Community The MetaVerse VR thread (hardware/software/etc, all platforms)

Alextended

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Jan 28, 2019
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Stormland features drop-in, drop-out two-player co-op throughout the entire story campaign and ongoing play so that you can experience everything in the game by yourself or with a friend. We make it easy for players to work together in-game, too; you can warp to them at any time, revive them if an enemy downs them, and coordinate movements by placing way points for each other on a shared 3D map.
 
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SRossi

regretten? rien!
Dec 9, 2018
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Index VirtualLink cable is canceled, just got this mail:


meh, would have preferred to run the Index over that one to free up ports but the 18 euros are a nice touch.
 
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Alextended

Segata's Disciple
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Gameplay of Until You Fall. I like seeing all these different takes on melee combat, from physics driven simulations like Blade & Sorcery to gamey stuff like this.

This almost reminds me of Red Steel 2, though iirc that had a more intuitive/subtle way of showing you the enemy's combo directions to block, not just a HUD.
 

Alextended

Segata's Disciple
Jan 28, 2019
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Alextended

Segata's Disciple
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Cringe video but nice concept (for any wireless VR).

Not something I'd ever get but yeah. Maybe it'd also help people with some disabilities play effectively.

And yeah this finally becomes reality xD
 
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Alo81

Junior Member
Jul 29, 2019
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Cringe video but nice concept (for any wireless VR).

Not something I'd ever get but yeah. Maybe it'd also help people with some disabilities play effectively.

And yeah this finally becomes reality xD
That doesn’t feel like its any kind of object improvement or anything, but with the right application that seems like it’d be an absolute blast to play around in regardless.
 

Alextended

Segata's Disciple
Jan 28, 2019
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I guess it's basically same old standing/room scale VR with the effortless bouncing around he does in the gameplay parts rather than a new actual locomotion method so I don't see the comparison to the treadmills which let you travel long ingame distances with immersing physical movement while remaining in place. But yeah it could be fun in games with a lot of 360 on the spot movement like the archery game he uses as a demo. Plus like I said maybe it can help people with muscle atrophies and things like that play normal standing/room scale VR applications without exerting too much effort to be worth it.
 
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fantomena

Oh captain my captain.
Dec 17, 2018
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I really wonder when Borderlands 2 VR will release for PC. According to the Borderlands 2 PSVR package box, it was 6 months exclusive, it's been quite over 6 months and the ESRB rating that released was weeks ago.

I keep holding off buying it for my PSVR just in case Borderlands 2 PCVR get's suddenly official announced.

Im also wondering if Ghost Giant is a full PSVR exclusive or not. It released in the middle of april this year and not a single sale on PS Store so far.
 

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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Im also wondering if Ghost Giant is a full PSVR exclusive or not. It released in the middle of april this year and not a single sale on PS Store so far.
From the tweets they sent me, I would say no, just a timed exclusive with a PC release in mid sometime after the 1-year exclusivity with Playstation. but I'm not sure and I don't want to confirm unconfirmed things.
 

Alextended

Segata's Disciple
Jan 28, 2019
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Gonna jump in No Man's Sky VR, will post impressions some time. Keep in mind I didn't really like the original as it was and I doubt any update can change this, none of the updates seemed to change the core gameplay loop which relied on grinding for materials after all, they just gave more to grind and craft/build...
 

Alextended

Segata's Disciple
Jan 28, 2019
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Seemed alright on standard visual settings (lowest). Hopefully they improve it. Other than that and some excessive loading and hitches (before I lowered the settings) the VR gameplay integration seems great, aside from all the menus you need to use that work fine as you just point and click (or touch with your finger but there's no reason to get physical when you can use the trigger with an accurate pointer) but would have probably been done differently if it was made for VR. Anyway, it feels like the same game. I started a new save and got up to space and the first coordinates and it was a pretty seamless experience. I think it's best played seated given the use of the ship and how it lacks some options like the HMD direction dictating what is "forward" (it feels weird when I use the jetpack without that). But it does have smooth locomotion and turning options and it works well. Nice job.
 
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derFeef

Cthulhu dreams.
Apr 17, 2019
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Electronauts got a huge update and has a free weekend:
 
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Alextended

Segata's Disciple
Jan 28, 2019
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Damn, Sony bought Insomniac Games. Stormland is still scheduled for Oculus this holiday but the future of PC VR past that is going to be a little bit poorer :(
 

fantomena

Oh captain my captain.
Dec 17, 2018
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Edge of Nowhere on Rift was great, hope they make some VR games for PSVR too.
 

