Valve got sued for Steam Controller having back paddles and Ironburg wants $20 million for it. ($5 million + $15 million for attorneys fees).Any context of this?
Valve got sued for Steam Controller having back paddles and Ironburg wants $20 million for it. ($5 million + $15 million for attorneys fees).Any context of this?
I would not have imagined that attorney fees would be 3 times the amount of the penalty. :moneyrat: :lul: Better not to lose such a trial.$5 million + $15 million for attorneys fees
I thought it was over 2 million that they sold? Also since it says defendant. I'm going to assume that these are official numbers from Valve. Not bad for manufacturing your first device. The Steam Links were also manufactured by Valve but I don't think as much "design"/ cost was associated with them and that's why Valve made that one Steam controller video and not a "watch how the Steam Link is made".
There's, like, 0.0001% chance Valve doesn't lose this, sadly.I would not have imagined that attorney fees would be 3 times the amount of the penalty. :moneyrat: :lul: Better not to lose such a trial.
Am I to understand that all other controller manufacturers have licensed this patent (or however it’s called to get permission to use patented designs) to make controllers with back buttons? Pretty wild if so.There's, like, 0.0001% chance Valve doesn't lose this, sadly.
snip
Yeah I took issue with that statement too. Its faaar from "cheap Eurojank".As someone who played (and enjoyed) a whole lot of "eurojank indie" games over the years/decades, and also played (and enjoyed) Cyberpunk, I can say with full confidence that this is simply factually wrong.
At least on PC which should be what we are talking about here.
Completely agreed regarding the hyperbole. Still, there is something to be said for the later part of the message where he states that they did not see the issues people were experiencing at release, which to me feels very dishonest. He is implicitly throwing his QA team under the bus there in my opinion, and that feels way too close to passing the buck to the most neglected class of the gaming industry.-snip-
True, he does say the missed the issues (although he didnt specify QA). Maybe the management team didnt look close enough? Or didnt want to see the issues? Honestly wondering at this point.Completely agreed regarding the hyperbole. Still, there is something to be said for the later part of the message where he states that they did not see the issues people were experiencing at release, which to me feels very dishonest. He is implicitly throwing his QA team under the bus there in my opinion, and that feels way too close to passing the buck to the most neglected class of the gaming industry.
I have to say that there have been too many devs saying they were aware of the issues for me to give him the benefit of the doubt. You usually have a pretty good idea of the state the build is in and given that issues appeared on consoles, not the jungle of hardware possibilities that is the PC, I have a hard time believing that the biggest issue, performance, wasn't painfully obvious to them.True, he does say the missed the issues (although he didnt specify QA). Maybe the management team didnt look close enough? Or didnt want to see the issues? Honestly wondering at this point.
iirc they only lost because of some "back button sizes" in the patent by that random gamepad companyAm I to understand that all other controller manufacturers have licensed this patent (or however it’s called to get permission to use patented designs) to make controllers with back buttons? Pretty wild if so.
This feels really accurate to me.Red Dead 2
What I expected:
What I got:
AccurateRed Dead 2
What I expected:
What I got:
Congrats, and yes, I'm also usually comfortably in the doesnt-exist zone
Curator stats. I wonder what happened here. Got featured somewhere? Bizarre. Normally I'm comfortably in the might-as-well-not-exist zone
Also, I noticed a bunch of emails about curator connect offers were flagged as promotions in my inbox so I never saw
Management can disregard whatever stuff QA point out and release a game because they want to and can. I'd say CDPR management were of that notion.True, he does say the missed the issues (although he didnt specify QA). Maybe the management team didnt look close enough? Or didnt want to see the issues? Honestly wondering at this point.
whats with it didnt they just announced v1.0 timeframe few weeks ago?Unfortunate to see what happened to HellSign, game looked really interesting
Microsoft paid them, and for Sony, I belive the company suing Valve are the only one making controllers with back buttons.Am I to understand that all other controller manufacturers have licensed this patent (or however it’s called to get permission to use patented designs) to make controllers with back buttons? Pretty wild if so.
What happened?Unfortunate to see what happened to HellSign, game looked really interesting
Apparently, the "launch" is actually complete abandonment with the game still stuck being a chapter 1 tutorialWhat happened?
huh weird :-DApparently, the "launch" is actually complete abandonment with the game still stuck being a chapter 1 tutorial
huh weird :-D
given how i have seen reviews of some dude playin for 20h and not being finished
drop them in here as well:Control screenshots
well fuck that fucking sucks
not really, no ... it's actually really chill to play ... at least on easyAnyone here have experience with Grim Dawn? It seems to be another one of those games with PoE where you need to research and theorycraft the entire game's systems before being allowed to roll a character, on pain of having your gamer badge revoked.
You can play/beat the entire game on the with any character class character/combo in the entire gameAnyone here have experience with Grim Dawn? It seems to be another one of those games with PoE where you need to research and theorycraft the entire game's systems before being allowed to roll a character, on pain of having your gamer badge revoked.
Clearly it's not a game for youAs much as i like Control world and story seems interesting i must say that acting and story presentation is kinda bad.
From the "launch" announcement: "To be transparent the game hasn’t been profitable for quite a while now, which signals the time to wrap things up."Unfortunate to see what happened to HellSign, game looked really interesting
At the very least I am/was talking about itWhy aren't we talking about the tall vampire lady from the upcoming Resident Evil???
I love that world and i enjoy it a lot. But for example conversations with other people feel awkward and bit robotic, cutscenes have a lot of monologue and some strange cuts and transitions that take you out of that world in a bad way. I feel that Narrative director or whoever directed Courtney during recordings didn't do best job. And that is what i meant with story presentation. I have no issue with exploring and reading documents or listening tapes.Clearly it's not a game for you
At the very least I am/was talking about it
fuckinghell , thats sad .... still weird that the one dude play 20h when you say its just chapter 1 there :-D
Grim Dawn was the only Diablo-like that I've ever finished, it's really fun. I have zero experience with theorycrafting and stuff and finished the game without problems.Anyone here have experience with Grim Dawn? It seems to be another one of those games with PoE where you need to research and theorycraft the entire game's systems before being allowed to roll a character, on pain of having your gamer badge revoked.
It's not really like that.Anyone here have experience with Grim Dawn? It seems to be another one of those games with PoE where you need to research and theorycraft the entire game's systems before being allowed to roll a character, on pain of having your gamer badge revoked.
100% thisGrim Dawn was the only Diablo-like that I've ever finished, it's really fun. I have zero experience with theorycrafting and stuff and finished the game without problems.