot more (older) games now. Weird.

Finished:


Ys VIII (Hard): I like the premise and 2/3 through the game I thought, wow, what a refreshing JRPG. No saving the world, just you and other stranded people trying to get away from a mysterious and dangerous island. So I'm kinda disappointed they make it into something bigger and saving the world kinda thing at the end. Even so far to end it with technically, it's all just a dream, neat. Combat is fun, although on the latter stages it's just perfect dodge/block fest to get huge damage, making every encounter and bosses pretty samey. I've heard playing on nightmare makes the boss really challenging, maybe I should've gone for that from the very start. I enjoyed most of my time with it though. 8/10.


Psychonauts 2: Not much to say that others haven't really. It's one of the best games of 2021 for me so far, I like it a lot. The story, the levels, the humor is very well done,. Start to finish I have a smile on my face when playing it. I just hope they finished the 3rd one a little bit faster than 15 years :D 10/10


XCOM: Enemy Within (Normal): Usually not a really big fan of turn based strategy, but I find this game to be really fun. The early part of the game is pretty rough but once you get better weapons, it's relatively easy. Have a blast playing it. I played the original game when I was in elementary school, I remember watching every shot with anticipation and dreading every encounter, much like this one did in the early game. 8/10


XCOM 2 War of the Chosen (Veteran and Commander): I really love this game. They spice up the challenge with limited time missions now so you can't turtle your way to victory like the first game. I don't play on Ironman though so I can see people get frustrated with this mechanic. I really like the faction heroes, the three chosen bosses and the three alien rulers which provides even more challenges. Finished it on veteran first then commander. Only criticism I had is the challenge curve for veteran and commander peak way to early, just like the first game. By the end my soldiers were too powerful for any alien pod to even make a dent. While the early game feels really hard in comparison. That said, maybe legendary difficulty changes that but for now I've had enough after playing more than 120 hours. 10/10


Singularity (Normal): Short and sweet. A pretty fun FPS. Standard Raven stuff. 8/10
 
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Ge0force

Ge0force

Excluding exclusives
Jan 12, 2019
3,076
9,876
113
Belgium
Finished XCOM: Chimera Squad


This game is like a more casual version of XCOM 2, with some great and not so great new ideas. I really liked the breach mechanics and the different "heroes" with their unique skills and play styles. I ended up playing with the same 4 heroes throughout the game though, mostly because I'm to lazy to switch loadouts every time. Offering missions for specific heroes could be a solution for this.

I didn't like the city management part; it felt rather useless to me and lacks the tactical consequences of the other XCOM games. I also found the combat areas too small; most of the battles played out the same (kill the strongest enemies first), making the combat feel repetitive after a while. More variation in level layout and/or mission objectives would have helped a lot here.

Despite these drawbacks I had a good time with this game, but I prefer the original XCOM games.

Score: 7.8/10
 

Joe Spangle

Playing The Long Dark
Apr 17, 2019
1,819
5,845
113
Desperados III


Loved it. Such a good tactical/strategy game. Each level is a puzzle to get through using the skills of the cast which are interesting and varied. Liked the story progression, good old revenge tale. Very nice to look at. I would say that i enjoyed the earlier levels the most as i could get through them in one sitting. Later on as the difficulty ramps up each level was taking me more time. You do get a character that is pretty OP but i found some later levels pretty tricky. Satisfying when you complete a level, there is a great timelapse view of your progress. Overall a top game.

9/10
 
OP
Ge0force

Ge0force

Excluding exclusives
Jan 12, 2019
3,076
9,876
113
Belgium
Finished The Uncertain: Last Quiet Day


Excellent adventure-lite game with an intreging story, decent graphics and beautiful music. Very enjoyable, despite the clunky controls. Be warned that the ending is extremely open, you won't find out what's actually going unless you play the sequel(s).

Score: 7.9/10
 

fantomena

MetaMember
Dec 17, 2018
7,063
17,191
113
Finished


This game is a mastepiece. It tells you a story that at the same time teaches you the importance of good friendships, love, acceptance and having to forgive yourself when things that you didn't want to happen, happens. I shed tears many times, especially during the ending. What a fantasticly told story, a story that reminds us about the good things about life and that life moves on and we need to move with it, otherwise we get stuck in our personal hell. The game is also about depression, anger, hate, sadness and suicide, so be warned.

