I had some issues with this game when I tried it before but this video convinced me to give it another shot.
It's definitely unique. It's decent fun but definitely not as grand as it could be or as they make it seem (for me). I guess to make it last longer in many areas instead of giving you that great freedom of movement it's more like it throws platforming puzzles at you, figuring out how to get to even get to a high place using your hooks, stopping after every part to look around, figure out where you might need momentum to reach higher because the next point isn't close enough to hook onto from the last, going back to try again, etc. So it's not a constant awesome hook-swinging-while-shooting-stuff-mid-air ride or anything. And the bow mechanics aren't the best which I guess is why you need to have the crosshair to aim with, other games with bows make it so natural they have no crosshair. Dying has no consequence in the game either, you just respawn a little further back (which you can do with a button just the same, when you have fallen somewhere it's more trouble to get back yourself or whatever other reason. Even the boss state/health remains at the point you had brought it down to before so it's like, you can't ever really lose so they don't feel like great achievements when defeated. I also dislike how floaty and super slidey you are when on foot. Well, that's the negatives, it's still pretty good for an indie game and for the price and to imagine what a good budget could do with it. Like some future AAA VR Spider-Man game (not the super limited VR playable teasers made to promote the movies you may have seen, those are meh), haha. Cos when it does have abundant hook grab points and you can swing freely from point to point it's really quite something as in the video, where I guess they cut all the fails/falls.