Alextended

Segata's Disciple
Jan 28, 2019
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This came out of nowhere. Releases tomorrow on various platforms (Steam, Oculus, wherever) and location VR arcades.


This continues to look eh.
 
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Alextended

Segata's Disciple
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Alextended

Segata's Disciple
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Trying out Racket Fury. I haven't played table tennis irl in ages but this feels really close to the real thing except for being way too easy to overshoot.

It's surreal initially with how it's so real in feel yet clearly not in looks with the sci fi robots and all (well, game graphics would betray it without robots too).


There's another VR table tennis game called Eleven that appears to be going for more realism but it seems to be in dire need of solo content and an upgrade as the AI is tied to framerate which messes up on any set deviating from the expected and the work around is to try different fps settings in-game or whatever. An overhaul is being worked on but for now if you want table tennis in VR I'd go for Racket Fury. Even though it started (?) as a low-end VR Oculus Go game!

I've tried First Person Tennis and found it's easy to overshoot there too. Maybe in VR you can strike things fast without needing the power? Or I need practice.
 
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Alextended

Segata's Disciple
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So this is out in early access. Pretty cheap too.

Promising first impressions. A small scale game with a singular purpose, fun combat and progression rather than a pretense of story or deeper interactions (apparently there's next to nothing in the game outside the combat encounters and some upgrades to choose from), but one that it seemingly does well.
Until You Fall successfully fuses VR sword combat with meta-game elements in a way that no other VR title has yet managed. The game’s physical combat is underscored with a sense of deliberate strategy that can change from one encounter to the next. With deep and interesting combat, it’s almost a shame that the game isn’t more expansive in terms of its environments and overall scope, but fortunately what’s here feels really good and stands on its own.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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More Espire 1 gameplay from random tubers. I can't wait to get my hands on this one.
Release date confirmed for September 24. Please be good. And yay for mainstream(ish?) non VR media coverage.
You also get a free copy of Killing Floor: Incursion when you pre-purchase this. Neat.
 

Phoenix RISING

A phoenix always RISES!
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Release date confirmed for September 24. Please be good. And yay for mainstream(ish?) non VR media coverage.
You also get a free copy of Killing Floor: Incursion when you pre-purchase this. Neat.
Yeah this looks like a rare full-on VR game.

So far, the best VR game I have played is Sairento. Looking forward to see how this pans out.
 
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Alextended

Segata's Disciple
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6 new free songs and the custom color picker included!
 
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Alextended

Segata's Disciple
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Alextended

Segata's Disciple
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Rush got an update with a new track and stuff.
 

Alo81

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Jul 29, 2019
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Borderlands 2 VR got announced for PC this fall.

 
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Alextended

Segata's Disciple
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Kind of painful to watch the guy fumble around or idle doing nothing and have the motion sickness vignette aid enabled on top but the game looks good.

It looks like a more organically designed game than the last one. Hopefully the teleport will be made into a spell rather than the out of place GUI it is too.
 
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Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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Borderlands 2 VR got announced for PC this fall.

Looks like information is really low.
-No price
-No release date aside of "Fall 2019"
-No platform/s
-No word of compatibility with different headsets and how will that affect the gameplay.

Don't like this.


Datamining with speculation.
Interesting, I want to see what Valve accomplishes with a VR game, they have mastered hardware and software so far has been really great. we will see.
 

Alextended

Segata's Disciple
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So this update finally re-adds all the maps they used to have before the visuals overhaul, adds different time of day variants for maps that never had that before, and adds one more new map. All around cool stuff. Onward is great.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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I don't think anybody who bought a ~400+ kit is upgrading every couple of years (Touch controllers launched in 2016 after all). Myself included :p

Maybe by the time something (current) Index-like costs that much which will be a while considering just the controllers set you back ~300.

So yeah of course people "still" use them. Most are the old/discontinued Rift at that (~38%), not the newer S (~11%) which is more of a sidegrade than upgrade.

I would think only super enthusiasts who are also rather well off upgrade within the span of a few years and I doubt any of them had a Rift which always seemed to be the more budget conscious choice rather than the more expensive Vive, Pimax, whatever else (outside some maybe wanting to try the Touch).
 
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