The graphics and artstyles used makes the game gorgeus, the animations are fantastic and the music is so beautiful and sad at the same time. The level design is great and so is the gameplay. The negative thing is that the game could have used some more enemy varation, a bit odd pacing at times and the movement controls can be a bit annoying as sometimes it can be a bit difficulty to see where I could go.

Other than that, I absolutely loved the game (got the good ending and one of the neutral endings, I could get the bad ending too as I have a save file for it, but I don't want to after the good ending even though I most likely will get a cheevo for it) and heavily recommends it.

Score: 9/10.
 

Virtual Ruminant

Junior Member
May 21, 2020
295
827
93
Finished Psychonauts 2 (Double Fine / Microsoft, 2021)

Three days (thanks to a little detour to the Rhombus of Ruin) after departing from Whispering Rock Psychic Summer Camp, Raz finally arrives at the headquarters of the Psychonauts. But things quickly go off the rails - the captured no-good Dr. Loboto isn't divulging any details of the plot he's involved in, the head of the Psychonauts has fallen ill, and his second-in-command is so stressed out, that Raz is quickly shuffled into an intern program and out of her way. So once again it's up to Raz to find a way to get himself back into the action and to the bottom of these latest mysteries ...

Pro:
  • Flawless sequel to a 16-year old game. All of the art direction, production, writing, level design and mechanics have been put in service of transposing the experience of the original Psychonauts to the possibilities of today's hardware and game engines, as well as incorporating some quality-of-life improvements that have emerged during all this time, and it turned out perfect.
  • Great voice-acting cast and performances.
  • Neatly wraps up the story.
  • Lots of content: Some 20+ hours of story campaign plus post-ending collectible challenges.
Con:
  • There is not much competition left these days in the AAA 3D platformer market, very unlike the situation in 2005. Back then, Psychonauts was a real breath of fresh air in the genre. This sequel is not, Nintendo remains the only innovator in the AAA tier of running-and-jumping games for the time being. The platforming in Psychonauts 2 is a successful evolution of and improvement over the original Psychonauts, but nothing more.

I feel it has to be extra appreciated just how dedicated this game is to being a faithful sequel to the original Psychonauts. With such a long time between the games, most other developers would have taken a lot of liberties with styling and gameplay - just look at Valve if you need an example. Not Double Fine though, a studio that famously does not do sequels. But this one, the one that people really wanted, they made properly, by the book, no ifs and buts, no spiritual successor or re-imagination, no nonsense added on top, made to be played on a screen, purely single-player and offline. Huge props for that. It was worth the wait.


4.5/5
 
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Bonfires Down

Junior Member
Nov 18, 2019
218
550
93
Dropped Super Metroid



There are a number of things I like about Super Metroid. I like the weird, alien and solitary atmosphere which both the art style, level design, music and sound design contribute to. And the almost complete lack of a story also serves to drive that point home.

I like the powerups, some of which somehow feel original to me even in 2021.

The controls are kind of clunky. But I don't mind it. It contributes to feeling that you're not some super hero but a human stuck in a heavy piece of armor. They do mess you up in some of the harder platforming sections and I could certainly live without those sections.

And, to some extent I even like the sometimes obscure way to progress, like bombing every tile of the level to find the path forward. Driving home the point that this is a weird alien world which is not here to make things convenient for you. But this is definitely a double edged sword and also my main issue with this game. There are just too many occasions when I have no idea what to do or I'm stuck morph ball bombing every block hoping to find the way. If they want make hidden bonus secrets, that’s cool. But to block the primary path this way just wears me out and makes me call bullshit.

This improves as the game progresses and you get more abilities and learn how the game works. But since you also have many more areas available now, there's still going to be a lot of aimless searching around. A better map would be a huge help. What's there is functional I suppose but it’s very vague. Even doors are not shown on the map. And of course, there are no teleport rooms so that's not helping either.

