Twitter replies are a bit salty.
I was curious about what some of the replies said.
I know that one of the devs said that they had a very bad experience and didn't even make any money and that Steam took 90% of the money (which doesn't make sense?) I guess that their game didn't sell well enough that the $100USD entry fee was not refunded to them since their game didn't sell well enough (is that $100 fee refunded If your game sell well enough?)
Sure there are other fees and stuff but the numbers just felt off, they also didn't mention stuff like how many copies they sold and the revenue that they made type of stuff (you know like how other indie devs will sometimes do a whole break down of stuff like wishlist, says per region, the amount of refunds that they got, and impression on Steam that their game got)
Is this one of those situations were the artists fail to recognize that video games Is a business and just like real life business that something like a 50% failure rate within a 5 year period (20% in the first year alone). Game development can take years so by the time that their game is ready to be released (since they may be doing it in their spare time/on a shoe string budget) and it doesn't sell well then they likely have run out of money to keep on making games.
Itch.io is nice and it even let's devs give steam keys and stuff but realistically there are not as many people that use it or have even heard about it or that some of their audience may never be reached that way.
Steam has both it's good and bad and some of that includes the games that it sells, since it sells games for just about anyone (even though some of those games are morally questionable, which is an issue that people have with Steam)