I just finished it, it's very arcadey but relatively fun for a discount. I think I got it as part of a bundle? I could see it being really fun with friends for co-op (up to 4 people I think) but I played it solo. The character they have you start with, pistol guy, is by far the most boring though.How is Raw Data ? It's discounted on Occulus Store.
Raw Data is a game I played early on in VR in coop, and I still think it's one of the best VR-only action games. It has a really good difficulty curve, very varied classes, and several neat moves. The best thing about it is that you can really see how your skill as a player grows with more practice (and in a quite different way from any "flat" game).How is Raw Data ?
Also, this released, it looks good for the genre.Localization:
- The game is now available in French, German, Spanish, Japanese, Korean, and Portuguese-Brazilian
- This is Gameplay and UI Text only, no audio. Please enable your Subtitles in the Options > Audio menu.
- Language selector is available in the Options Menu
Additions/Improvements:
AI
- Combat Retreat and Maneuvering Improvements for Human AI
Audio
- Improved Weapon sounds
- Frying Pan should now have a satisfying “Clunk!”
Gameplay
- Health and Stamina bars have been added to the Watch
- New Menu Option to disable HUD (removes the Health and Stamina bars from the center of the your view)
- Bow should now be easier to pull
Physical Crouch
- Hybrid Seated/Standing Mode is now on by Default
- True Player Height mode added
- Various crouching collision fixes
Optimizations
- Improved performance in Rampart
- Misc Backpack/Inventory optimizations
- Misc code optimizations
- Various Improved LODs
Bug Fixes:
Audio
- Spatial Volume fixes in The Shallows, Bastion, Via Carolla, and Old Town.
- Misc audio bug fixes
Gameplay
- Chaperone should now correctly appear in Standing/Roomscale for SteamVR
- Removed bad collision in Rampart kitchen area that blocked players from grabbing items
- Severed body parts should now appear as the correct model when you load a save game
- Misc UI jitter fixes
- Misc other gameplay bug fixes
This is mentioned in the 2-page game review. The article which I posted is the one-page article which follows the review.It doesn't say anything about your hands, manual interactions, physically aiming weapons, etc.
What surprises me is that there's no tricky physics puzzles. With these fancy physics I expected rube goldberg machines and crap.I've played 2 hours of HL:A so far and love it, but have a question - there's physics stuff everywhere but I can't really... do anything with it? I expected to be able to hurl bricks or wield pipes that I found for at least like, a stagger or something, but so far it doesn't seem to do anything at all.
It seems weird especially with the smaller amount of ammo you're getting so far, feels like you should be conserving it by physics'ing at enemies.
It's still fun to rummage around though
Also, damn:
- Improved turning options in Preferences:
- Added "Continuous Turn", and associated turning speed options.
- Renamed "Quick turn" to "Snap Turn" to make its functionality clearer.
- Added option to disable controller turning.
- Improved hand-over-mouth pose usability for Windows MR controllers.
- Improved the resolution of impact decals on enemies.
- Improved automatic detection of default Quality settings for some machine configurations.
- Fixed an issue where some sounds didn't play as intended.
- Fixed an issue where the main menu could become less responsive if you had many save games.
- Fixed several crashes.
Same reason we never got RE7 on PCVR: it was released so long ago and now the developer isn't going back to it.Still waiting for Ghost Giant and Ace Combat 7 VR missions, no idea why they aren't on PCVR yet. AC7 VR missions timed exclusivity ended in january.
not yet, no ... but i wouldn't worry about it being better and cheaper it'll probably be one of those REALLY cheap ones ... just a bit better than the previous WMR batchDo we know anything about the new HP headset that as announced in collab with Valve?
I'm about to pull the trigger on the Index, but I'm fearing that something way better might be coming out for a lower price.
I was actually looking to do the above to force myself into reprojection + high resolution territory now that I'm done so I can look at the larger environments all pretty and sharp even if the framerate cuts.I'm not sure why you'd want to disable dynamic resolution in HL:Alyx.
It's very well implemented, so basically, that just means you'd end up with lower quality in less demanding scenes if you want to maintain the same performance level.