I did resort to occasionally using a guide and even save states fairly quickly. I would have dropped the game much sooner without those. But even with those assists, I just feel worn out at this point and would rather go play something else.

I've actually started playing Super Metroid twice before. But neither time did I finish the game. So I don't think this is just a problem with me being old and jaded.

Should Super Metroid and its predecessors be praised for almost single handedly creating a genre? Obviously. Would I recommend the game in 2021? Only to someone who knows what they are getting into.

Rating: Average
 
OP
Ge0force

Ge0force

Excluding exclusives
Jan 12, 2019
3,076
9,876
113
Belgium
Retired Project Hospital


Project Hospital is a more realistic hospital simulator. While not as good as Two Point Hospital, I had plenty of fun with it. There are much more rooms to build, you can determine which examinations the patients get based on their symptoms, and managing your staff is a must.

The game is not without flaws tho; modifying or moving existing rooms is VERY frustrating, because there's no way to close a room, and objects in use by staff or patients can't be moved. Rooms also can't be easily shared between different departments, and once you're done building there isn't much left to do but watching the game running. This is the major reason why I've stopped playing after completing the 3 scenario campaigns and 2 out of 6 challenges. More unexpected challenges and variation in campaign objectives could have helped a lot here.

Score: 7.1/10
 
The big ol' spreadsheet New

Virtual Ruminant

Junior Member
May 21, 2020
295
827
93

Bonfires Down

Junior Member
Nov 18, 2019
218
550
93
  • Like
Reactions: Ge0force
Dec 5, 2018
902
2,159
93
LEGO® Batman™ 3: Beyond Gotham


It's a LEGO game, so there isn't really much to say about it.. If you've ever played one you know more or less how they play.
Compared to its predecessor it's a huge improvement (that said they released a few games in between). The open world areas don't have insane framerate jumps that make me a bit dizzy. That said it's not really comparable since this game doesn't have an open world per se but rather a bunch of hub areas.

The roster of this game is insane there're over 200 characters (including DLC characters), they even got Adam West to cameo as himself.

It's probably my favorite Lego game of the once I've played.

7.5/10
 

Mivey

MeatMember
Sep 20, 2018
2,043
6,188
113
So, a bunch of games I played and finished last month:

Resonance of Fate:

This is to me a very strange game. I absolutely loved its combat. It's the first sensible JRPG that does away with all the weird weapons, like swords and sticks or whatever, and just gives everyone guns. And instead of the normal turn-based affair, where you tell your characters what do do, and let them worry about how to move around, in RoF it's all about positioning and movement. While your character moves around, they can target various enemies. They need some time to aim before they can get a shot in, and the farther away you are from the target, the longer this takes. Thus you want to move towards your enemy. Of course, you also need to consider where you come to a stop, as you don't want to stop right next to a dangerous foe. That's one level of strategic thinking. The next level is how the path of your characters cross. Each such cross point gives you resonance points, which enable attacks where all your characters move at the same time, which can be quite devastating if used correctly.
There's a bunch of other stuff on top of this, but choosing how your characters move in combat is the main thing.

I absolutely fell in love with that combat system initially. I do think the game kinda wears out its welcome, since there's only so many times the same encounter can lead to different outcomes. But overall, the gameplay itself was great. What really confused and bored me was the story, and the characters. I have no idea who these people are, even after playing the game. Vasheron makes some lewd jokes, but he's clearly got some pretty complex history, but what precisely happened is left completely open, just until the ending of the game, and by then I just stopped caring long ago. The actual story cutscenes feel so out of place and random.
It really reminded me a lot of Star Ocean 4, which was also a Tri-Ace game. Just weird, and boring writing overall.

Overall the game is a mixed-bag to me. I wouldn't have minded a much shorter game, focused just on dungeon crawling. As it stands, the game just gets way to tedious near the end.


Yakuza 3

This one felt very weird coming in from Kiwami 2. First there's the PS3 level graphics and especially animations that just take a long while to get used. I think it's ultimately the pretty bad animations that bother me more. The character model of Kiryu in the Remaster isn't half-bad for what was originally a PS3 game.

