Agree to disagree I guess. The first was an interesting puzzle game, the VR version is a janky physics puzzle with a bunch of restrictions. I never did anything "cool" in the VR one due to how it moved and how the levels were designed. The AI was so bad that some attempts you could just stand there because they were shooting into the floor. Other times I'm standing there just holding a weapon in front of me waiting for bullets to hit it because your hitbox is so huge and the time movement so jumpy you can't do certain things half the time or else you die. Despite being in VR it is much less open than the original.
And that doesn't even get into all the "gotcha" designs in the levels where you get shot from what was empty or "off screen" on like the 4th or 5th room in a chain and have to redo everything, because THAT'S certainly "fun". If a game is going to lean into "do it again, stupid," it has to at least flow well and encourage either learning or choice-making on redos and it does neither of those things.
Pistol Whip makes me feel more action-movie-esque and it's an on-rails rhythm game.
Edit: I'm not dissing the shortness specifically. I'm surprised with how short it is that it wasn't good elsewhere. I have never been sad about a game being short, and never refunded one of those "under 2 hour" ones, although I would have with SUPERHOT VR because it was just bad AND short. If it had been longer and not gotten better I would have just abandoned it.