Less than one hour for Ghostwire Tokyo lets gooooooooooooooo
I doubt they patched the game in such a way as to overhaul the way you interact with it. I suspect you just had the "ideal" experience, and part of the problem is they don't account or adapt for anyone that DOESN'T have the ideal experience. I literally could not recommend it to my IRL friends that have VR even if I thought they would like it, because there are no movement options and they have less room than I do. My tracking is good enough for rhythm games like Synth Riders 99% of the time but SUPERHOT turns that into about 60% of the time because of the way the game doesn't account for less perfect (compared to lighthouses) tracking. I could do the same throw over and over in SUPERHOT (and I did, because of the lack of checkpointing) and it will be a wildly different result each time (sometimes I don't even get to do it because time moved so jumpily that round).It has been many years since I last played Superhot VR on my CV1, but it seemed super polished back then. I wonder if some bad updates have come out, because it didn't seem the least bit janky, nor really physics based (it is/was really deterministic, to a fault kinda).
holy crap 4 years since I last played it...
Already out of stock - they only had 10k keys per game.New charity bundle (50+ games) on Fanatical, with all proceeds going to Ukraine relief efforts:
Fanatical
www.fanatical.com
While that bundle may lack some "heavyweights" compared to other bundles, it has plenty of cool indie games, including titles that were on my wishlist (like At Eve's Wake) whose lower "on sale" price is pretty much the price of the whole bundle alone.
Among the titles are:
X Rebirth, Truberbrook, Tinkertown, The Falconeer, At Eve's Wake, Aviary Attorney Aviary Attorney, Blightbound, Cloud Gardens, Cosmonautica, Gang Beasts, Necronator: Dead Wrong, Shortest Trip to Earth Shortest Trip to Earth, Swords and Soldiers 2 Shawarmageddon, and plenty more.
It's well worth a look.
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Still kicking myself I forgot to pick up itch.io's recent charity bundle.
God’s in His heaven— All’s right with the world.I’m using my deck for gacha
Wow... Those sure are some tits.I’m using my deck for gacha
Yeah. And, I've seen some sample games that looked quite cool.In speaking of shmup games, Shmup Creator was released last week. The price tag is quite hefty. I probably will buy this in the future
59€ rather than 60€ is amusing choice. As if it mattered to someone buying it, might as well make it 60€ and take than extraIn speaking of shmup games, Shmup Creator was released last week. The price tag is quite hefty. I probably will buy this in the future
Has this something to do with Steam's recommended price? The price in US is 69,99 dollars, although that price converted to euro is 63,659€ rather than 60€ is amusing choice. As if it mattered to someone buying it, might as well make it 60€ and take than extra1€0.7€
Yeah, looks like it's Valve's choice for $70... So I guess they could make that extra 0.3€ by changing itHas this something to do with Steam's recommended price? The price in US is 69,99 dollars, although that price converted to euro is 63,6
The title was enough for me to wishlist this gameI forgot to mention, but last week, Who Pressed Mute on Uncle Marcus?, the latest FMV title from Wales Interactive, was released.
It looks like they have keys againAlready out of stock - they only had 10k keys per game.
i tried re-adding him on steam, but he just rejects friend requests
wow, I bought it straight away thankfully.Already out of stock - they only had 10k keys per game.
What you're describing there doesn't surprise me too much, and I wondered if it was modern tracking related (or, I wondered if they had overhauled to account for modern tracking and broke the gameplay in the process). Space wise, yeah there were a few objects that were out of reach for me in SUPERHOT VR, but it was only a few, so it didn't impede my playing much. I don't like how some devs stubbornly refuse to include mobility options. If it's not playable on modern tracking, that is also really disappointing.I doubt they patched the game in such a way as to overhaul the way you interact with it. I suspect you just had the "ideal" experience, and part of the problem is they don't account or adapt for anyone that DOESN'T have the ideal experience. I literally could not recommend it to my IRL friends that have VR even if I thought they would like it, because there are no movement options and they have less room than I do. My tracking is good enough for rhythm games like Synth Riders 99% of the time but SUPERHOT turns that into about 60% of the time because of the way the game doesn't account for less perfect (compared to lighthouses) tracking. I could do the same throw over and over in SUPERHOT (and I did, because of the lack of checkpointing) and it will be a wildly different result each time (sometimes I don't even get to do it because time moved so jumpily that round).
The game is only built to account for people that can have that "trailer" experience which just isn't that many people, when you look into the VR population. It's insult to injury that an established studio did less with their $25 VR game (heavily reusing resources from their already created and successful game) than new studios did on their own from the ground up for less. E.g. Until You Fall has it's share of problems but it is a VR game through and through and makes you feel like you're doing crazy swordfights once you get going.
Some things in it are objectively bad design: Lack of mobility / accessibility, lack of accounting for different VR rigs, DiaS design, lack of settings. The actual mechanics of the game are more subjective and much like the original, when they work they're fine, when they don't they're incredibly bad. The stutteriness of the time passing just amplifies everything so much in the VR version. I think I said before, it felt like a DLC for the base game shoehorned into VR for every second to me.
13k concurrent players is pretty decent when taking into consideration that it's still before prime time.I think Ghostwire Tokyo is looking a bit of a dud unfortunately?
It’s sitting at less than 1k reviews right now which can’t be good; concurrent is at 13k just now not sure how good that is really for a game like this
New IP, not the biggest hype machine behind it, that seems like pretty good numbers to me?I think Ghostwire Tokyo is looking a bit of a dud unfortunately?