The other big thing about this game is the pacing. It's incredibly sloooooooow. It takes ages for things to happen. Thing is, I didn't mind this initially. I am a Trails fan. I dig slow starts to a story. Issue is, at some fucking point, things should speed up. If hour 1 of your game has the same pacing as hour 40, then maybe you should think about editing down the plot and story to get to the point. This game honestly doesn't have a much more complex plot than Kiwami 1 did. But where that game had the decency to finish its main story in maybe 20 hours, this one took me nearly 40. Way too much padding. Aside from the padding, the actual events are pretty great. Even if I wonder how the Tojo clan continues to be in any way a functioning organisation, given how it seem to face the brink of annihilation like every 5 minutes.

My biggest let down in Yakuza 3 is the side content. The hostess minigame in this one is just abysmally boring, and most side quests are incredibly simple and hardly ever rewarding, the way they were in Yakuza 0. Honestly, this seems like a trend at this point. Even Kiwami 2 was a major step down from the consistently amazing substories you had in Yakuza 0. I really hope future games improve in this respect and at least reach the level in Kiwami 2.

So far my second Yakuza game that just felt ok, and not particularly great, after Kiwami 1. Wonder how Yakuza 4 will turn out.

Halo 3

The last of the original trilogy. Definitely a step up from Halo 2, which I also ended up liking actually. The campaign starts out very strong, but gets bogged down a bit in its second half. Fighting the Flood just never gets very interesting, and this game is probably the worst about this, maybe just a bit better than Halo 1 was. I liked the additions to the overall world building and the final level was good fun, a nice callback to the first game.
Overall a decent, if unremarkable game. Which honestly, is probably my overall verdict for the Franchise, after having played Reach ,CE, 2 and 3. of course, I am just speaking about the single player games, I'm sure the multiplayer aspect is more interesting. And arguably Halo 2 was essentially the first popular online FPS game.


Metroid : Samus Returns (replayed in preparation for Dread)

Still as good as I remember. The only issue I have with it, is that the overall plot of Metroid 2 (which Samus Returns is a remake of) is incredibly boring. You kill some Metroids, then you kill more Metroids, and more Metroids, yada, yada, yada.
The exploration is very well done, and the addition of the counter mechanic is great . This time I played it emulated on Citra, instead of a real 3DS, and god is it nice to finally have a decent thumbstick to play it with. Citra also allows to nicely map the touch controls to individual gamepad inputs, I mapped the 3 points on the touchscreen to three axis of the right thumbstick, which ended up working very nicely.

The final boss still feels very over the top. Took me a few trieds, and by then I had memorised almost the entire fight. Do not think this ends up making it more interesting, honestly. The appearance of mecha Ridley feels unnecessary, though it did make for a nice combat sequence.

Overall, I'd only recommend this to people who already like the series, though. Metroid Zero Mission, and Super Metroid make for far better introductions to the series.
Next I'll be playing Metroid Fusion, as Dread is a direct sequel to it.
 
OP
Ge0force

Ge0force

Excluding exclusives
Jan 12, 2019
3,076
9,876
113
Belgium
Finished Death's Gambit: Afterlife


I'm really into metroidvania's this year, and this is definitely one of the best games in the genre. The vanilla gamer was already great, but the free Afterlife update made it even better by adding a huge amount of new area's, weapons, secrets and upgrades. Very, very recommended!

Score: 9.0/10
 

didamangi

Who do you think you are? I am!
Nov 16, 2018
505
1,376
93
Jakarta, Indonesia
steamcommunity.com
Metroid : Samus Returns
Something about the way the camera moves in this game and the 30 fps makes my head hurts after playing it for a while on Citra. Too bad because I'm enjoying the game before this.