I've underlined a couple similarly serious action/adventure stuff in the ol recommendation list.finishing Alyx has me real thirsty for more VR to play. What games are people jumping to after having beaten Alyx?
I need to go back and add stuff like The Room VR I guess (edit; did). The next in line might be Lies Beneath on April 14 (for PC, it's already out on Oculus Quest).And here is a preliminary, not necessarily updated with all the latest things (so, just participate in the thread, duh) list of VR games I can basically recommend, obviously always depending on your preferences (and excluding obvious must have shit like Beat Saber and Half-Life: Alyx):
The Walking Dead: Saints & Sinners is an immersive sim-lite with great action & some resource scavenging.
Budget Cuts is a stealth puzzle adventure with nicely integrated teleport mechanics and a new sequel.
Apex Construct is a sci fi immersing adventure game with archery action at its core.
Stormland is an open world shooter, more limited than it seems at first but still fun as hell.
The Room VR is a wonderful continuation of the famous puzzle adventure series, perfectly adapted to VR!
The Thrill of the Fight is a boxing sim, if less fancy than the gamey Creed and its Rocky license.
Journey of the Gods is a Zelda-lite linear action adventure that's simple but polished and works really well.
Pistol Whip is the new kid on the rhythm game block, I love it like it’s a funky musical Virtua Cop-like.
Drop Dead is a fun riff on The House of the Dead, not nearly as tight but maybe the best of the genre in VR.
In Death is an archery based rogue-lite I spent many hours in early on despite the limited scope.
SUPERHOT VR is a puzzle action shooter with cool slow motion mechanics. Be like Neo!
Racket Fury is a very polished table tennis game, the realism was surreal at first despite the sci fi.
Catch & Release is a fishing game. Who doesn’t like fishing? I want Twilight Princess fishing in VR now.
Moss is a third person action adventure, you lead a sword wielding mouse as if in a diorama of a fairy tale.
Down the Rabbit Hole is yet another fairy tale adapted to VR, with its own twists, turns and unique style.
Asgard's Wrath is a made-for-VR action RPG with a Viking theme that many people seem to enjoy.
Space Junkies is a PVP zero gravity arena FPS, like Quake in space, great for some instant action.
Ultrawings is a flight game, not quite a sim, maybe a bit like pilot wings, goals and stuff to get through.
Windlands 2 is an action adventure with not-web-swinging and archery, it’s also co-op capable.
Vox Machinae is a PVP mech combat game with awesome cockpits.
Raw Data is probably the best of the arena/wave shooters with different classes, progression & co-op.
Onward is my favorite “standard” FPS, PVP focused, some co-op & the best feel for weapons/gadgets.
Lone Echo is a must play astronaut adventure, the free PVP Echo VR and its $10 Combat DLC rock too.
Red Matter is another sci fi adventure with a different spin than the above and great interactions.
Blade & Sorcery has the best physics based melee combat but doesn’t yet have progression etc.
V-Racer Hoverbike is a cool futuristic racer where you can lean to realistically control your jet moto thing.
There are many great early access games too, I like where Vengeful Rites is going as a VR RPG action adventure with sword wielding, spell casting, the works and there’s also the free-for-now A Township Tale alpha to try for some online rpging/surviving/crafting alongside social playgrounds like Rec Room, VRChat, even Bigscreen. VTOL VR is a great indie combat flight sim with wonderfully interactive cockpits. There are also ports of non-VR games or games that are both for VR and regular play, which are done very well, as long as you like the base games. Titles like Skyrim VR, No Man’s Sky, DCS, Elite Dangerous, DiRT Rally 1 & 2, PayDay 2, IL-2 Sturmovik: Battle of Stalingrad and others were converted very well. Some like Fallout 4 VR weren’t as successful however so some caution is necessary before purchase. Others have been converted by fan modifications, MotherVR is a great mod for Alien Isolation, without hand tracking, while the same creator is working on ReclaimerVR, a mod for Halo: The Master Chief Collection that will include that and another guy works on an Outer Wilds mod with hand tracking as well.
From my perspective a good dynamic quality implementation does that -- it gives you consistency in the most important aspect: frametime.I don't like dynamic anything myself, I like consistency, in and out of VR.