It’s sitting at less than 1k reviews right now which can’t be good; concurrent is at 13k just now not sure how good that is really for a game like this
Maybe I’m off base then but sub 1k reviews for a AAA release didn’t seem healthy to me for a game that’s been out for a few daysNew IP, not the biggest hype machine behind it, that seems like pretty good numbers to me?
you can skip and than resume without problems.If you go to Skip a Month for Humble Choice is there one or two confirmations? Is this final confirmati0on?
I want to try to skip it to see if they will give me discount but i don't want to actually skip it XD
It hasn't been out for days, that was just the reviews embargo.Maybe I’m off base then but sub 1k reviews for a AAA release didn’t seem healthy to me for a game that’s been out for a few days
Tnx, tried it, didn't get discount XDyou can skip and than resume without problems.
Don't know if this is true for everyone but this month they didn't offer me a discount when I threatened to pause, only when I tried to cancel the subscription. Got 3$ off, so final cost was ~7.5€If you go to Skip a Month for Humble Choice is there one or two confirmations? Is this final confirmati0on?
I want to try to skip it to see if they will give me discount but i don't want to actually skip it XD
The NVidia leak also included a FFT remaster, right?I was taking a look at the Square Enix Store and noticed that there's some Final Fantasy Tactics figures up for pre-order.
Remaster announcement imminent?!
Yep!The NVidia leak also included a FFT remaster, right?
Oh, I thought the deluxe had early access release a few days ago?It hasn't been out for days, that was just the reviews embargo.
The game is having a staggered release, if I'm not mistaken it released 25 hours ago in Asia, 16 hours ago in Europe and 12 hours ago in America.
to the first one, likely won't until KH event in early AprilMan... When's Kingdom Hearts on Steam gonna get announced?
New job be scary, but I'm getting the hang of it. Part of why I haven't been around here in a while.
People in general have bad taste and can't appreciate this gameI think Ghostwire Tokyo is looking a bit of a dud unfortunately?
It’s sitting at less than 1k reviews right now which can’t be good; concurrent is at 13k just now not sure how good that is really for a game like this
Evil Within 2 peaked at 9.8k and Evil Within peaked at 5k so Its still an improvementI think Ghostwire Tokyo is looking a bit of a dud unfortunately?
It’s sitting at less than 1k reviews right now which can’t be good; concurrent is at 13k just now not sure how good that is really for a game like this
They improved on both Evil Within games peak users (1st - 4499, 2nd - 9918), so there's that.I think Ghostwire Tokyo is looking a bit of a dud unfortunately?
It’s sitting at less than 1k reviews right now which can’t be good; concurrent is at 13k just now not sure how good that is really for a game like this
These figures in particular are for the 25th anniversary (2022)I was taking a look at the Square Enix Store and noticed that there's some Final Fantasy Tactics figures up for pre-order.
Remaster announcement imminent?!
According to Microsoft, the division “works with studios to develop cloud-native titles and bring them exclusively to the Xbox ecosystem”.
The division is led by Kim Swift, who joined Xbox last year as cloud gaming director.
Swift rose to prominence as the project lead and designer of Valve‘s Portal, before working as a designer and artist on Left 4 Dead and its sequel, and was more recently game design director at Stadia.
After Live a Live, can you imagine them going 2DHD? Damn, that would be NUTSI was taking a look at the Square Enix Store and noticed that there's some Final Fantasy Tactics figures up for pre-order.
Remaster announcement imminent?!
We're adding a new feature to Steam Deck today to support gathering feedback from players by asking direct questions about your experiences. (This is an opt-in feature: we'll ask you once if you're open to answering questions, and you can opt out at any time.)
The initial data we're gathering in this way is about titles that are Steam Deck Verified. We're able to collect objective data (crashes, etc.) to help us understand how well the technical side of our review process is working, but ultimately the Deck compatibility ratings are about the overall experience: the definition of "working well" is succeeding at enabling current and future Deck customers to find the experiences they want. We want to make sure we're doing that, or identify the titles for which your experiences don't match your expectations.
The data collected by this system won't directly change the Deck compatibility category for a title. In other words, we're not crowdsourcing the compatibility testing process, but instead checking in with the crowd to confirm whether the process we've built is enabling the experiences we all want it to.
How It Works
After playing a game on Deck, you may be presented with the question "Can we occasionally ask you for feedback?". Your decision on whether to participate is saved to the new Steam Deck "Ask Me For Feedback" option in your account preferences and can be changed at any time.
Opting in to this system by answering "yes" means that your Deck may start asking you direct questions about your experiences. For example, after playing a Verified title, we may ask you whether that rating matches the experience you just had in the game:
It's been a month since Steam Deck launched, and we're just getting started. As more and more customers get their hands on Deck, the data from those opted-in (combined with all our other feedback and data sources) will help us understand how we can best improve the experience across the board.
I opted in!Steam :: Steam Deck :: New Steam Deck Feature: Opt-in Feedback
We're adding a new feature to Steam Deck today to support gathering feedback from players by asking direct questions about your experiences. (This is an opt-in feature: we'll ask you once if you're open to answering questions, and you can opt out at any time.) The initial data we're gathering in...steamcommunity.com
Is that Raita's artwork I see? Also wut gaemI’m using my deck for gacha