Finished:


Titanfall 2 single player campaign on hard. I like it, enjoyable set pieces and blockbuster style story a la Infinity Ward past CoDs. The fast movement, parkour and player combat is so satisfying. The giant mechs combat section is so so for me. Would love it if they made a sequel to this but I guess Apex Legends is too successful for it too happen at the moment. 9/10


Sunset Overdrive main campaign and both DLCs. I like this one a lot. Any game that makes traversal this fun in a small open world deserved credit. I think i only use fast travel once because the game literally force me to use it. Although I can't understand why they lock air dash until halfway through the game (I think). Literally the move that ties the whole movement and combo together. And I don't mind the edgy and cringey humor in this one, since it matches the world and wacky gameplay. Like Titanfall 2, I would like a sequel. Please Insomniac. 9/10


Resident Evil HD Remaster, Chris on very easy, Jill on normal. The prerendered graphics still holds up today, great atmosphere and the sound and music design is fantastic. The 2nd best RE for me behind RE2R. 9/10 (10/10 with the door skip mod)


Headlander. Double Fine's take on Metroidvania. It's okay I guess. The concept is unique but the gameplay falls short since the bodies you can attached your head into isn't really different at all, just soldiers of different color and npcs that can only walk. Storyline and the characters fails to grab me as well which is surprising when it's usually the bright spots in a Double Fine game. The 60's/70's sci-fi art style is great though. 7/10
 
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Virtual Ruminant

Junior Member
May 21, 2020
295
827
93
Finished Little Nightmares (Tarsier Studios / Bandai-Namco, 2017)

Pro:
  • Maximum creepy atmosphere and intriguing world-building out of some pretty minimalist art direction and level design. Sound design and music does a lot of the heavy lifting here and it's great. The character design of the NPCs is amazing, really something else and quite terrifying.
  • Good mix of stealth, escape-the-monster and platforming gameplay.
Con:
  • The platforming is a bit too imprecise and too happy to let the player fall prey to typical 3D-platforming hazards such as misjudging distance and depth, even though this game is mostly side-scrolling. I want to say 80% of me failing was due to this, and only 20% due to not being stealthy enough.
  • Somewhat short.

Great little spooker of a game. Gonna revisit this for the DLC for sure, just waiting for a sale.


4/5
 

fantomena

MetaMember
Dec 17, 2018
7,063
17,191
113
Finished Lone Echo 2 (PCVR - Oculus Client)

I loved the first game, it is on my top 3 best VR games I've played alongside with Alyx (1) and Saints & Sinners (3), so I was quite excited for the sequel, especially I wanted to explore a more uncharted alien world and wanted to go even deeper in to the story.

I was...dissapointed. Lone Echo 2 feels like Lone Echo 1.5, like a long (took me around 9-10 hours) story expansion to the first game with just a few new gameplay mechanics, otherwise it feels just like the first game, which was dissapointing. There isn't any sort of "uncharted alien planet" or anything "alien mysteriousness" in this game, you basically follow the orders of 2 humans (Olivia from the first game and a new character) and soem A.I.s going around fixing stuff and trying to avoid dangerous alien mold.

I really wish there was more to the story and the game. The best part of the game is the relationship between Jack (my character, Im an adroid) and Olivia Rhodes (Jack's boss, basically) who continues to cooperate from the first game, some of the graphics and nice and the physics like throwing objects and stuff is fun. Otherwise, there wasn't more to the game. The game ends in sorta a cliffhanger, meaning there isn't much confirmation of anything other than Olivia and Jack being alive together, nothing of what else has happened (I assume their accomplished the mission).

So yeah, I wanted morre alien mysteriousness, more creepy and uncharted alien places, more variety in the gameplay, level design was exactly the same as the first game, more variety and changes in everything. The first game worked great, I loved it, but it's many years since the first game and I have played a lot of other VR games since, so Lone Echo 2 didn't feel any new or fresh, just more of the same which I found boring.

Scor: 7/10
 
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Dec 5, 2018
902
2,159
93
A Short Hike

A short (no pun intended) and wholesome game.

The gist of the game is you're on an island in the summer and you had to reach the top. You can't directly do it since you need a few upgrades (so you can actually climb) but not much.

Other than that you can explore the island and find some treasures, do some fetch quests and also fishing.

