Yes, you should
I should play Original Sin 1
Yes, you should
I should play Original Sin 1
Exactly, there is a very specific kind of tone and writing to Larian and these games. I really fear BG3 having the same feeling.Swenhir And that is the biggest worry I have for Baldurs Gate 3, as much as I love D:OS 1 & 2, I really don't want the same tone to BG3.
What do you mean (without spoilers) ? I know that the Pratchett vibe in some of Larian past work has been divisive, but I don't remember ever hearing of goredark.Exactly, there is a very specific kind of tone and writing to Larian and these games. I really fear BG3 having the same feeling.
Please don't put gratuitous goredark into my hopeful D&D .
It's a term that came to mind when I try to summarize the way this game makes me feel. It's so gratuitously gory all the time, attempting to be dark through pure violence without the depth of story nor writing to really do anything with it. It's making me a little miserable to push through it and it's the first time I'm seriously considering dropping a Larian game.What do you mean (without spoilers) ? I know that the Pratchett vibe in some of Larian past work has been divisive, but I don't remember ever hearing of goredark.
That's a sharp U-turn from early Larian gamesIt's a term that came to mind when I try to summarize the way this game makes me feel. It's so gratuitously gory all the time, attempting to be dark through pure violence without the depth of story nor writing to really do anything with it. It's making me a little miserable to push through it and it's the first time I'm seriously considering dropping a Larian game.
They did have darker themes before. The Black Ring did pretty horrible things and in Ego Draconis you did have a few sinister themes. But this game is just overflowing with misery. I'm kind of relieved I'm not the only one feeling bad about it.That's a sharp U-turn from early Larian games
I haven't played a DQ game in a very long time, but I can agree with that. A dungeon can serve a lot of different purposes. In general though I find that RPGs benefit a lot from obfuscating its structure, which admittedly is easier said than done. Once you know you should expect a boss at the end of a dungeon, that your choices are limited to what the game explicitly presents you with, that itemization will rarely deviate from a few main stats, etc. you start to lose that wonder. Keeping the curtains of the game closed (as much as possible) to the player goes a long way into making them invested in the world because it still feels compelling to explore it.Currently playing DQVIII after a months long break and having an alright time with it playing it in small doses. Though so far I would still count it among my "least favorite" DQ games which doesn't mean much because I have yet to play a bad one.
But one thing I appreciate about the series is that it "dares" to give you a dungeon without a bossfight. Honesty always delighted to see games do something like that where something doesn't happen because the only reason it has to happen is because it is a videogame. The example that always comes to my mind for "we gotta do a bossfight because it is a videogame!" is the first dungeon in Final Fantasy XII where you are about to leave the area and all of the sudden you are attacked by something with no setup whatsoever and I don't think it even gets referenced after the fight.
Any other opinions?
I haven't played DQ8 much, but I agree with the sentiment. My issue with bosses in these types of games is more often that having to redo them can be rather tedious due to rigid checkpointing systems. DQ11 pretty much had a boss at the end of every dungeon from what I recall, and having to rerun half of a dungeon was quite tedious because you couldn't always avoid enemies consistently. Especially in turn-based RPGs or JRPGs, battles also take too much time when you just want another go at a boss. Not having bosses can be a nice change of pace, even if the alternative is a gimmicky dungeon imo. I'd like to play Legend of Grimrock 2 because I hear it's quite good at interweaving organic puzzle mechanics in its dungeon design to create variety. I enjoyed that aspect of the Etrian Odyssey games as well.Currently playing DQVIII after a months long break and having an alright time with it playing it in small doses. Though so far I would still count it among my "least favorite" DQ games which doesn't mean much because I have yet to play a bad one.
But one thing I appreciate about the series is that it "dares" to give you a dungeon without a bossfight. Honesty always delighted to see games do something like that where something doesn't happen because the only reason it has to happen is because it is a videogame. The example that always comes to my mind for "we gotta do a bossfight because it is a videogame!" is the first dungeon in Final Fantasy XII where you are about to leave the area and all of the sudden you are attacked by something with no setup whatsoever and I don't think it even gets referenced after the fight.
Any other opinions?
Did you pick up a Pocket as well?Randomly going through my GBA games and seeing the Pokemon games and I was wondering: Are there many RPGs with rivals? I always dug it here because you often meet them along your journey and everytime they've become stronger, have a bigger team, different team composition which shows a complete different journey from your own.
But apart from Pokemon I haven't played anything that features something in any meaningful way. The only instance I can think of is the rival medium in FFX that comes up from time to time to talk shit at you but you never battle them.
Sadly no Pocket for me. Can’t afford it currently even if I was fast enough to get one. Habe to wait for another chance to get one down the lineDid you pick up a Pocket as well?
There aren't many, that's for sure. Wizardry VII had NPC groups competing against you for important items. Fallout: Van Buren was supposed to have something like a rival group of adventurers competing against you. Maybe I'm misremembering, but I thought Wasteland 3 pitched something like that, but it may have been cooperative only.
I wouldn't mind seeing it used more. I agree, it works well in Pokemon.
Really want to replay it, but man I wish they would bring over those achievements from the console version!I'm going through a complete Dragon Age replay and I have to say, there's a lot of stuff in Inquisition that is showing up or being referred to in Origins. It's a pleasure, honestly, I am not spotting as many lore inconsistencies as I would originally have thought.
Origins? The achievements are built-in the game, if that's what you are wondering about.Really want to replay it, but man I wish they would bring over those achievements from the console version!
Yeah but I was mostly thinking about for Steam, since its in the code already. I try not to replay games that often, unless its to get the achievements haha.Origins? The achievements are built-in the game, if that's what you are wondering about.
Ah, I understand. To me, achievements are more distracting and unwelcome than not, I never really got into them. The game's the focus, the journey, not some arbitrary validation that has no purpose other than a dopamine kick .Yeah but I was mostly thinking about for Steam, since its in the code already. I try not to replay games that often, unless its to get the achievements haha.
It isn't really about that, I used to hoard save files before, as some kind of record of what I did in a game but now I just use achievements for that.Ah, I understand. To me, achievements are more distracting and unwelcome than not, I never really got into them. The game's the focus, the journey, not some arbitrary validation that has no purpose other than a dopamine kick .
Don't think it's that important to remember the lore, pretty sure anything you need to know will be repeated.I'm really torn on Dragon Age. I still need to play the second one, but at this point in time I only vaguely remember the world / lore.
On the other hand, I'm not okay with the idea of replaying the 100-150 hours of DA1 + Xpac. And that's without grumbling about the overall very solid but lacking this little something experience of DA1.
Don't mind me, trying to launch a healing spell on this thread