7/10
 

MrDoctor

Junior Member
Oct 13, 2021
3
12
3
played gleylancer(genesis stg) on switch. fantastic port for what it costs, and the addition of shot formation switching means i can never go back to the original. also has a crt shader that isn't half-assed:


big recommendation to genre fans and retro enthusiasts
 

Mivey

MeatMember
Sep 20, 2018
2,043
6,188
113
played gleylancer(genesis stg) on switch. fantastic port for what it costs, and the addition of shot formation switching means i can never go back to the original. also has a crt shader that isn't half-assed:


big recommendation to genre fans and retro enthusiasts
Seems like it's only available on the Switch? Hope they port it to PC too.
Maybe I'll look into this once I'm done with Metroid Dread.
 

Virtual Ruminant

Junior Member
May 21, 2020
295
827
93
Finished Draugen (Red Thread Games, 2019)

A walking simulator about chasing ghosts, set in early 20th century rural Norway.

Pro:
  • Pretty good presentation all in all, despite the Unreal Engine 4 powered virtual village being not particularly good looking, especially for a 2019 game. Music and character animation make up for it though.
  • Good story that shuffles up well known horror / mystery tropes into something that at least I did not find entirely predictable, which is pretty rare for me with horror mysteries these days.
  • No jump scares.
Con:
  • Very short (< 4 hours).

Pretty good chillout game for the spooky season with a story and storytelling that is considerably better than most of the horror-ish walking simulator competition out there, but only recommendable with some serious discount from the suggested retail price.


3.5/5
 

Virtual Ruminant

Junior Member
May 21, 2020
295
827
93
Finished DARQ: Complete Edition (Unfold Games, 2019)

A spooky puzzle platformer.


Pro:
  • Interesting art style - somewhat reminiscent of Tim Burton movies - and good sound effects.
Con:
  • It tries hard to be a horror game - there's jump scares, monsters, every sound effect is purposefully louder than necessary - but ultimately fails. There was one single jump scare that got me, other than that the game doesn't even manage to create a tense atmosphere.
  • The puzzling is super straightforward, there's almost no challenge here. Despite the fact that there's an inventory system and the developers pretty much using every puzzle concept under the sun at some point in the game (even a Tower of Hanoi shows up in one of the DLC levels). The only times where I got stuck and had to pause and look something up were when the game failed to explain a control feature to me (which happened twice).
  • Too short. You can (and for some achievements are meant to) breeze through this game in 3-4 hours, including all DLC.


I feel this game might be a lot better if it had two or three times the number of levels and a cutesy cartoon design rather than the spooky horror design. Still fun to play for the couple hours it lasts, but only recommendable at a massive discount (70%+). I got it at 60% off and still feel a little overcharged.


3/5
 

Joe Spangle

Playing The Long Dark
Apr 17, 2019
1,819
5,845
113
The Long Dark - Episode Four


With the latest episode dropping recently i jumped back into The Long Dark. Its a really good survival game set in the snowy Canadian wilderness. The story mode sees you play as a pilot who agrees to fly someone but ends up crashing in a storm and then you must survive and progress through different areas with different goals to accomplish on your quest to find your passenger and unravel a mystery. So far its been good. Episode Four moves you to a new location and has a few new characters. Basic gameplay involves looting stuff like cars/houses to find equipment, crafting stuff like clothes and tools so that you can hunt/fish/scavenge. You have to manage temp/food/water/stamina and there is a decent weather system which can bring in a storm. The game also has challenge mode where you have to complete specific tasks and an endless survival mode. I really enjoy it, it has a beautiful art style and can be a very peaceful game walking around the snowy landscapes. Think ive put about 80hours into it so pretty good value for money.

8/10
 

xinek

日本語が苦手
Apr 17, 2019
535
874
93
Just finished Metroid Dread (almost 16 hours). Outstanding game -- everything from art design to animations to controls made it a joy to play. The level design was perfect. The E.M.M.I. sections ended up being only a tiny percentage of the game, and although they broke up the pacing, it wasn't all a bad thing. I enjoyed them overall for what they were. I wouldn't want an entire game made up of that, however.

I'm selling my cart right away. This game was just too hard. There's a much higher focus on combat than exploration, which isn't really what I'm looking for these days. It almost seemed like a boss rush game at times. I rarely had a session where I didn't fight a boss or try something many times in order to progress. The minute by minute gameplay was so enjoyable, however, that I'm really glad I played the entire thing. But I'll probably never replay it.